2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
23 /*****************************************************************************
24 * Direct 3D v8 #defines
27 #define D3DCLEAR_TARGET 1
28 #define D3DCLEAR_ZBUFFER 2
29 #define D3DCLEAR_STENCIL 4
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
43 #define D3DCOLORWRITEENABLED_RED 1
44 #define D3DCOLORWRITEENABLED_GREEN 2
45 #define D3DCOLORWRITEENABLED_BLUE 4
46 #define D3DCOLORWRITEENABLED_ALPHA 8
48 #define D3DCS_LEFT 0x001
49 #define D3DCS_RIGHT 0x002
50 #define D3DCS_TOP 0x004
51 #define D3DCS_BOTTOM 0x008
52 #define D3DCS_FRONT 0x010
53 #define D3DCS_BACK 0x020
54 #define D3DCS_PLANE0 0x040
55 #define D3DCS_PLANE1 0x080
56 #define D3DCS_PLANE2 0x100
57 #define D3DCS_PLANE3 0x200
58 #define D3DCS_PLANE4 0x400
59 #define D3DCS_PLANE5 0x800
60 #define D3DCS_ALL 0xFFF
62 #define D3DFVF_TEXTUREFORMAT1 3
63 #define D3DFVF_TEXTUREFORMAT2 0
64 #define D3DFVF_TEXTUREFORMAT3 1
65 #define D3DFVF_TEXTUREFORMAT4 2
66 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
68 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71 #define D3DLOCK_READONLY 0x0010
72 #define D3DLOCK_NOSYSLOCK 0x0800
73 #define D3DLOCK_NOOVERWRITE 0x1000
74 #define D3DLOCK_DISCARD 0x2000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
77 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DRENDERSTATE_WRAPBIAS 0x80
81 #define D3DTSS_TCI_PASSTHRU 0x00000
82 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
83 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
84 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
87 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
88 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
89 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
90 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
91 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
93 #define D3DUSAGE_RENDERTARGET 0x01
94 #define D3DUSAGE_DEPTHSTENCIL 0x02
95 #define D3DUSAGE_WRITEONLY 0x08
96 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
97 #define D3DUSAGE_DONOTCLIP 0x20
98 #define D3DUSAGE_POINTS 0x40
99 #define D3DUSAGE_RTPATCHES 0x80
100 #define D3DUSAGE_NPATCHES 0x100
101 #define D3DUSAGE_DYNAMIC 0x200
106 #define D3DWRAPCOORD_0 1
107 #define D3DWRAPCOORD_1 2
108 #define D3DWRAPCOORD_2 4
109 #define D3DWRAPCOORD_3 8
111 #define MAX_DEVICE_IDENTIFIER_STRING 512
113 #define D3DFVF_RESERVED0 0x0001
114 #define D3DFVF_POSITION_MASK 0x000E
115 #define D3DFVF_XYZ 0x0002
116 #define D3DFVF_XYZRHW 0x0004
117 #define D3DFVF_XYZB1 0x0006
118 #define D3DFVF_XYZB2 0x0008
119 #define D3DFVF_XYZB3 0x000a
120 #define D3DFVF_XYZB4 0x000c
121 #define D3DFVF_XYZB5 0x000e
122 #define D3DFVF_NORMAL 0x0010
123 #define D3DFVF_PSIZE 0x0020
124 #define D3DFVF_DIFFUSE 0x0040
125 #define D3DFVF_SPECULAR 0x0080
126 #define D3DFVF_TEXCOUNT_MASK 0x0f00
127 #define D3DFVF_TEXCOUNT_SHIFT 8
128 #define D3DFVF_TEX0 0x0000
129 #define D3DFVF_TEX1 0x0100
130 #define D3DFVF_TEX2 0x0200
131 #define D3DFVF_TEX3 0x0300
132 #define D3DFVF_TEX4 0x0400
