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[wine/dibdrv.git] / dlls / wined3d / vertexdeclaration.c
bloba512e81a7374048bc7307c17befaeba46947ccfe
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
29 /**
30 * DirectX9 SDK download
31 * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
33 * Exploring D3DX
34 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
36 * Using Vertex Shaders
37 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
39 * Dx9 New
40 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
42 * Dx9 Shaders
43 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
44 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
45 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
46 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
48 * Dx9 D3DX
49 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
51 * FVF
52 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
54 * NVIDIA: DX8 Vertex Shader to NV Vertex Program
55 * http://developer.nvidia.com/view.asp?IO=vstovp
57 * NVIDIA: Memory Management with VAR
58 * http://developer.nvidia.com/view.asp?IO=var_memory_management
61 /** Vertex Shader Declaration 8 data types tokens */
62 #define MAX_VSHADER_DECL_TYPES 8
64 static CONST char* VertexDecl8_DataTypes[] = {
65 "D3DVSDT_FLOAT1",
66 "D3DVSDT_FLOAT2",
67 "D3DVSDT_FLOAT3",
68 "D3DVSDT_FLOAT4",
69 "D3DVSDT_D3DCOLOR",
70 "D3DVSDT_UBYTE4",
71 "D3DVSDT_SHORT2",
72 "D3DVSDT_SHORT4",
73 NULL
76 static CONST char* VertexDecl8_Registers[] = {
77 "D3DVSDE_POSITION",
78 "D3DVSDE_BLENDWEIGHT",
79 "D3DVSDE_BLENDINDICES",
80 "D3DVSDE_NORMAL",
81 "D3DVSDE_PSIZE",
82 "D3DVSDE_DIFFUSE",
83 "D3DVSDE_SPECULAR",
84 "D3DVSDE_TEXCOORD0",
85 "D3DVSDE_TEXCOORD1",
86 "D3DVSDE_TEXCOORD2",
87 "D3DVSDE_TEXCOORD3",
88 "D3DVSDE_TEXCOORD4",
89 "D3DVSDE_TEXCOORD5",
90 "D3DVSDE_TEXCOORD6",
91 "D3DVSDE_TEXCOORD7",
92 "D3DVSDE_POSITION2",
93 "D3DVSDE_NORMAL2",
94 NULL
97 typedef enum _D3DVSD_TOKENTYPE {
98 D3DVSD_TOKEN_NOP = 0,
99 D3DVSD_TOKEN_STREAM = 1,
100 D3DVSD_TOKEN_STREAMDATA = 2,
101 D3DVSD_TOKEN_TESSELLATOR = 3,
102 D3DVSD_TOKEN_CONSTMEM = 4,
103 D3DVSD_TOKEN_EXT = 5,
104 /* RESERVED = 6 */
105 D3DVSD_TOKEN_END = 7,
106 D3DVSD_FORCE_DWORD = 0x7FFFFFFF
107 } D3DVSD_TOKENTYPE;
109 typedef enum _D3DVSDE_REGISTER {
110 D3DVSDE_POSITION = 0,
111 D3DVSDE_BLENDWEIGHT = 1,
112 D3DVSDE_BLENDINDICES = 2,
113 D3DVSDE_NORMAL = 3,
114 D3DVSDE_PSIZE = 4,
115 D3DVSDE_DIFFUSE = 5,
116 D3DVSDE_SPECULAR = 6,
117 D3DVSDE_TEXCOORD0 = 7,
118 D3DVSDE_TEXCOORD1 = 8,
119 D3DVSDE_TEXCOORD2 = 9,
120 D3DVSDE_TEXCOORD3 = 10,
121 D3DVSDE_TEXCOORD4 = 11,
122 D3DVSDE_TEXCOORD5 = 12,
123 D3DVSDE_TEXCOORD6 = 13,
124 D3DVSDE_TEXCOORD7 = 14,
125 D3DVSDE_POSITION2 = 15,
126 D3DVSDE_NORMAL2 = 16,
127 MAX_D3DVSDE = 17
128 } D3DVSDE_REGISTER;
130 typedef enum _D3DVSDT_TYPE {
131 D3DVSDT_FLOAT1 = 0x00,
132 D3DVSDT_FLOAT2 = 0x01,
133 D3DVSDT_FLOAT3 = 0x02,
134 D3DVSDT_FLOAT4 = 0x03,
135 D3DVSDT_D3DCOLOR = 0x04,
136 D3DVSDT_UBYTE4 = 0x05,
137 D3DVSDT_SHORT2 = 0x06,
138 D3DVSDT_SHORT4 = 0x07
139 } D3DVSDT_TYPE;
142 #define D3DVSD_CONSTADDRESSSHIFT 0
143 #define D3DVSD_EXTINFOSHIFT 0
144 #define D3DVSD_STREAMNUMBERSHIFT 0
145 #define D3DVSD_VERTEXREGSHIFT 0
146 #define D3DVSD_CONSTRSSHIFT 16
147 #define D3DVSD_DATATYPESHIFT 16
148 #define D3DVSD_SKIPCOUNTSHIFT 16
149 #define D3DVSD_VERTEXREGINSHIFT 20
150 #define D3DVSD_EXTCOUNTSHIFT 24
151 #define D3DVSD_CONSTCOUNTSHIFT 25
152 #define D3DVSD_DATALOADTYPESHIFT 28
153 #define D3DVSD_STREAMTESSSHIFT 28
154 #define D3DVSD_TOKENTYPESHIFT 29
156 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
157 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
158 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
159 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
160 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
161 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
162 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
163 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
164 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
165 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
166 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
167 #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
168 #define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
170 #define D3DVSD_END() 0xFFFFFFFF
171 #define D3DVSD_NOP() 0x00000000
173 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
174 TRACE(" Stream: %d\n", element->Stream);
175 TRACE(" Offset: %d\n", element->Offset);
176 TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
177 TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
