2 * Copyright 2007 David Adam
3 * Copyright 2007 Vijay Kiran Kamuju
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3drm
);
36 LPD3DVECTOR WINAPI
D3DRMVectorAdd(LPD3DVECTOR d
, LPD3DVECTOR s1
, LPD3DVECTOR s2
)
44 /* Subtract Two Vectors */
45 LPD3DVECTOR WINAPI
D3DRMVectorSubtract(LPD3DVECTOR d
, LPD3DVECTOR s1
, LPD3DVECTOR s2
)
53 /* Cross Product of Two Vectors */
54 LPD3DVECTOR WINAPI
D3DRMVectorCrossProduct(LPD3DVECTOR d
, LPD3DVECTOR s1
, LPD3DVECTOR s2
)
56 d
->x
=s1
->y
* s2
->z
- s1
->z
* s2
->y
;
57 d
->y
=s1
->z
* s2
->x
- s1
->x
* s2
->z
;
58 d
->z
=s1
->x
* s2
->y
- s1
->y
* s2
->x
;
62 /* Dot Product of Two vectors */
63 D3DVALUE WINAPI
D3DRMVectorDotProduct(LPD3DVECTOR s1
, LPD3DVECTOR s2
)
66 dot_product
=s1
->x
* s2
->x
+ s1
->y
* s2
->y
+ s1
->z
* s2
->z
;
70 /* Norm of a vector */
71 D3DVALUE WINAPI
D3DRMVectorModulus(LPD3DVECTOR v
)
74 result
=sqrt(v
->x
* v
->x
+ v
->y
* v
->y
+ v
->z
* v
->z
);
78 /* Normalize a vector. Returns (1,0,0) if INPUT is the NULL vector. */
79 LPD3DVECTOR WINAPI
D3DRMVectorNormalize(LPD3DVECTOR u
)
81 D3DVALUE modulus
= D3DRMVectorModulus(u
);
84 D3DRMVectorScale(u
,u
,1.0/modulus
);
95 /* Returns a random unit vector */
96 LPD3DVECTOR WINAPI
D3DRMVectorRandom(LPD3DVECTOR d
)
101 D3DRMVectorNormalize(d
);
105 /* Reflection of a vector on a surface */
106 LPD3DVECTOR WINAPI
D3DRMVectorReflect(LPD3DVECTOR r
, LPD3DVECTOR ray
, LPD3DVECTOR norm
)
109 D3DRMVectorSubtract(r
, D3DRMVectorScale(&sca
, norm
, 2.0*D3DRMVectorDotProduct(ray
,norm
)), ray
);
114 LPD3DVECTOR WINAPI
D3DRMVectorScale(LPD3DVECTOR d
, LPD3DVECTOR s
, D3DVALUE factor
)