133 #define D3DFVF_TEX5 0x0500
134 #define D3DFVF_TEX6 0x0600
135 #define D3DFVF_TEX7 0x0700
136 #define D3DFVF_TEX8 0x0800
137 #define D3DFVF_LASTBETA_UBYTE4 0x1000
138 #define D3DFVF_RESERVED2 0xE000
140 #define D3DTA_SELECTMASK 0x0000000f
141 #define D3DTA_DIFFUSE 0x00000000
142 #define D3DTA_CURRENT 0x00000001
143 #define D3DTA_TEXTURE 0x00000002
144 #define D3DTA_TFACTOR 0x00000003
145 #define D3DTA_SPECULAR 0x00000004
146 #define D3DTA_COMPLEMENT 0x00000010
147 #define D3DTA_ALPHAREPLICATE 0x00000020
148 #define D3DTA_TEMP 0x00000005
150 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
151 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
152 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
155 /** VertexShader Declaration */
156 typedef enum _D3DVSD_TOKENTYPE
{
159 D3DVSD_TOKEN_STREAMDATA
,
160 D3DVSD_TOKEN_TESSELLATOR
,
161 D3DVSD_TOKEN_CONSTMEM
,
164 D3DVSD_FORCE_DWORD
= 0x7FFFFFFF
167 /* Address of the vertex register. 0 - 16 */
168 typedef enum _D3DVSDE_REGISTER
{
169 D3DVSDE_POSITION
= 0,
170 D3DVSDE_BLENDWEIGHT
= 1,
171 D3DVSDE_BLENDINDICES
= 2,
175 D3DVSDE_SPECULAR
= 6,
176 D3DVSDE_TEXCOORD0
= 7,
177 D3DVSDE_TEXCOORD1
= 8,
178 D3DVSDE_TEXCOORD2
= 9,
179 D3DVSDE_TEXCOORD3
= 10,
180 D3DVSDE_TEXCOORD4
= 11,
181 D3DVSDE_TEXCOORD5
= 12,
182 D3DVSDE_TEXCOORD6
= 13,
183 D3DVSDE_TEXCOORD7
= 14,
184 D3DVSDE_POSITION2
= 15,
188 typedef enum _D3DVSDT_TYPE
{
189 D3DVSDT_FLOAT1
= 0x00,
190 D3DVSDT_FLOAT2
= 0x01,
191 D3DVSDT_FLOAT3
= 0x02,
192 D3DVSDT_FLOAT4
= 0x03,
193 D3DVSDT_D3DCOLOR
= 0x04,
194 D3DVSDT_UBYTE4
= 0x05,
195 D3DVSDT_SHORT2
= 0x06,
196 D3DVSDT_SHORT4
= 0x07
199 #define D3DVSD_DATATYPESHIFT 16
200 #define D3DVSD_CONSTCOUNTSHIFT 25
201 #define D3DVSD_TOKENTYPESHIFT 26
203 #define D3DVSD_MAKETOKENTYPE(TokenType) \
204 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
206 #define D3DVSD_CONST(ConstantAddress, Count) \
207 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
209 #define D3DVSD_END() 0xFFFFFFFF
211 #define D3DVSD_NOP() 0x00000000
213 #define D3DVSD_REG(VertexRegister, Type) \
214 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
216 #define D3DVSD_SKIP(Count) \
217 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
219 #define D3DVSD_STREAM(StreamNumber) \
220 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
222 #define D3DVSD_STREAM_TESS() \
223 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
225 #define D3DVSD_TESSNORMAL(VertexRegisterIn, VertexRegisterOut) \
226 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (VertexRegisterOut))
228 #define D3DVSD_TESSUV(VertexRegister) \
229 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
231 /*****************************************************************************
232 * Direct 3D v8 enumerated types
234 typedef enum _D3DBACKBUFFER_TYPE
{
235 D3DBACKBUFFER_TYPE_MONO
= 0,
236 D3DBACKBUFFER_TYPE_LEFT
= 1,
237 D3DBACKBUFFER_TYPE_RIGHT
= 2,
239 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
240 } D3DBACKBUFFER_TYPE
;
242 typedef enum _D3DBASISTYPE
{
244 D3DBASIS_BSPLINE
