user32: Simplify some maximized MDI child checks.
[wine/dibdrv.git] / dlls / ddraw / vertexbuffer.c
blob46a9c312ae9229e9d2481225685707d22f918477
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
41 #include "ddraw.h"
42 #include "d3d.h"
44 #include "ddraw_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
47 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
50 /*****************************************************************************
51 * IUnknown Methods
52 *****************************************************************************/
54 /*****************************************************************************
55 * IDirect3DVertexBuffer7::QueryInterface
57 * The QueryInterface Method for Vertex Buffers
58 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
60 * Params
61 * riid: Queryied Interface id
62 * obj: Address to return the interface pointer
64 * Returns:
65 * S_OK on success
66 * E_NOINTERFACE if the interface wasn't found
68 *****************************************************************************/
69 static HRESULT WINAPI
70 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
71 REFIID riid,
72 void **obj)
74 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
75 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
77 /* By default, set the object pointer to NULL */
78 *obj = NULL;
80 if ( IsEqualGUID( &IID_IUnknown, riid ) )
82 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
83 *obj = iface;
84 TRACE(" Creating IUnknown interface at %p.\n", *obj);
85 return S_OK;
87 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
89 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
90 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer);
91 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
92 return S_OK;
94 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
96 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
97 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer7);
98 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
99 return S_OK;
101 FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
102 return E_NOINTERFACE;
105 static HRESULT WINAPI
106 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
107 REFIID riid,
108 void **obj)
110 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
111 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj);
113 return IDirect3DVertexBuffer7_QueryInterface(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
114 riid,
115 obj);
118 /*****************************************************************************
119 * IDirect3DVertexBuffer7::AddRef
121 * AddRef for Vertex Buffers
123 * Returns:
124 * The new refcount
126 *****************************************************************************/
127 static ULONG WINAPI
128 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
130 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
131 ULONG ref = InterlockedIncrement(&This->ref);
133 TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1);
135 return ref;
138 static ULONG WINAPI
139 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
141 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
142 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
144 return IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
148 /*****************************************************************************
149 * IDirect3DVertexBuffer7::Release
151 * Release for Vertex Buffers
153 * Returns:
154 * The new refcount
156 *****************************************************************************/
157 static ULONG WINAPI
158 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
160 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
161 ULONG ref = InterlockedDecrement(&This->ref);
163 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
165 if (ref == 0)
167 IWineD3DVertexBuffer *curVB = NULL;
168 UINT offset, stride;
170 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
171 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
172 * and they should get unset there before they are destroyed
174 IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice,
175 0 /* Stream number */,
176 &curVB,
177 &offset,
178 &stride);
179 if(curVB == This->wineD3DVertexBuffer)
181 IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice,
182 0 /* Steam number */,
183 NULL /* stream data */,
184 0 /* Offset */,
185 0 /* stride */);
187 if(curVB)
189 IWineD3DVertexBuffer_Release(curVB); /* For the GetStreamSource */
193 IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
194 HeapFree(GetProcessHeap(), 0, This);
195 return 0;
197 return ref;
200 static ULONG WINAPI
201 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
203 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
204 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
206 return IDirect3DVertexBuffer7_Release(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
209 /*****************************************************************************
210 * IDirect3DVertexBuffer Methods
211 *****************************************************************************/
213 /*****************************************************************************
214 * IDirect3DVertexBuffer7::Lock
216 * Locks the vertex buffer and returns a pointer to the vertex data
217 * Locking vertex buffers is similar to locking surfaces, because Windows
218 * uses surfaces to store vertex data internally (According to the DX sdk)
220 * Params:
221 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
222 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
223 * Data: Returns a pointer to the vertex data
