1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader.
19 loader/ - Win16-, Win32-binary loader
20 memory/ - memory management
21 msdos/ - DOS features and BIOS calls (interrupts)
22 scheduler/ - process and thread management
26 graphics/ - graphics drivers
27 x11drv/ - X11 display driver
28 win16drv/ -> see below
29 ttydrv/ - tty display driver
30 psdrv/ - PostScript graphics driver
31 metafiledrv/ - metafile driver
32 enhmetafiledrv/ - enhanced metafile driver
33 objects/ - logical objects
37 controls/ - built-in widgets
38 resources/ - built-in menu and message box resources
39 windows/ - window management
43 dlls/ - Other system DLLs implemented by Wine
44 advapi32/ - crypto, systeminfo, security, eventlogging
45 avifil32/ - COM object to play AVI files
46 comctl32/ - common controls
47 commdlg/ - common dialog boxes (both 16 & 32 bit)
48 crtdll/ - Old C runtime library
49 dplayx/ - DirectX dplayx
50 dsound/ - DirectX dsound
51 imagehlp/ - PE (Portable Executable) Image Helper lib
53 lzexpand/ - Liv-Zempel compression/decompression
54 mpr/ - Multi-Protocol Router (interface to various
55 network transport protocols)
56 msacm/ - audio compression manager (multimedia) (16 bit)
57 msacm32/ - audio compression manager (multimedia) (32 bit)
59 msvcrt/ - C runtime library
60 msvideo/ - 16 bit video manager
61 ole32/ - 32 bit OLE 2.0 libraries
62 oleaut32/ - 32 bit OLE 2.0 automation
63 olecli/ - 16 bit OLE client
64 oledlg/ - OLE 2.0 user interface support
65 olesvr/ - 16 bit OLE server
66 ntdll/ - NT implementation of kernel calls
67 psapi/ - process status API
68 rasapi32/ - remote access server API
69 shell32/ - COM object implementing shell views
70 sound/ - Sound on loudspeaker (not sound card)
71 tapi32/ - telephone API
72 ver/ - File Installation Library (16 bit)
73 version/ - File Installation Library (32 bit)
75 win87em - 80387 math-emulation
76 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
77 windebug/ - Windows debugger
78 wing/ - WinG (for games) internface
79 winmm/ - multimedia (16 & 32 bit)
80 mciXXX/ - various MCI drivers
81 wineoss/- MM driver for OSS systems
82 wavemap/- audio mapper
84 winspool/ - Printing & Print Spooler
85 wnaspi32/ - 32 bit ASPI
89 misc/ - shell, registry, winsock, etc.
90 ipc/ - SysV IPC based interprocess communication
91 win32/ - misc Win32 functions
93 nls/ - National Language Support
99 rc/ - old resource compiler
100 tools/ - relay code builder, new rc, bugreport
101 generator, wineconfigurator, etc.
102 documentation/ - some documentation
105 Binary loader specific directories:
106 -----------------------------------
108 debugger/ - built-in debugger
110 miscemu/ - hardware instruction emulation
111 graphics/win16drv/ - Win16 printer driver
112 server/ - the main, controlling thread of wine
113 tsx11/ - thread-safe X11 wrappers (auto generated)
115 Winelib specific directories:
116 -----------------------------
118 library/ - Required code for programs using Winelib
119 libtest/ - Small samples and tests
120 programs/ - Extended samples / system utilities
123 IMPLEMENTING NEW API CALLS
124 ==========================
126 This is the simple version, and covers only Win32. Win16 is slightly uglier,
127 because of the Pascal heritage and the segmented memory model.
129 All of the Win32 APIs known to Wine are listed in [relay32/*.spec]. An
130 unimplemented call will look like (from gdi32.spec)
131 269 stub PolyBezierTo
132 To implement this call, you need to do the following four things.
134 1. Find the appropriate parameters for the call, and add a prototype to
135 the correct header file. In this case, that means [include/wingdi.h],
136 and it might look like
137 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
138 If the function has both an ASCII and a Unicode version, you need to
139 define both and add a #define WINELIB_NAME_AW declaration. See below
140 for discussion of function naming conventions.