= 1,
245 D3DBASIS_INTERPOLATE
= 2,
247 D3DBASIS_FORCE_DWORD
= 0x7fffffff
250 typedef enum _D3DBLEND
{
253 D3DBLEND_SRCCOLOR
= 3,
254 D3DBLEND_INVSRCCOLOR
= 4,
255 D3DBLEND_SRCALPHA
= 5,
256 D3DBLEND_INVSRCALPHA
= 6,
257 D3DBLEND_DESTALPHA
= 7,
258 D3DBLEND_INVDESTALPHA
= 8,
259 D3DBLEND_DESTCOLOR
= 9,
260 D3DBLEND_INVDESTCOLOR
= 10,
261 D3DBLEND_SRCALPHASAT
= 11,
262 D3DBLEND_BOTHSRCALPHA
= 12,
263 D3DBLEND_BOTHINVSRCALPHA
= 13,
265 D3DBLEND_FORCE_DWORD
= 0x7fffffff
268 typedef enum _D3DBLENDOP
{
270 D3DBLENDOP_SUBTRACT
= 2,
271 D3DBLENDOP_REVSUBTRACT
= 3,
275 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
278 typedef enum _D3DCMPFUNC
{
282 D3DCMP_LESSEQUAL
= 4,
285 D3DCMP_GREATEREQUAL
= 7,
288 D3DCMP_FORCE_DWORD
= 0x7fffffff
291 typedef enum _D3DCUBEMAP_FACES
{
292 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
293 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
294 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
295 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
296 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
297 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
299 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
302 typedef enum _D3DCULL
{
307 D3DCULL_FORCE_DWORD
= 0x7fffffff
310 typedef enum _D3DDEBUGMONITORTOKENS
{
314 D3DDMT_FORCE_DWORD
= 0x7fffffff
315 } D3DDEBUGMONITORTOKENS
;
317 typedef enum _D3DDEVTYPE
{
322 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
325 typedef enum _D3DFILLMODE
{
327 D3DFILL_WIREFRAME
= 2,
330 D3DFILL_FORCE_DWORD
= 0x7fffffff
333 typedef enum _D3DFOGMODE
{
339 D3DFOG_FORCE_DWORD
= 0x7fffffff
342 typedef enum _D3DFORMAT
{
346 D3DFMT_A8R8G8B8
= 21,
347 D3DFMT_X8R8G8B8
= 22,
349 D3DFMT_X1R5G5B5
= 24,
350 D3DFMT_A1R5G5B5
= 25,
351 D3DFMT_A4R4G4B4
= 26,
354 D3DFMT_A8R3G3B2
= 29,
355 D3DFMT_X4R4G4B4
= 30,
366 D3DFMT_X8L8V8U8
= 62,
367 D3DFMT_Q8W8V8U8
= 63,
369 D3DFMT_W11V11U10
= 65,
371 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
372 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
373 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
374 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
375 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
376 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
377 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
379 D3DFMT_D16_LOCKABLE
= 70,
387 D3DFMT_VERTEXDATA
= 100,
388 D3DFMT_INDEX16
= 101,
389 D3DFMT_INDEX32
= 102,
391 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
394 typedef enum _D3DLIGHTTYPE
{
397 D3DLIGHT_DIRECTIONAL
= 3,
399 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
402 typedef enum _D3DMATERIALCOLORSOURCE
{
407 D3DMCS_FORCE_DWORD
= 0x7fffffff
408 } D3DMATERIALCOLORSOURCE
;
410 typedef enum _D3DMULTISAMPLE_TYPE
{
411 D3DMULTISAMPLE_NONE
= 0,
412 D3DMULTISAMPLE_2_SAMPLES
= 2,
413 D3DMULTISAMPLE_3_SAMPLES
= 3,
414 D3DMULTISAMPLE_4_SAMPLES
= 4,
415 D3DMULTISAMPLE_5_SAMPLES
= 5,
416 D3DMULTISAMPLE_6_SAMPLES
= 6,
417 D3DMULTISAMPLE_7_SAMPLES
= 7,
418 D3DMULTISAMPLE_8_SAMPLES
= 8,
419 D3DMULTISAMPLE_9_SAMPLES
