wined3d: Add fog and tex types to the ffp fragment description.
[wine/gsoc_dplay.git] / dlls / d3dx8 / mesh.c
blobdb490d44bf549e47063721e968c6825f3ae0ad84
1 /*
2 * Copyright 2008 David Adam
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "windef.h"
20 #include "wingdi.h"
21 #include "d3dx8.h"
23 #include "wine/debug.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
27 BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
29 D3DXVECTOR3 difference;
30 FLOAT a, b, c;
32 a = D3DXVec3LengthSq(praydirection);
33 if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
34 b = D3DXVec3Dot(&difference, praydirection);
35 c = D3DXVec3LengthSq(&difference) - radius * radius;
37 if ( b * b - a * c <= 0.0f ) return FALSE;
38 return TRUE;