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HEAD
wined3d: Set the initial FBO depth stencil when creating the device.
[wine/dibdrv.git]
/
dlls
/
d3d8
/
Makefile.in
blob
87f481296fa9a0c1f80880cb0a7d9eca7574a018
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
d3d8.dll
6
IMPORTLIB
=
libd3d8.
$(
IMPLIBEXT
)
7
IMPORTS
=
wined3d user32 gdi32 advapi32 kernel32
8
EXTRALIBS
= -
ldxguid
-
luuid
9
10
C_SRCS
=
\
11
basetexture.c \
12
cubetexture.c \
13
d3d8_main.c \
14
device.c \
15
directx.c \
16
indexbuffer.c \
17
pixelshader.c \
18
resource.c \
19
stateblock.c \
20
surface.c \
21
swapchain.c \
22
texture.c \
23
vertexbuffer.c \
24
vertexshader.c \
25
volume.c \
26
volumetexture.c
27
28
RC_SRCS
=
version.rc
29
30
@MAKE_DLL_RULES@
31
32
@DEPENDENCIES@
# everything below this line is overwritten by make depend