= 9,
420 D3DMULTISAMPLE_10_SAMPLES
= 10,
421 D3DMULTISAMPLE_11_SAMPLES
= 11,
422 D3DMULTISAMPLE_12_SAMPLES
= 12,
423 D3DMULTISAMPLE_13_SAMPLES
= 13,
424 D3DMULTISAMPLE_14_SAMPLES
= 14,
425 D3DMULTISAMPLE_15_SAMPLES
= 15,
426 D3DMULTISAMPLE_16_SAMPLES
= 16,
428 D3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
429 } D3DMULTISAMPLE_TYPE
;
431 typedef enum _D3DORDERTYPE
{
433 D3DORDER_QUADRATIC
= 2,
435 D3DORDER_QUINTIC
= 5,
437 D3DORDER_FORCE_DWORD
= 0x7fffffff
440 typedef enum _D3DPATCHEDGESTYLE
{
441 D3DPATCHEDGE_DISCRETE
= 0,
442 D3DPATCHEDGE_CONTINUOUS
= 1,
444 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
447 typedef enum _D3DPOOL
{
450 D3DPOOL_SYSTEMMEM
= 2,
453 D3DPOOL_FORCE_DWORD
= 0x7fffffff
456 typedef enum _D3DPRIMITIVETYPE
{
460 D3DPT_TRIANGLELIST
= 4,
461 D3DPT_TRIANGLESTRIP
= 5,
462 D3DPT_TRIANGLEFAN
= 6,
464 D3DPT_FORCE_DWORD
= 0x7fffffff
467 typedef enum _D3DRENDERSTATETYPE
{
471 D3DRS_LINEPATTERN
= 10,
472 D3DRS_ZWRITEENABLE
= 14,
473 D3DRS_ALPHATESTENABLE
= 15,
474 D3DRS_LASTPIXEL
= 16,
476 D3DRS_DESTBLEND
= 20,
480 D3DRS_ALPHAFUNC
= 25,
481 D3DRS_DITHERENABLE
= 26,
482 D3DRS_ALPHABLENDENABLE
= 27,
483 D3DRS_FOGENABLE
= 28,
484 D3DRS_SPECULARENABLE
= 29,
487 D3DRS_FOGTABLEMODE
= 35,
490 D3DRS_FOGDENSITY
= 38,
491 D3DRS_EDGEANTIALIAS
= 40,
493 D3DRS_RANGEFOGENABLE
= 48,
494 D3DRS_STENCILENABLE
= 52,
495 D3DRS_STENCILFAIL
= 53,
496 D3DRS_STENCILZFAIL
= 54,
497 D3DRS_STENCILPASS
= 55,
498 D3DRS_STENCILFUNC
= 56,
499 D3DRS_STENCILREF
= 57,
500 D3DRS_STENCILMASK
= 58,
501 D3DRS_STENCILWRITEMASK
= 59,
502 D3DRS_TEXTUREFACTOR
= 60,
511 D3DRS_CLIPPING
= 136,
512 D3DRS_LIGHTING
= 137,
514 D3DRS_FOGVERTEXMODE
= 140,
515 D3DRS_COLORVERTEX
= 141,
516 D3DRS_LOCALVIEWER
= 142,
517 D3DRS_NORMALIZENORMALS
= 143,
518 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
519 D3DRS_SPECULARMATERIALSOURCE
= 146,
520 D3DRS_AMBIENTMATERIALSOURCE
= 147,
521 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
522 D3DRS_VERTEXBLEND
= 151,
523 D3DRS_CLIPPLANEENABLE
= 152,
524 D3DRS_SOFTWAREVERTEXPROCESSING
= 153,
525 D3DRS_POINTSIZE
= 154,
526 D3DRS_POINTSIZE_MIN
= 155,
527 D3DRS_POINTSPRITEENABLE
= 156,
528 D3DRS_POINTSCALEENABLE
= 157,
529 D3DRS_POINTSCALE_A
= 158,
530 D3DRS_POINTSCALE_B
= 159,
531 D3DRS_POINTSCALE_C
= 160,
532 D3DRS_MULTISAMPLEANTIALIAS
= 161,
533 D3DRS_MULTISAMPLEMASK
= 162,
534 D3DRS_PATCHEDGESTYLE
= 163,
535 D3DRS_PATCHSEGMENTS
= 164,
536 D3DRS_DEBUGMONITORTOKEN
= 165,
537 D3DRS_POINTSIZE_MAX
= 166,
538 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
539 D3DRS_COLORWRITEENABLE
= 168,
540 D3DRS_TWEENFACTOR
= 170,
542 D3DRS_POSITIONORDER
= 172,
543 D3DRS_NORMALORDER
= 173,
545 D3DRS_FORCE_DWORD
= 0x7fffffff
546 } D3DRENDERSTATETYPE
;
548 typedef enum _D3DRESOURCETYPE
{
549 D3DRTYPE_SURFACE
= 1,
551 D3DRTYPE_TEXTURE
= 3,
552 D3DRTYPE_VOLUMETEXTURE
= 4,
553 D3DRTYPE_CUBETEXTURE
= 5,
554 D3DRTYPE_VERTEXBUFFER
= 6,
555 D3DRTYPE_INDEXBUFFER
= 7,
557 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
560 typedef enum _D3DSHADEMODE
{
562 D3DSHADE_GOURAUD
= 2,
565 D3DSHADE_FORCE_DWORD
= 0x7fffffff
568 typedef enum _D3DSTATEBLOCKTYPE
{
570 D3DSBT_PIXELSTATE
= 2,
571 D3DSBT_VERTEXSTATE
= 3,
573 D3DSBT_FORCE_DWORD
= 0xffffffff
576 typedef enum _D3DSTENCILOP
{
577 D3DSTENCILOP_KEEP
= 1,
578 D3DSTENCILOP_ZERO
= 2,
579 D3DSTENCILOP_REPLACE
= 3,
580 D3DSTENCILOP_INCRSAT
= 4,
581 D3DSTENCILOP_DECRSAT
= 5,
582 D3DSTENCILOP_INVERT
= 6,
583 D3DSTENCILOP_INCR
= 7,
584 D3DSTENCILOP_DECR
= 8,
586 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
589 typedef enum _D3DSWAPEFFECT
{
590 D3DSWAPEFFECT_DISCARD
= 1,
591 D3DSWAPEFFECT_FLIP
= 2,
592 D3DSWAPEFFECT_COPY
= 3,
593 D3DSWAPEFFECT_COPY_VSYNC
= 4,
595 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
598 typedef enum _D3DTEXTUREADDRESS
{
599 D3DTADDRESS_WRAP
= 1,
600 D3DTADDRESS_MIRROR
= 2,
601 D3DTADDRESS_CLAMP
= 3,
602 D3DTADDRESS_BORDER
= 4,
603 D3DTADDRESS_MIRRORONCE
= 5,
605 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
608 typedef enum _D3DTEXTUREFILTERTYPE
{
612 D3DTEXF_ANISOTROPIC
= 3,
613 D3DTEXF_FLATCUBIC
= 4,
614 D3DTEXF_GAUSSIANCUBIC
= 5,
616 D3DTEXF_FORCE_DWORD
= 0x7fffffff
617 } D3DTEXTUREFILTERTYPE
;
619 typedef enum _D3DTEXTUREOP
{
621 D3DTOP_SELECTARG1
= 2,
622 D3DTOP_SELECTARG2
= 3,
624 D3DTOP_MODULATE2X
= 5,
625 D3DTOP_MODULATE4X
= 6,
627 D3DTOP_ADDSIGNED
= 8,
628 D3DTOP_ADDSIGNED2X
= 9,
629 D3DTOP_SUBTRACT
= 10,
630 D3DTOP_ADDSMOOTH
= 11,
631 D3DTOP_BLENDDIFFUSEALPHA
= 12,
632 D3DTOP_BLENDTEXTUREALPHA
= 13,
633 D3DTOP_BLENDFACTORALPHA
= 14,
634 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
635 D3DTOP_BLENDCURRENTALPHA
= 16,
636 D3DTOP_PREMODULATE
= 17,
637 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
638 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
639 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
640 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
641 D3DTOP_BUMPENVMAP
= 22,
642 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
643 D3DTOP_DOTPRODUCT3
= 24,
644 D3DTOP_MULTIPLYADD
= 25,
647 D3DTOP_FORCE_DWORD
= 0x7fffffff,
650 typedef enum _D3DTEXTURESTAGESTATETYPE
{
652 D3DTSS_COLORARG1
= 2,
653 D3DTSS_COLORARG2
= 3,
655 D3DTSS_ALPHAARG1
= 5,
656 D3DTSS_ALPHAARG2
= 6,
657 D3DTSS_BUMPENVMAT00
= 7,
658 D3DTSS_BUMPENVMAT01
= 8,
659 D3DTSS_BUMPENVMAT10
= 9,
660 D3DTSS_BUMPENVMAT11
= 10,
661 D3DTSS_TEXCOORDINDEX
= 11,
662 D3DTSS_ADDRESSU
= 13,
663 D3DTSS_ADDRESSV
= 14,
664 D3DTSS_BORDERCOLOR
= 15,
665 D3DTSS_MAGFILTER
= 16,
666 D3DTSS_MINFILTER
= 17,
667 D3DTSS_MIPFILTER
= 18,
668 D3DTSS_MIPMAPLODBIAS
= 19,
669 D3DTSS_MAXMIPLEVEL
= 20,
670 D3DTSS_MAXANISOTROPY
= 21,
671 D3DTSS_BUMPENVLSCALE
= 22,
672 D3DTSS_BUMPENVLOFFSET
= 23,
673 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
674 D3DTSS_ADDRESSW
= 25,
675 D3DTSS_COLORARG0
= 26,
676 D3DTSS_ALPHAARG0
= 27,
677 D3DTSS_RESULTARG
= 28,
679 D3DTSS_FORCE_DWORD
= 0x7fffffff
680 } D3DTEXTURESTAGESTATETYPE
;
682 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
688 D3DTTFF_PROJECTED
= 256,
690 D3DTTFF_FORCE_DWORD
= 0x7fffffff
691 } D3DTEXTURETRANSFORMFLAGS
;