142 2. Modify the .spec file to tell Wine that the function has an
143 implementation, what the parameters look like and what Wine function
144 to use for the implementation. In Win32, things are simple--everything
145 is 32-bits. However, the relay code handles pointers and pointers to
146 strings slightly differently, so you should use 'str' and 'wstr' for
147 strings, 'ptr' for other pointer types, and 'long' for everything else.
148 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
149 The 'PolyBezierTo' at the end of the line is which Wine function to use
150 for the implementation.
152 3. Implement the function as a stub. Once you add the function to the .spec
153 file, you must add the function to the Wine source before it will link.
154 Add a function called 'PolyBezierTo' somewhere. Good things to put
156 o a correct prototype, including the WINAPI
157 o header comments, including full documentation for the function and
158 arguments (see documentation/README.documentation)
159 o A FIXME message and an appropriate return value are good things to
162 /************************************************************
163 * PolyBezierTo (GDI32.269)
165 * Draw many Bezier curves
168 * nonzero on success or zero on faillure
173 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
174 LPCVOID p, /* ptr to array of Point structs */
175 DWORD count /* nr of points in array */
178 /* tell the user they've got a substandard implementation */
179 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
181 /* some programs may be able to compensate,
182 * if they know what happened
184 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
185 return FALSE; /* error value */
188 4. Implement and test the rest of the function.
191 IMPLEMENTING A NEW DLL
192 ======================
197 Apart from writing the set of needed .c files, you also need to do the
200 1. Create a directory <MyDll> where to store the implementation of
203 If the DLL exists under Windows as both 16 and 32 bit DLL, you can
204 either create one directory for each, or have a single directory
205 with both implementations.
207 This (those) directory(ies) have to be put under the dlls/
208 directory in Wine tree structure.
210 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
211 copy an existing Makefile.in from another ./dlls/ subdirectory.
213 You need at least to change the MODULE, SPEC_SRCS, and C_SRCS
216 3. Add the directory (and the generated .o file for the module) in:
217 + ./configure.in (in AC_OUTPUT macro at the end of the file to
218 trigger the Makefile generation),
219 + ./Makefile.in (in LIBSUBDIRS and LIBOBJS macros)
220 + ./dlls/Makefile.in (in SUBDIRS macro)
222 4. You can now regenerate ./configure file (with 'make configure')
223 and the various Makefiles (with 'configure; make depend') (run
224 from the top of Wine's tree).
226 You shall now have a Makefile file in ./dlls/<MyDll>/
228 5. You now need to declare the DLL in the module lists. This is done
229 by adding the corresponding descriptor in ./if1632/builtin.c if
230 your DLL is 16 bit (resp. ./relay32/builtin.c for a 32 bit DLL)
231 (or both if your directory contains the dual 16/32
234 Note: the name of the descriptor is based on the module name, not
235 on the file name (they are the same in most of the case, but for
236 some DLLs it's not the case).
238 6. You also need to define the loadorder for the created DLL
239 (./wine.ini and ./loader/loadorder.c). Usually, "native,builtin"
240 is ok. If you have written a paired 16/32 bit implementation, don't
241 forget to define it also in those files.
243 7. Create the .spec file for the DLL export points in your
244 directory. Refer to 'Implementation of new API calls' earlier in
245 this document for more information on this part.
247 8. Don't forget the .cvsignore file. The .cvsignore contain (on a per
248 directory basis) all the files generated by the compilation
249 process, why cvs shall ignore when processing the dir.
250 *.o is in there by default, but in Wine case you will find:
251 - Makefile (generated from Makefile.in)
252 - *.spec.c: those c files are generated by tools/build from the
254 - when thunking down to 16 bit DLLs, you'll get some others (.glue.c)
255 - result of .y => .c translation (by yacc or bison)
256 - result of .rc compilation
258 For a simple DLL, listing in .cvsignore Makefile and
259 <MyDll>.spec.c will do.
261 9. You can now start adding .c files.
263 10. For the .h files, if they are standard Windows one, put them in
264 include/. If they are linked to *your* implementation of the DLL,
265 put them in your newly created directory.
270 If you need to create a new debug channel, just add the
271 DECLARE_DEBUG_CHANNEL to your .c file(s) and rerun
272 tools/make_debug. When sending out your patch, you don't need to
273 provide neither ./configure nor the ./include/debugdefs.h diffs. Just
274 indicate that those files need to be regenerated.
