comctl32: Add missing '\n' to ok() call.
[wine/dibdrv.git] / dlls / wined3d / Makefile.in
blob2eea53cb63daf65627ddab2748e6ad3beb7e38fa
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 arb_program_shader.c \
13 baseshader.c \
14 basetexture.c \
15 cubetexture.c \
16 device.c \
17 directx.c \
18 drawprim.c \
19 glsl_shader.c \
20 indexbuffer.c \
21 palette.c \
22 pixelshader.c \
23 query.c \
24 resource.c \
25 stateblock.c \
26 surface.c \
27 surface_gdi.c \
28 swapchain.c \
29 texture.c \
30 utils.c \
31 vertexbuffer.c \
32 vertexdeclaration.c \
33 vertexshader.c \
34 volume.c \
35 volumetexture.c \
36 wined3d_main.c
38 @MAKE_DLL_RULES@
40 @DEPENDENCIES@ # everything below this line is overwritten by make depend