wined3d: Move shader constant affecting states to the misc pipeline.
[wine/gsoc_dplay.git] / programs / winhlp32 / Makefile.in
blob479656433be160cb3fbf465bd90c13751e15a9d1
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winhlp32.exe
6 APPMODE = -mwindows
7 IMPORTS = user32 gdi32 kernel32
8 DELAYIMPORTS = shell32 comctl32 comdlg32
10 C_SRCS = \
11 callback.c \
12 hlpfile.c \
13 macro.c \
14 string.c \
15 winhelp.c
17 LEX_SRCS = macro.lex.l
19 EXTRARCFLAGS = -DWINELIB
21 RC_SRCS = rsrc.rc
23 SVG_SRCS = winhelp.svg
25 @MAKE_PROG_RULES@
27 @DEPENDENCIES@ # everything below this line is overwritten by make depend