2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
44 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
52 ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
53 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
54 ULONG ref
= InterlockedDecrement(&This
->ref
);
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
59 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
60 IUnknown_Release(This
->parentDevice
);
61 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
68 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
**ppDevice
) {
69 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
70 TRACE("(%p) Relay\n", This
);
72 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
75 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
76 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
79 return IWineD3DVertexBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
82 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
83 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
86 return IWineD3DVertexBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
89 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
90 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
91 TRACE("(%p) Relay\n", This
);
93 return IWineD3DVertexBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
96 DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
97 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
98 TRACE("(%p) Relay\n", This
);
100 return IWineD3DVertexBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
103 DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
104 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
107 return IWineD3DVertexBuffer_GetPriority(This
->wineD3DVertexBuffer
);
110 void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
111 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
112 TRACE("(%p) Relay\n", This
);
113 IWineD3DVertexBuffer_PreLoad(This
->wineD3DVertexBuffer
);
118 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
119 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
120 TRACE("(%p) Relay\n", This
);
122 return IWineD3DVertexBuffer_GetType(This
->wineD3DVertexBuffer
);
125 /* IDirect3DVertexBuffer8 Interface follow: */
126 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
**ppbData
, DWORD Flags
) {
127 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 return IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
133 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
134 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
135 TRACE("(%p) Relay\n", This
);
137 return IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
140 HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
141 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
142 TRACE("(%p) Relay\n", This
);
144 return IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
, (WINED3DVERTEXBUFFER_DESC
*) pDesc
);
147 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
150 IDirect3DVertexBuffer8Impl_QueryInterface
,
151 IDirect3DVertexBuffer8Impl_AddRef
,
152 IDirect3DVertexBuffer8Impl_Release
,
153 /* IDirect3DResource8 */
154 IDirect3DVertexBuffer8Impl_GetDevice
,
155 IDirect3DVertexBuffer8Impl_SetPrivateData
,
156 IDirect3DVertexBuffer8Impl_GetPrivateData
,
157 IDirect3DVertexBuffer8Impl_FreePrivateData
,
158 IDirect3DVertexBuffer8Impl_SetPriority
,
159 IDirect3DVertexBuffer8Impl_GetPriority
,
160 IDirect3DVertexBuffer8Impl_PreLoad
,
161 IDirect3DVertexBuffer8Impl_GetType
,
162 /* IDirect3DVertexBuffer8 */
163 IDirect3DVertexBuffer8Impl_Lock
,
164 IDirect3DVertexBuffer8Impl_Unlock
,
165 IDirect3DVertexBuffer8Impl_GetDesc