224 * Size: Returns the size of the buffer if not NULL
226 * Returns:
227 * D3D_OK on success
228 * DDERR_INVALIDPARAMS if Data is NULL
229 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
231 *****************************************************************************/
232 static HRESULT WINAPI
233 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
234 DWORD Flags,
235 void **Data,
236 DWORD *Size)
238 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
239 WINED3DVERTEXBUFFER_DESC Desc;
240 HRESULT hr;
241 TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size);
243 if(Size)
245 /* Get the size, for returning it, and for locking */
246 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
247 &Desc);
248 if(hr != D3D_OK)
250 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
251 return hr;
253 *Size = Desc.Size;
256 return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer,
257 0 /* OffsetToLock */,
258 0 /* SizeToLock, 0 == Full lock */,
259 (BYTE **) Data,
260 Flags);
263 static HRESULT WINAPI
264 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
265 DWORD Flags,
266 void **Data,
267 DWORD *Size)
269 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
270 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);
272 return IDirect3DVertexBuffer7_Lock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
273 Flags,
274 Data,
275 Size);
278 /*****************************************************************************
279 * IDirect3DVertexBuffer7::Unlock
281 * Unlocks a vertex Buffer
283 * Returns:
284 * D3D_OK on success
286 *****************************************************************************/
287 static HRESULT WINAPI
288 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
290 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
291 TRACE("(%p)->()\n", This);
293 /* This is easy :) */
294 return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
297 static HRESULT WINAPI
298 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
300 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
301 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
303 return IDirect3DVertexBuffer7_Unlock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
307 /*****************************************************************************
308 * IDirect3DVertexBuffer7::ProcessVertices
310 * Processes untransformed Vertices into a transformed or optimized vertex
311 * buffer. It can also perform other operations, such as lighting or clipping
313 * Params
314 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
315 * DestIndex: Index in the destination buffer(This), where the vertices are
316 * placed
317 * Count: Number of Vertices in the Source buffer to process
318 * SrcBuffer: Source vertex buffer
319 * SrcIndex: Index of the first vertex in the src buffer to process
320 * D3DDevice: Device to use for transformation
321 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
322 * unchaned vertices
324 * Returns:
325 * D3D_OK on success
326 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
328 *****************************************************************************/
329 static HRESULT WINAPI
330 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
331 DWORD VertexOp,
332 DWORD DestIndex,
333 DWORD Count,
334 IDirect3DVertexBuffer7 *SrcBuffer,
335 DWORD SrcIndex,
336 IDirect3DDevice7 *D3DDevice,
337 DWORD Flags)
339 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
340 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, SrcBuffer);
341 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
342 BOOL oldClip, doClip;
343 HRESULT hr;
345 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
347 /* Vertex operations:
348 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
349 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
350 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
351 * D3DVOP_LIGHT: Lights the vertices
352 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
354 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
355 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
357 if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
359 /* WineD3D doesn't know d3d7 vertex operation, it uses
360 * render states instead. Set the render states according to
361 * the vertex ops
363 doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
364 IWineD3DDevice_GetRenderState(D3D->wineD3DDevice,
365 WINED3DRS_CLIPPING,
366 (DWORD *) &oldClip);
367 if(doClip != oldClip)
369 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
370 WINED3DRS_CLIPPING,
371 doClip);
375 hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice,
376 SrcIndex,
377 DestIndex,
378 Count,
379 This->wineD3DVertexBuffer,
380 Src->wineD3DVertexBuffer,
381 Flags);
383 /* Restore the states if needed */
384 if(doClip != oldClip)
385 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
386 WINED3DRS_CLIPPING,
387 oldClip);
388 return hr;
391 static HRESULT WINAPI
392 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
393 DWORD VertexOp,
394 DWORD DestIndex,
395 DWORD Count,
396 IDirect3DVertexBuffer *SrcBuffer,
397 DWORD SrcIndex,
398 IDirect3DDevice3 *D3DDevice,
399 DWORD Flags)
401 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
402 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, SrcBuffer);
403 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
405 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
407 return IDirect3DVertexBuffer7_ProcessVertices(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
408 VertexOp,
409 DestIndex,
410 Count,
411 ICOM_INTERFACE(Src, IDirect3DVertexBuffer7),
