wined3d: Set the initial FBO depth stencil when creating the device.
[wine/dibdrv.git] / dlls / d3d8 / Makefile.in
blob87f481296fa9a0c1f80880cb0a7d9eca7574a018
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTLIB = libd3d8.$(IMPLIBEXT)
7 IMPORTS = wined3d user32 gdi32 advapi32 kernel32
8 EXTRALIBS = -ldxguid -luuid
10 C_SRCS = \
11 basetexture.c \
12 cubetexture.c \
13 d3d8_main.c \
14 device.c \
15 directx.c \
16 indexbuffer.c \
17 pixelshader.c \
18 resource.c \
19 stateblock.c \
20 surface.c \
21 swapchain.c \
22 texture.c \
23 vertexbuffer.c \
24 vertexshader.c \
25 volume.c \
26 volumetexture.c
28 RC_SRCS = version.rc
30 @MAKE_DLL_RULES@
32 @DEPENDENCIES@ # everything below this line is overwritten by make depend