279 If you also need to add resources to your DLL, the create the .rc
280 file. Since, the .rc file will be translated into a .s file, and then
281 compiled as a .o file, its basename must be different from the
282 basename of any .c file.
283 Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro, the list
284 of .rc files to add to the DLL. You may also have to add the following
286 1/ to tell gnumake to translate .rc into .s files,
287 $(RC_SRCS:.rc=.s): $(WRC)
288 2/ to give some parameters to wrc for helping the translation.
289 WRCEXTRA = -s -p$(MODULE)
291 See dlls/comctl32/ for an example of this.
296 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
297 you might need to call 16 bit routine. The way to do it to add in the
298 code, fragments like:
299 /* ### Start build ### */
300 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
301 /* ### stop build ### */
302 Where <PREFIX>_ is an internal prefix for your module. The first
303 parameter is always of type FARPROC16. Then, you can get the regular
304 list of parameters. The _word_wwlll indicates the type of return (long
305 or word) and the size of the parameters (here l=>long, w=>word; which
306 maps to WORD,WORD,LONG,LONG,LONG.
307 You can put several functions between the Start/Stop build pair.
309 You can also read tools/build.txt for more details on this.
311 Then, add to ./dlls/<MyDll>/Makefile.in to the macro GLUE the list of
312 .c files containing the /* ### Start build ### */ directives.
314 See dlls/winmm/ for an example of this.
319 NE (Win16) executables consist of multiple segments. The Wine loader
320 loads each segment into a unique location in the Wine processes memory
321 and assigns a selector to that segment. Because of this, it's not
322 possible to exchange addresses freely between 16-bit and 32-bit code.
323 Addresses used by 16-bit code are segmented addresses (16:16), formed
324 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
325 are regular 32-bit linear addresses.
327 There are four ways to obtain a segmented pointer:
328 - Use the SEGPTR_* macros in include/heap.h (recommended).
329 - Allocate a block of memory from the global heap and use
330 WIN16_GlobalLock to get its segmented address.
331 - Allocate a block of memory from a local heap, and build the
332 segmented address from the local heap selector (see the
333 USER_HEAP_* macros for an example of this).
334 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
335 for a given API function.
337 Once you have a segmented pointer, it must be converted to a linear
338 pointer before you can use it from 32-bit code. This can be done with
339 the PTR_SEG_TO_LIN() and PTR_SEG_OFF_TO_LIN() macros. The linear
340 pointer can then be used freely with standard Unix functions like
341 memcpy() etc. without worrying about 64k boundaries. Note: there's no
342 easy way to convert back from a linear to a segmented address.
344 In most cases, you don't need to worry about segmented address, as the
345 conversion is made automatically by the callback code and the API
346 functions only see linear addresses. However, in some cases it is
347 necessary to manipulate segmented addresses; the most frequent cases
349 - API functions that return a pointer
350 - lParam of Windows messages that point to a structure
351 - Pointers contained inside structures accessed by 16-bit code.
353 It is usually a good practice to used the type 'SEGPTR' for segmented
354 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
355 defined as a DWORD, you'll get a compilation warning if you mistakenly
356 use it as a regular 32-bit pointer.
362 Under Windows, data structures are tightly packed, i.e. there is no
363 padding between structure members. On the other hand, by default gcc
364 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
365 This means that a structure like
367 struct { BYTE x; WORD y; };
369 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
370 dummy byte between x and y. To have the correct layout for structures
371 used by Windows code, you need to embed the struct within two special
372 #include's which will take care of the packing for you:
374 #include "pshpack1.h"
375 struct { BYTE x; WORD y; };
376 #include "poppack1.h"
378 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
380 The use of the WINE_PACKED attribute is obsolete. Please remove these
381 in favour of the above solution.
382 Using WINE_PACKED, you would declare the above structure like this:
384 struct { BYTE x; WORD y WINE_PACKED; };
386 You had to do this every time a structure member is not aligned
387 correctly under Windows (i.e. a WORD not on an even address, or a
388 DWORD on a address that was not a multiple of 4).
391 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
392 ==============================================
394 In order to support both Win16 and Win32 APIs within the same source
395 code, the following convention must be used in naming all API
396 functions and types. If the Windows API uses the name 'xxx', the Wine
399 - 'xxx16' for the Win16 version,
400 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
402 - 'xxxA' for the Win32 version with ASCII strings,
403 - 'xxxW' for the Win32 version with Unicode strings.
