msvcrt: Handle data types B,R,S in C++ symbol demangling.
[wine/gsoc_dplay.git] / dlls / ddraw / opengl_private.h
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1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
27 #ifdef HAVE_OPENGL
29 #include "gl_private.h"
31 /* X11 locking */
33 extern void (*wine_tsx11_lock_ptr)(void);
34 extern void (*wine_tsx11_unlock_ptr)(void);
36 /* As GLX relies on X, this is needed */
37 #define ENTER_GL() wine_tsx11_lock_ptr()
38 #define LEAVE_GL() wine_tsx11_unlock_ptr()
40 extern const GUID IID_D3DDEVICE_OpenGL;
42 typedef enum {
43 SURFACE_GL,
44 SURFACE_MEMORY,
45 SURFACE_MEMORY_DIRTY
46 } SURFACE_STATE;
48 /* This structure is used for the 'd3d_private' field of the IDirectDraw structure */
49 typedef struct IDirect3DGLImpl
51 int dummy; /* Empty for the moment */
52 } IDirect3DGLImpl;
54 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
55 typedef struct IDirect3DTextureGLImpl
57 GLuint tex_name;
58 BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
59 IDirectDrawSurfaceImpl *main; /* Pointer to the 'main' surface of the mip-map set */
61 /* Texture upload management */
62 BOOLEAN initial_upload_done;
63 SURFACE_STATE dirty_flag;
65 /* This is used to optimize dirty checking in case of mipmapping.
66 Note that a bitmap could have been used but it was not worth the pain as it will be very rare
67 to have only one mipmap level change...
69 The __global_dirty_flag will only be set for the main mipmap level.
71 SURFACE_STATE __global_dirty_flag;
72 SURFACE_STATE *global_dirty_flag;
74 /* This is to optimize the 'per-texture' parameters. */
75 DWORD *tex_parameters;
77 /* Surface optimization */
78 void *surface_ptr;
80 /* Used to detect a change in internal format when going from non-CK texture to CK-ed texture */
81 GLenum current_internal_format;
83 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
84 void (*final_release)(struct IDirectDrawSurfaceImpl *This);
85 void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
86 void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
87 void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
88 } IDirect3DTextureGLImpl;
90 typedef enum {
91 GL_TRANSFORM_NONE = 0,
92 GL_TRANSFORM_ORTHO,
93 GL_TRANSFORM_NORMAL,
94 GL_TRANSFORM_VERTEXBUFFER
95 } GL_TRANSFORM_STATE;
97 typedef enum {
98 WINE_GL_BUFFER_BACK = 0,
99 WINE_GL_BUFFER_FRONT
100 } WINE_GL_BUFFER_TYPE;
102 typedef struct IDirect3DDeviceGLImpl
104 struct IDirect3DDeviceImpl parent;
106 GLXContext gl_context;
108 /* This stores the textures which are actually bound to the GL context */
109 IDirectDrawSurfaceImpl *current_bound_texture[MAX_TEXTURES];
111 /* The last type of vertex drawn */
112 GL_TRANSFORM_STATE transform_state;
114 /* Used to handle fogging faster... */
115 BYTE fog_table[3 * 0x10000]; /* 3 is for R, G and B
116 0x10000 is 0xFF for the vertex color and
117 0xFF for the fog intensity */
119 Display *display;
120 Drawable drawable;
122 /* Variables used for the flush to frame-buffer code using the texturing code */
123 GLuint unlock_tex;
124 void *surface_ptr;
125 GLenum current_internal_format;
127 /* 0 is back-buffer, 1 is front-buffer */
128 SURFACE_STATE state[2];
129 IDirectDrawSurfaceImpl *lock_surf[2];
130 RECT lock_rect[2];
131 /* This is just here to print-out a nice warning if we have two successive locks */
132 BOOLEAN lock_rect_valid[2];
134 /* This is used to optimize some stuff */
135 DWORD prev_clear_color;
136 DWORD prev_clear_stencil;
137 D3DVALUE prev_clear_Z;
138 BOOLEAN depth_mask, depth_test, alpha_test, stencil_test, cull_face, lighting, blending, fogging;
139 GLenum current_alpha_test_func;
140 GLclampf current_alpha_test_ref;
141 GLenum current_tex_env;
142 GLenum current_active_tex_unit;
143 } IDirect3DDeviceGLImpl;
145 /* This is for the OpenGL additions... */
146 typedef struct {
147 struct IDirect3DVertexBufferImpl parent;
149 DWORD dwVertexTypeDesc;
150 D3DMATRIX world_mat, view_mat, proj_mat;
151 LPVOID vertices;
152 } IDirect3DVertexBufferGLImpl;
154 /* This is for GL extension support.
156 This can contain either only a boolean if no function pointer exists or a set
157 of function pointers.
159 typedef struct {
160 /* Mirrored Repeat */
161 BOOLEAN mirrored_repeat;
162 /* Mipmap lod-bias */
163 BOOLEAN mipmap_lodbias;
164 /* Multi-texturing */
165 GLint max_texture_units;
166 void (*glActiveTexture)(GLenum texture);
167 void (*glMultiTexCoord[4])(GLenum target, const GLfloat *v);
168 void (*glClientActiveTexture)(GLenum texture);
169 /* S3TC/DXTN compressed texture */
170 BOOLEAN s3tc_compressed_texture;
171 void (*glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width,
172 GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
173 void (*glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
174 GLsizei width, GLsizei height, GLsizei imageSize, const GLvoid *data);
175 } GL_EXTENSIONS_LIST;
176 extern GL_EXTENSIONS_LIST GL_extensions;
178 /* All non-static functions 'exported' by various sub-objects */
179 extern HRESULT direct3d_create(IDirectDrawImpl *This);
180 extern HRESULT d3dtexture_create(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
181 extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d);
182 extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirectDrawImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
183 extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d);
184 extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirectDrawImpl *d3d);
185 extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirectDrawImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
186 extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *surface, int version);
188 /* Used for Direct3D to request the device to enumerate itself */
189 extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context, DWORD version) ;
190 extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
191 extern HRESULT d3ddevice_find(IDirectDrawImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
193 /* Used by the DLL init routine to set-up the GL context and stuff properly */
194 extern BOOL d3ddevice_init_at_startup(void *gl_handle);
196 /* Used to upload the texture */
197 extern HRESULT gltex_upload_texture(IDirectDrawSurfaceImpl *This, IDirect3DDeviceImpl *d3ddev, DWORD stage) ;
199 /* Used to get the texture name */
200 extern GLuint gltex_get_tex_name(IDirectDrawSurfaceImpl *This) ;
202 /* Used to set-up our orthographic projection */
203 extern void d3ddevice_set_ortho(IDirect3DDeviceImpl *This) ;
205 /* Rendering state management functions */
206 extern void set_render_state(IDirect3DDeviceImpl* This, D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock);
207 extern void store_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK* lpStateBlock);
208 extern void get_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK* lpStateBlock);
209 extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlock);
211 /* Memory to texture conversion code. Split in three functions to do some optimizations. */
212 extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format,
213 BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height);
214 extern HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer);
215 extern HRESULT upload_surface_to_tex_memory_release(void);
217 /* Some utilities functions needed to be shared.. */
218 extern GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState) ;
220 #endif /* HAVE_OPENGL */
222 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */