wined3d: Remove fake nvidia card in GetAdapterIdentifier.
[wine/dibdrv.git] / dlls / ddraw / vertexbuffer.c
blobd0592e2a0fde1700f4cd6c3d3d1ac610fd4f780a
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
41 #include "ddraw.h"
42 #include "d3d.h"
44 #include "ddraw_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
47 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
50 /*****************************************************************************
51 * IUnknown Methods
52 *****************************************************************************/
54 /*****************************************************************************
55 * IDirect3DVertexBuffer7::QueryInterface
57 * The QueryInterface Method for Vertex Buffers
58 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
60 * Params
61 * riid: Queryied Interface id
62 * obj: Address to return the interface pointer
64 * Returns:
65 * S_OK on success
66 * E_NOINTERFACE if the interface wasn't found
68 *****************************************************************************/
69 static HRESULT WINAPI
70 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
71 REFIID riid,
72 void **obj)
74 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
75 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
77 /* By default, set the object pointer to NULL */
78 *obj = NULL;
80 if ( IsEqualGUID( &IID_IUnknown, riid ) )
82 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
83 *obj = iface;
84 TRACE(" Creating IUnknown interface at %p.\n", *obj);
85 return S_OK;
87 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
89 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
90 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer);
91 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
92 return S_OK;
94 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
96 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
97 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer7);
98 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
99 return S_OK;
101 FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
102 return E_NOINTERFACE;
105 static HRESULT WINAPI
106 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
107 REFIID riid,
108 void **obj)
110 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
111 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj);
113 return IDirect3DVertexBuffer7_QueryInterface(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
114 riid,
115 obj);
118 /*****************************************************************************
119 * IDirect3DVertexBuffer7::AddRef
121 * AddRef for Vertex Buffers
123 * Returns:
124 * The new refcount
126 *****************************************************************************/
127 static ULONG WINAPI
128 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
130 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
131 ULONG ref = InterlockedIncrement(&This->ref);
133 TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1);
135 return ref;
138 static ULONG WINAPI
139 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
141 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
142 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
144 return IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
148 /*****************************************************************************
149 * IDirect3DVertexBuffer7::Release
151 * Release for Vertex Buffers
153 * Returns:
154 * The new refcount
156 *****************************************************************************/
157 static ULONG WINAPI
158 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
160 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
161 ULONG ref = InterlockedDecrement(&This->ref);
163 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
165 if (ref == 0)
167 IWineD3DVertexBuffer *curVB = NULL;
168 UINT offset, stride;
170 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
171 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
172 * and they should get unset there before they are destroyed
174 IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice,
175 0 /* Stream number */,
176 &curVB,
177 &offset,
178 &stride);
179 if(curVB == This->wineD3DVertexBuffer)
181 IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice,
182 0 /* Steam number */,
183 NULL /* stream data */,
184 0 /* Offset */,
185 0 /* stride */);
187 if(curVB)
189 IWineD3DVertexBuffer_Release(curVB); /* For the GetStreamSource */
192 IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
193 IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
194 HeapFree(GetProcessHeap(), 0, This);
195 return 0;
197 return ref;
200 static ULONG WINAPI
201 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
203 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
204 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
206 return IDirect3DVertexBuffer7_Release(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
209 /*****************************************************************************
210 * IDirect3DVertexBuffer Methods
211 *****************************************************************************/
213 /*****************************************************************************
214 * IDirect3DVertexBuffer7::Lock
216 * Locks the vertex buffer and returns a pointer to the vertex data
217 * Locking vertex buffers is similar to locking surfaces, because Windows
218 * uses surfaces to store vertex data internally (According to the DX sdk)
220 * Params:
221 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
222 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
223 * Data: Returns a pointer to the vertex data
224 * Size: Returns the size of the buffer if not NULL
226 * Returns:
227 * D3D_OK on success
228 * DDERR_INVALIDPARAMS if Data is NULL
229 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
231 *****************************************************************************/
232 static HRESULT WINAPI
233 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
234 DWORD Flags,
235 void **Data,
236 DWORD *Size)
238 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
239 WINED3DVERTEXBUFFER_DESC Desc;
240 HRESULT hr;
241 TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size);
243 if(Size)
245 /* Get the size, for returning it, and for locking */
246 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
247 &Desc);
248 if(hr != D3D_OK)
250 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
251 return hr;
253 *Size = Desc.Size;
256 return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer,
257 0 /* OffsetToLock */,
258 0 /* SizeToLock, 0 == Full lock */,
259 (BYTE **) Data,
260 Flags);
263 static HRESULT WINAPI
264 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
265 DWORD Flags,
266 void **Data,
267 DWORD *Size)
269 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
270 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);
272 return IDirect3DVertexBuffer7_Lock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
273 Flags,
274 Data,
275 Size);
278 /*****************************************************************************
279 * IDirect3DVertexBuffer7::Unlock
281 * Unlocks a vertex Buffer
283 * Returns:
284 * D3D_OK on success
286 *****************************************************************************/
287 static HRESULT WINAPI
288 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
290 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
291 TRACE("(%p)->()\n", This);
293 /* This is easy :) */
294 return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
297 static HRESULT WINAPI
298 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
300 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
301 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
303 return IDirect3DVertexBuffer7_Unlock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
307 /*****************************************************************************
308 * IDirect3DVertexBuffer7::ProcessVertices
310 * Processes untransformed Vertices into a transformed or optimized vertex
311 * buffer. It can also perform other operations, such as lighting or clipping
313 * Params
314 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
315 * DestIndex: Index in the destination buffer(This), where the vertices are
316 * placed
317 * Count: Number of Vertices in the Source buffer to process
318 * SrcBuffer: Source vertex buffer
319 * SrcIndex: Index of the first vertex in the src buffer to process
320 * D3DDevice: Device to use for transformation
321 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
322 * unchaned vertices
324 * Returns:
325 * D3D_OK on success
326 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
328 *****************************************************************************/
329 static HRESULT WINAPI
330 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
331 DWORD VertexOp,
332 DWORD DestIndex,
333 DWORD Count,
334 IDirect3DVertexBuffer7 *SrcBuffer,
335 DWORD SrcIndex,
336 IDirect3DDevice7 *D3DDevice,
337 DWORD Flags)
339 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
340 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, SrcBuffer);
341 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
342 BOOL oldClip, doClip;
343 HRESULT hr;
344 WINED3DVERTEXBUFFER_DESC Desc;
346 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
348 /* Vertex operations:
349 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
350 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
351 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
352 * D3DVOP_LIGHT: Lights the vertices
353 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
355 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
356 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
358 if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
360 /* WineD3D doesn't know d3d7 vertex operation, it uses
361 * render states instead. Set the render states according to
362 * the vertex ops
364 doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
365 IWineD3DDevice_GetRenderState(D3D->wineD3DDevice,
366 WINED3DRS_CLIPPING,
367 (DWORD *) &oldClip);
368 if(doClip != oldClip)
370 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
371 WINED3DRS_CLIPPING,
372 doClip);
375 IWineD3DVertexBuffer_GetDesc(Src->wineD3DVertexBuffer,
376 &Desc);
377 IWineD3DDevice_SetStreamSource(D3D->wineD3DDevice,
378 0, /* Stream No */
379 Src->wineD3DVertexBuffer,
380 0, /* Offset */
381 get_flexible_vertex_size(Desc.FVF));
382 IWineD3DDevice_SetVertexDeclaration(D3D->wineD3DDevice,
383 Src->wineD3DVertexDeclaration);
384 hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice,
385 SrcIndex,
386 DestIndex,
387 Count,
388 This->wineD3DVertexBuffer,
389 NULL /* Output vdecl */,
390 Flags);
392 /* Restore the states if needed */
393 if(doClip != oldClip)
394 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
395 WINED3DRS_CLIPPING,
396 oldClip);
397 return hr;
400 static HRESULT WINAPI
401 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
402 DWORD VertexOp,
403 DWORD DestIndex,
404 DWORD Count,
405 IDirect3DVertexBuffer *SrcBuffer,
406 DWORD SrcIndex,
407 IDirect3DDevice3 *D3DDevice,
408 DWORD Flags)
410 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
411 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, SrcBuffer);
412 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
414 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
416 return IDirect3DVertexBuffer7_ProcessVertices(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
417 VertexOp,
418 DestIndex,
419 Count,
420 ICOM_INTERFACE(Src, IDirect3DVertexBuffer7),
421 SrcIndex,
422 ICOM_INTERFACE(D3D, IDirect3DDevice7),
423 Flags);
426 /*****************************************************************************
427 * IDirect3DVertexBuffer7::GetVertexBufferDesc
429 * Returns the description of a vertex buffer
431 * Params:
432 * Desc: Address to write the description to
434 * Returns
435 * DDERR_INVALIDPARAMS if Desc is NULL
436 * D3D_OK on success
438 *****************************************************************************/
439 static HRESULT WINAPI
440 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
441 D3DVERTEXBUFFERDESC *Desc)
443 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
444 WINED3DVERTEXBUFFER_DESC WDesc;
445 HRESULT hr;
446 DWORD size;
447 TRACE("(%p)->(%p)\n", This, Desc);
449 if(!Desc) return DDERR_INVALIDPARAMS;
451 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
452 &WDesc);
453 if(hr != D3D_OK)
455 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
456 return hr;
459 /* Clear the return value of garbage */
460 size = Desc->dwSize;
461 memset(Desc, 0, size);
463 /* Now fill the Desc structure */
464 Desc->dwSize = size;
465 Desc->dwCaps = This->Caps;
466 Desc->dwFVF = WDesc.FVF;
467 Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(WDesc.FVF);
469 return D3D_OK;
472 static HRESULT WINAPI
473 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
474 D3DVERTEXBUFFERDESC *Desc)
476 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
477 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc);
479 return IDirect3DVertexBuffer7_GetVertexBufferDesc(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
480 Desc);
484 /*****************************************************************************
485 * IDirect3DVertexBuffer7::Optimize
487 * Converts an unoptimized vertex buffer into an optimized buffer
489 * Params:
490 * D3DDevice: Device for which this buffer is optimized
491 * Flags: Not used, should be set to 0
493 * Returns
494 * D3D_OK, because it's a stub
496 *****************************************************************************/
497 static HRESULT WINAPI
498 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
499 IDirect3DDevice7 *D3DDevice,
500 DWORD Flags)
502 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
503 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
504 FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
506 /* We could forward this call to WineD3D and take advantage
507 * of it once we use OpenGL vertex buffers
509 This->Caps |= D3DVBCAPS_OPTIMIZED;
511 return DD_OK;
514 static HRESULT WINAPI
515 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
516 IDirect3DDevice3 *D3DDevice,
517 DWORD Flags)
519 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
520 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
521 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags);
523 return IDirect3DVertexBuffer7_Optimize(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
524 ICOM_INTERFACE(D3D, IDirect3DDevice7),
525 Flags);
528 /*****************************************************************************
529 * IDirect3DVertexBuffer7::ProcessVerticesStrided
531 * This method processes untransformed strided vertices into a processed
532 * or optimized vertex buffer.
534 * For more details on the parameters, see
535 * IDirect3DVertexBuffer7::ProcessVertices
537 * Params:
538 * VertexOp: Operations to perform
539 * DestIndex: Destination index to write the vertices to
540 * Count: Number of input vertices
541 * StrideData: Array containing the input vertices
542 * VertexTypeDesc: Vertex Description or source index?????????
543 * D3DDevice: IDirect3DDevice7 to use for processing
544 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
546 * Returns
547 * D3D_OK on success, or DDERR_*
549 *****************************************************************************/
550 static HRESULT WINAPI
551 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
552 DWORD VertexOp,
553 DWORD DestIndex,
554 DWORD Count,
555 D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
556 DWORD VertexTypeDesc,
557 IDirect3DDevice7 *D3DDevice,
558 DWORD Flags)
560 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
561 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
562 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags);
563 return DD_OK;
566 /*****************************************************************************
567 * The VTables
568 *****************************************************************************/
570 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl =
572 /*** IUnknown Methods ***/
573 IDirect3DVertexBufferImpl_QueryInterface,
574 IDirect3DVertexBufferImpl_AddRef,
575 IDirect3DVertexBufferImpl_Release,
576 /*** IDirect3DVertexBuffer Methods ***/
577 IDirect3DVertexBufferImpl_Lock,
578 IDirect3DVertexBufferImpl_Unlock,
579 IDirect3DVertexBufferImpl_ProcessVertices,
580 IDirect3DVertexBufferImpl_GetVertexBufferDesc,
581 IDirect3DVertexBufferImpl_Optimize,
582 /*** IDirect3DVertexBuffer7 Methods ***/
583 IDirect3DVertexBufferImpl_ProcessVerticesStrided
586 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl =
588 /*** IUnknown Methods ***/
589 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
590 Thunk_IDirect3DVertexBufferImpl_1_AddRef,
591 Thunk_IDirect3DVertexBufferImpl_1_Release,
592 /*** IDirect3DVertexBuffer Methods ***/
593 Thunk_IDirect3DVertexBufferImpl_1_Lock,
594 Thunk_IDirect3DVertexBufferImpl_1_Unlock,
595 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
596 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
597 Thunk_IDirect3DVertexBufferImpl_1_Optimize