405 If the function has both ASCII and Unicode version, you should then
406 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
407 (defined in include/windef.h) to define the correct 'xxx' function
408 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
409 defined, meaning that code inside of Wine must always specify
410 explicitly the ASCII or Unicode version.
412 If 'xxx' is the same in Win16 and Win32, you can simply use the same
413 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
414 use the name as is, but it's preferable to use 'xxx16' to make it
415 clear it is a Win16 function.
419 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
420 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
421 typedef struct { /* Win16 data structure */ } WNDCLASS16;
422 DECL_WINELIB_TYPE_AW(WNDCLASS);
424 ATOM RegisterClass16( WNDCLASS16 * );
425 ATOM RegisterClassA( WNDCLASSA * );
426 ATOM RegisterClassW( WNDCLASSW * );
427 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
429 The Winelib user can then say:
431 WNDCLASS wc = { ... };
432 RegisterClass( &wc );
434 and this will use the correct declaration depending on the definition
435 of the UNICODE symbol.
438 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
439 ==================================================
441 Functions and data which are internal to your code (or at least shouldn't be
442 visible to any Winelib or Windows program) should be preceded by
443 an identifier to the module:
447 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
448 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
449 X11DRV_CreateDC() (in graphics/x11drv/init.c)
450 TIMER_Init() (implemented in windows/timer.c,
451 used in loader/main.c )
453 if you need prototypes for these, there are a few possibilities:
454 - within same source file only:
455 put the prototypes at the top of your file and mark them as prototypes.
456 - within the same module:
457 create a header file within the subdirectory where that module resides,
458 e.g. graphics/ddraw_private.h
459 - from a totally different module, or for use in winelib:
460 put your header file entry in /include/wine/
461 but be careful not to clutter this directory!
462 under no circumstances, you should add non-api calls to the standard
463 windoze include files. Unfortunately, this is often the case, e.g.
464 the above example of TIMER_Init is defined in include/message.h
470 Because Win16 programs use a 16-bit stack and because they can only
471 call 16:16 addressed functions, all API entry points must be at low
472 address offsets and must have the arguments translated and moved to
473 Wines 32-bit stack. This task is handled by the code in the "if1632"
474 directory. To define a new API entry point handler you must place a
475 new entry in the appropriate API specification file. These files are
476 named *.spec. For example, the API specification file for the USER
477 DLL is contained in the file user.spec. These entries are processed
478 by the "build" program to create an assembly file containing the entry
479 point code for each API call. The format of the *.spec files is
480 documented in the file "tools/build-spec.txt".
486 To display a message only during debugging, you normally write something
489 TRACE(win,"abc..."); or
490 FIXME(win,"abc..."); or
491 WARN(win,"abc..."); or
494 depending on the seriousness of the problem. (documentation/degug-msgs
495 explains when it is appropriate to use each of them)
497 These macros are defined in include/debug.h. The macro-definitions are
498 generated by the shell-script tools/make_debug. It scans the source
499 code for symbols of this forms and puts the necessary macro
500 definitions in include/debug.h and include/debugdefs.h. These macros
501 test whether the debugging "channel" associated with the first
502 argument of these macros (win in the above example) is enabled and
503 thus decide whether to actually display the text. In addition you can
504 change the types of displayed messages by supplying the "-debugmsg"
505 option to Wine. If your debugging code is more complex than just
506 printf, you can use the symbols TRACE_ON(xxx), WARN_ON(xxx),
507 ERR_ON(xxx) and FIXME_ON(xxx) as well. These are true when channel xxx
508 is enabled, either permanent or in the command line. Thus, you can
511 if(TRACE_ON(win))DumpSomeStructure(&str);
513 Don't worry about the inefficiency of the test. If it is permanently
514 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
515 eliminate the dead code.
517 You have to start tools/make_debug only if you introduced a new macro,
520 For more info about debugging messages, read:
522 documentation/debug-msgs
528 1. There is a FREE online version of the MSDN library (including
529 documentation for the Win32 API) on http://www.microsoft.com/msdn/
531 2. http://www.sonic.net/~undoc/bookstore.html
533 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
535 4. You might want to check out BYTE from December 1983 as well :-)