693 typedef enum _D3DTRANSFORMSTATETYPE
{
695 D3DTS_PROJECTION
= 3,
705 D3DTS_FORCE_DWORD
= 0x7fffffff
706 } D3DTRANSFORMSTATETYPE
;
708 typedef enum _D3DVERTEXBLENDFLAGS
{
713 D3DVBF_TWEENING
= 255,
714 D3DVBF_0WEIGHTS
= 256
715 } D3DVERTEXBLENDFLAGS
;
717 typedef enum _D3DZBUFFERTYPE
{
722 D3DZB_FORCE_DWORD
= 0x7fffffff
726 /*****************************************************************************
727 * Direct 3D v8 typedefs
729 typedef DWORD D3DCOLOR
;
731 /*****************************************************************************
732 * Direct 3D v8 structures
734 typedef struct _D3DADAPTER_IDENTIFIER8
{
735 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
736 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
738 #if defined(_WIN32) || defined(__WINE__)
739 LARGE_INTEGER DriverVersion
; /* Defined for 32-bit components */
741 DWORD DriverVersionLowPart
; /* Defined for 16-bit driver components */
742 DWORD DriverVersionHighPart
;
750 GUID DeviceIdentifier
;
753 } D3DADAPTER_IDENTIFIER8
;
755 typedef struct _D3DBOX
{
764 typedef struct _D3DCLIPSTATUS8
{
766 DWORD ClipIntersection
;
769 typedef struct _D3DCOLORVALUE
{
776 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
778 D3DDEVTYPE DeviceType
;
781 } D3DDEVICE_CREATION_PARAMETERS
;
783 typedef struct _D3DDISPLAYMODE
{
790 typedef struct _D3DGAMMARAMP
{
796 typedef struct _D3DINDEXBUFFER_DESC
{
798 D3DRESOURCETYPE Type
;
802 } D3DINDEXBUFFER_DESC
;
804 typedef struct _D3DVECTOR
{
810 typedef struct _D3DLIGHT8
{
812 D3DCOLORVALUE Diffuse
;
813 D3DCOLORVALUE Specular
;
814 D3DCOLORVALUE Ambient
;
826 typedef struct _D3DLINEPATTERN
{
831 typedef struct _D3DLOCKED_BOX
{
837 typedef struct _D3DLOCKED_RECT
{
842 typedef struct _D3DMATERIAL8
{
843 D3DCOLORVALUE Diffuse
;
844 D3DCOLORVALUE Ambient
;
845 D3DCOLORVALUE Specular
;
846 D3DCOLORVALUE Emissive
;
850 typedef struct _D3DMATRIX
{
853 float _11
, _12
, _13
, _14
;
854 float _21
, _22
, _23
, _24
;
855 float _31
, _32
, _33
, _34
;
856 float _41
, _42
, _43
, _44
;
862 typedef struct _D3DPRESENT_PARAMETERS_
{
863 UINT BackBufferWidth
;
864 UINT BackBufferHeight
;
865 D3DFORMAT BackBufferFormat
;
866 UINT BackBufferCount
;
868 D3DMULTISAMPLE_TYPE MultiSampleType
;
870 D3DSWAPEFFECT SwapEffect
;
873 BOOL EnableAutoDepthStencil
;
874 D3DFORMAT AutoDepthStencilFormat
;
877 UINT FullScreen_RefreshRateInHz
;
878 UINT FullScreen_PresentationInterval
;
880 } D3DPRESENT_PARAMETERS
;
882 typedef struct _D3DRANGE
{
887 typedef struct _D3DRASTER_STATUS
{
892 typedef struct _D3DRECT
{
899 typedef struct _D3DRECTPATCH_INFO
{
900 UINT StartVertexOffsetWidth
;
901 UINT StartVertexOffsetHeight
;
909 typedef struct _D3DSURFACE_DESC
{
911 D3DRESOURCETYPE Type
;
915 D3DMULTISAMPLE_TYPE MultiSampleType
;
920 typedef struct _D3DTRIPATCH_INFO
{
921 UINT StartVertexOffset
;
927 typedef struct _D3DVERTEXBUFFER_DESC
{
929 D3DRESOURCETYPE Type
;
934 } D3DVERTEXBUFFER_DESC
;
936 typedef struct _D3DVIEWPORT8
{
945 typedef struct _D3DVOLUME_DESC
{
947 D3DRESOURCETYPE Type
;
956 #endif /* __WINE_D3D8TYPES_H */