178 TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
179 TRACE("Usage index: %d\n", element->UsageIndex);
180 TRACE(" Register: %d\n", element->Reg);
183 static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
184 const DWORD token = *pToken;
185 DWORD tokenlen = 1;
187 switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
188 case D3DVSD_TOKEN_NOP:
189 TRACE(" 0x%08x NOP()\n", token);
190 break;
191 case D3DVSD_TOKEN_STREAM:
192 if (token & D3DVSD_STREAMTESSMASK) {
193 TRACE(" 0x%08x STREAM_TESS()\n", token);
194 } else {
195 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
197 break;
198 case D3DVSD_TOKEN_STREAMDATA:
199 if (token & 0x10000000) {
200 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
201 } else {
202 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
203 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
204 TRACE(" 0x%08x REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
206 break;
207 case D3DVSD_TOKEN_TESSELLATOR:
208 if (token & 0x10000000) {
209 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
210 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
211 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
212 } else {
213 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
214 DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
215 DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
216 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
218 break;
219 case D3DVSD_TOKEN_CONSTMEM:
221 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
222 tokenlen = (4 * count) + 1;
224 break;
225 case D3DVSD_TOKEN_EXT:
227 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
228 DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
229 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
230 /* todo ... print extension */
231 tokenlen = count + 1;
233 break;
234 case D3DVSD_TOKEN_END:
235 TRACE(" 0x%08x END()\n", token);
236 break;
237 default:
238 TRACE(" 0x%08x UNKNOWN\n", token);
239 /* argg error */
241 return tokenlen;
244 /* structure used by the d3d8 to d3d9 conversion lookup table */
245 typedef struct _Decl8to9Lookup {
246 int usage;
247 int usageIndex;
248 } Decl8to9Lookup;
250 static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
251 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
252 #define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
253 decl8to9Lookup[_reg].usageIndex = _usageindex;
254 const DWORD* pToken = pDecl;
255 DWORD len = 0;
256 DWORD stream = 0;
257 DWORD token;
258 DWORD tokenlen;
259 DWORD tokentype;
260 DWORD nTokens = 0;
261 int offset = 0;
263 WINED3DVERTEXELEMENT convToW[128];
264 /* TODO: find out where rhw (or positionT) is for declaration8 */
265 Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
266 MAKE_LOOKUP(D3DVSDE_POSITION, D3DDECLUSAGE_POSITION, 0);
267 MAKE_LOOKUP(D3DVSDE_POSITION2, D3DDECLUSAGE_POSITION, 1);
268 MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, D3DDECLUSAGE_BLENDWEIGHT, 0);
269 MAKE_LOOKUP(D3DVSDE_BLENDINDICES, D3DDECLUSAGE_BLENDINDICES, 0);
270 MAKE_LOOKUP(D3DVSDE_NORMAL, D3DDECLUSAGE_NORMAL, 0);
271 MAKE_LOOKUP(D3DVSDE_NORMAL2, D3DDECLUSAGE_NORMAL, 1);
272 MAKE_LOOKUP(D3DVSDE_DIFFUSE, D3DDECLUSAGE_COLOR, 0);
273 MAKE_LOOKUP(D3DVSDE_SPECULAR, D3DDECLUSAGE_COLOR, 1);
274 MAKE_LOOKUP(D3DVSDE_TEXCOORD0, D3DDECLUSAGE_TEXCOORD, 0);
275 MAKE_LOOKUP(D3DVSDE_TEXCOORD1, D3DDECLUSAGE_TEXCOORD, 1);
276 MAKE_LOOKUP(D3DVSDE_TEXCOORD2, D3DDECLUSAGE_TEXCOORD, 2);
277 MAKE_LOOKUP(D3DVSDE_TEXCOORD3, D3DDECLUSAGE_TEXCOORD, 3);
278 MAKE_LOOKUP(D3DVSDE_TEXCOORD4, D3DDECLUSAGE_TEXCOORD, 4);
279 MAKE_LOOKUP(D3DVSDE_TEXCOORD5, D3DDECLUSAGE_TEXCOORD, 5);
280 MAKE_LOOKUP(D3DVSDE_TEXCOORD6, D3DDECLUSAGE_TEXCOORD, 6);
281 MAKE_LOOKUP(D3DVSDE_TEXCOORD7, D3DDECLUSAGE_TEXCOORD, 7);
282 MAKE_LOOKUP(D3DVSDE_PSIZE, D3DDECLUSAGE_PSIZE, 0);
284 #undef MAKE_LOOKUP
285 TRACE("(%p) : pDecl(%p)\n", This, pDecl);
286 /* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
287 while (D3DVSD_END() != *pToken) {
288 token = *pToken;
289 tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
290 tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
292 if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
294 * how really works streams,
295 * in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
297 stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
298 offset = 0;
300 } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
301 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
302 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
304 convToW[nTokens].Stream = stream;
305 convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT;