412 SrcIndex,
413 ICOM_INTERFACE(D3D, IDirect3DDevice7),
414 Flags);
417 /*****************************************************************************
418 * IDirect3DVertexBuffer7::GetVertexBufferDesc
420 * Returns the description of a vertex buffer
422 * Params:
423 * Desc: Address to write the description to
425 * Returns
426 * DDERR_INVALIDPARAMS if Desc is NULL
427 * D3D_OK on success
429 *****************************************************************************/
430 static HRESULT WINAPI
431 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
432 D3DVERTEXBUFFERDESC *Desc)
434 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
435 WINED3DVERTEXBUFFER_DESC WDesc;
436 HRESULT hr;
437 DWORD size;
438 TRACE("(%p)->(%p)\n", This, Desc);
440 if(!Desc) return DDERR_INVALIDPARAMS;
442 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
443 &WDesc);
444 if(hr != D3D_OK)
446 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
447 return hr;
450 /* Clear the return value of garbage */
451 size = Desc->dwSize;
452 memset(Desc, 0, size);
454 /* Now fill the Desc structure */
455 Desc->dwSize = size;
456 Desc->dwCaps = This->Caps;
457 Desc->dwFVF = WDesc.FVF;
458 Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(WDesc.FVF);
460 return D3D_OK;
463 static HRESULT WINAPI
464 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
465 D3DVERTEXBUFFERDESC *Desc)
467 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
468 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc);
470 return IDirect3DVertexBuffer7_GetVertexBufferDesc(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
471 Desc);
475 /*****************************************************************************
476 * IDirect3DVertexBuffer7::Optimize
478 * Converts an unoptimized vertex buffer into an optimized buffer
480 * Params:
481 * D3DDevice: Device for which this buffer is optimized
482 * Flags: Not used, should be set to 0
484 * Returns
485 * D3D_OK, because it's a stub
487 *****************************************************************************/
488 static HRESULT WINAPI
489 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
490 IDirect3DDevice7 *D3DDevice,
491 DWORD Flags)
493 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
494 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
495 FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
497 /* We could forward this call to WineD3D and take advantage
498 * of it once we use OpenGL vertex buffers
500 This->Caps |= D3DVBCAPS_OPTIMIZED;
502 return DD_OK;
505 static HRESULT WINAPI
506 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
507 IDirect3DDevice3 *D3DDevice,
508 DWORD Flags)
510 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
511 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
512 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags);
514 return IDirect3DVertexBuffer7_Optimize(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
515 ICOM_INTERFACE(D3D, IDirect3DDevice7),
516 Flags);
519 /*****************************************************************************
520 * IDirect3DVertexBuffer7::ProcessVerticesStrided
522 * This method processes untransformed strided vertices into a processed
523 * or optimized vertex buffer.
525 * For more details on the parameters, see
526 * IDirect3DVertexBuffer7::ProcessVertices
528 * Params:
529 * VertexOp: Operations to perform
530 * DestIndex: Destination index to write the vertices to
531 * Count: Number of input vertices
532 * StrideData: Array containing the input vertices
533 * VertexTypeDesc: Vertex Description or source index?????????
534 * D3DDevice: IDirect3DDevice7 to use for processing
535 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
537 * Returns
538 * D3D_OK on success, or DDERR_*
540 *****************************************************************************/
541 static HRESULT WINAPI
542 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
543 DWORD VertexOp,
544 DWORD DestIndex,
545 DWORD Count,
546 D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
547 DWORD VertexTypeDesc,
548 IDirect3DDevice7 *D3DDevice,
549 DWORD Flags)
551 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
552 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
553 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags);
554 return DD_OK;
557 /*****************************************************************************
558 * The VTables
559 *****************************************************************************/
561 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl =
563 /*** IUnknown Methods ***/
564 IDirect3DVertexBufferImpl_QueryInterface,
565 IDirect3DVertexBufferImpl_AddRef,
566 IDirect3DVertexBufferImpl_Release,
567 /*** IDirect3DVertexBuffer Methods ***/
568 IDirect3DVertexBufferImpl_Lock,
569 IDirect3DVertexBufferImpl_Unlock,
570 IDirect3DVertexBufferImpl_ProcessVertices,
571 IDirect3DVertexBufferImpl_GetVertexBufferDesc,
572 IDirect3DVertexBufferImpl_Optimize,
573 /*** IDirect3DVertexBuffer7 Methods ***/
574 IDirect3DVertexBufferImpl_ProcessVerticesStrided
577 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl =
579 /*** IUnknown Methods ***/
580 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
581 Thunk_IDirect3DVertexBufferImpl_1_AddRef,
582 Thunk_IDirect3DVertexBufferImpl_1_Release,
583 /*** IDirect3DVertexBuffer Methods ***/
584 Thunk_IDirect3DVertexBufferImpl_1_Lock,
585 Thunk_IDirect3DVertexBufferImpl_1_Unlock,
586 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
587 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
588 Thunk_IDirect3DVertexBufferImpl_1_Optimize