dplayx: Code to parse PlayerEnumeration messages
[wine/gsoc_dplay.git] / dlls / d3d8 / Makefile.in
blob3a09256be64b9875eba9cab188db5f37a19cc06d
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTLIB = d3d8
7 IMPORTS = dxguid uuid wined3d kernel32
9 C_SRCS = \
10 cubetexture.c \
11 d3d8_main.c \
12 device.c \
13 directx.c \
14 indexbuffer.c \
15 pixelshader.c \
16 stateblock.c \
17 surface.c \
18 swapchain.c \
19 texture.c \
20 vertexbuffer.c \
21 vertexdeclaration.c \
22 vertexshader.c \
23 volume.c \
24 volumetexture.c
26 RC_SRCS = version.rc
28 @MAKE_DLL_RULES@
30 @DEPENDENCIES@ # everything below this line is overwritten by make depend