306 convToW[nTokens].Usage = decl8to9Lookup[reg].usage;
307 convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
308 convToW[nTokens].Type = type;
309 convToW[nTokens].Offset = offset;
310 convToW[nTokens].Reg = reg;
311 TRACE("Adding element %d:\n", nTokens);
312 dump_wined3dvertexelement(&convToW[nTokens]);
313 offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
314 ++nTokens;
315 } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
316 TRACE(" 0x%08x SKIP(%u)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
317 offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
318 } else if (D3DVSD_TOKEN_CONSTMEM == tokentype) {
319 DWORD i;
320 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
321 DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
322 if (This->constants == NULL ) {
323 This->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
324 ((IWineD3DImpl*)This->wineD3DDevice->wineD3D)->gl_info.max_vshader_constantsF * 4 * sizeof(float));
326 TRACE(" 0x%08x CONST(%u, %u)\n", token, constaddress, count);
327 for (i = 0; i < count; ++i) {
328 TRACE(" c[%u] = (0x%08x, 0x%08x, 0x%08x, 0x%08x)\n",
329 constaddress,
330 *pToken,
331 *(pToken + 1),
332 *(pToken + 2),
333 *(pToken + 3));
335 This->constants[constaddress * 4] = *(const float*) (pToken+ i * 4 + 1);
336 This->constants[constaddress * 4 + 1] = *(const float *)(pToken + i * 4 + 2);
337 This->constants[constaddress * 4 + 2] = *(const float *)(pToken + i * 4 + 3);
338 This->constants[constaddress * 4 + 3] = *(const float *)(pToken + i * 4 + 4);
339 FIXME(" c[%u] = (%8f, %8f, %8f, %8f)\n",
340 constaddress,
341 *(const float*) (pToken+ i * 4 + 1),
342 *(const float*) (pToken + i * 4 + 2),
343 *(const float*) (pToken + i * 4 +3),
344 *(const float*) (pToken + i * 4 + 4));
345 ++constaddress;
349 len += tokenlen;
350 pToken += tokenlen;
353 /* here D3DVSD_END() */
354 len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
356 convToW[nTokens].Stream = 0xFF;
357 convToW[nTokens].Type = D3DDECLTYPE_UNUSED;
358 ++nTokens;
360 /* compute size */
361 This->declaration8Length = len * sizeof(DWORD);
362 /* copy the declaration */
363 This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
364 memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
366 /* compute convToW size */
367 This->declarationWNumElements = nTokens;
368 /* copy the convTo9 declaration */
369 This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT));
370 memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT));
372 /* returns */
373 return WINED3D_OK;
376 static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDeclaration* iface, const D3DVERTEXELEMENT9* pDecl) {
377 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
378 const D3DVERTEXELEMENT9* pToken = pDecl;
379 int i;
381 TRACE("(%p) : pDecl(%p)\n", This, pDecl);
383 This->declaration9NumElements = 1;
384 for(pToken = pDecl;0xFF != pToken->Stream && This->declaration9NumElements < 128 ; pToken++) This->declaration9NumElements++;
386 if (This->declaration9NumElements == 128) {
387 FIXME("?(%p) Error parsing vertex declaration\n", This);
388 return WINED3DERR_INVALIDCALL;
392 /* copy the declaration */
393 This->pDeclaration9 = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
394 memcpy(This->pDeclaration9, pDecl, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
396 /* copy to wine style declaration */
397 This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(WINED3DVERTEXELEMENT));
398 for(i = 0; i < This->declaration9NumElements; ++i) {
399 memcpy(This->pDeclarationWine + i, This->pDeclaration9 + i, sizeof(D3DVERTEXELEMENT9));
400 This->pDeclarationWine[i].Reg = -1;
401 TRACE("Adding element %d:\n", i);
402 dump_wined3dvertexelement(&This->pDeclarationWine[i]);
405 This->declarationWNumElements = This->declaration9NumElements;
407 return WINED3D_OK;
410 /* *******************************************
411 IWineD3DVertexDeclaration IUnknown parts follow
412 ******************************************* */
413 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
415 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
416 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
417 if (IsEqualGUID(riid, &IID_IUnknown)
418 || IsEqualGUID(riid, &IID_IWineD3DBase)
419 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
420 IUnknown_AddRef(iface);
421 *ppobj = This;
422 return S_OK;
424 *ppobj = NULL;
425 return E_NOINTERFACE;
428 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
429 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
430 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
