2 * Copyright 2008 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
27 BOOL WINAPI
D3DXSphereBoundProbe(CONST D3DXVECTOR3
*pcenter
, FLOAT radius
, CONST D3DXVECTOR3
*prayposition
, CONST D3DXVECTOR3
*praydirection
)
29 D3DXVECTOR3 difference
;
32 a
= D3DXVec3LengthSq(praydirection
);
33 if (!D3DXVec3Subtract(&difference
, prayposition
, pcenter
)) return FALSE
;
34 b
= D3DXVec3Dot(&difference
, praydirection
);
35 c
= D3DXVec3LengthSq(&difference
) - radius
* radius
;
37 if ( b
* b
- a
* c
<= 0.0f
) return FALSE
;