431 return InterlockedIncrement(&This->ref);
434 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
435 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
436 ULONG ref;
437 TRACE("(%p) : Releasing from %d\n", This, This->ref);
438 ref = InterlockedDecrement(&This->ref);
439 if (ref == 0) {
440 HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
441 HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
442 HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
443 HeapFree(GetProcessHeap(), 0, This->constants);
444 HeapFree(GetProcessHeap(), 0, This);
446 return ref;
449 /* *******************************************
450 IWineD3DVertexDeclaration parts follow
451 ******************************************* */
453 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
454 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
456 *parent= This->parent;
457 IUnknown_AddRef(*parent);
458 TRACE("(%p) : returning %p\n", This, *parent);
459 return WINED3D_OK;
462 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
463 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
464 TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
466 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
467 IWineD3DDevice_AddRef(*ppDevice);
469 return WINED3D_OK;
472 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
473 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
474 if (NULL == pData) {
475 *pSizeOfData = This->declaration8Length;
476 return WINED3D_OK;
479 /* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
480 TODO: this needs to be tested against windows */
481 if(*pSizeOfData == 0) {
482 TRACE("(%p) : Requested the vertex declaration without specifying the size of the return buffer\n", This);
483 *pSizeOfData = This->declaration8Length;
484 memcpy(pData, This->pDeclaration8, This->declaration8Length);
485 return WINED3D_OK;
488 if (*pSizeOfData < This->declaration8Length) {
489 FIXME("(%p) : Returning WINED3DERR_MOREDATA numElements %d expected %d\n", iface, *pSizeOfData, This->declaration8Length);
490 *pSizeOfData = This->declaration8Length;
491 return WINED3DERR_MOREDATA;
493 TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
494 memcpy(pData, This->pDeclaration8, This->declaration8Length);
495 return WINED3D_OK;
498 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
499 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
501 TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements);
503 TRACE("Setting *pNumElements to %d\n", This->declaration9NumElements);
504 *pNumElements = This->declaration9NumElements;
506 /* Passing a NULL pData is used to just retrieve the number of elements */
507 if (!pData) {
508 TRACE("NULL pData passed. Returning WINED3D_OK.\n");
509 return WINED3D_OK;
512 TRACE("Copying %p to %p\n", This->pDeclaration9, pData);
513 memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
514 return WINED3D_OK;
517 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
518 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
519 HRESULT hr = WINED3D_OK;
521 TRACE("(%p) : d3d version %d r\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
522 switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
523 case 8:
524 hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)pData, pSize);
525 break;
526 case 9:
527 hr = IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9 *)pData, pSize);
528 break;
529 default:
530 FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
531 break;
533 return hr;
536 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) {
537 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
538 HRESULT hr = WINED3D_OK;
540 TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
541 switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
542 case 8:
543 TRACE("Parsing declaration 8\n");
544 hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)pDecl);
545 break;
546 case 9:
547 TRACE("Parsing declaration 9\n");
548 hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(iface, (CONST D3DVERTEXELEMENT9 *)pDecl);
549 break;
550 default:
551 FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
552 break;
554 TRACE("Returning\n");
555 return hr;
558 const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
560 /* IUnknown */
561 IWineD3DVertexDeclarationImpl_QueryInterface,
562 IWineD3DVertexDeclarationImpl_AddRef,
563 IWineD3DVertexDeclarationImpl_Release,
564 /* IWineD3DVertexDeclaration */
565 IWineD3DVertexDeclarationImpl_GetParent,
566 IWineD3DVertexDeclarationImpl_GetDevice,
567 IWineD3DVertexDeclarationImpl_GetDeclaration,
568 IWineD3DVertexDeclarationImpl_SetDeclaration