- some D3D8 fixes
[wine/dcerpc.git] / include / d3d8types.h
blob70002e81877ae71600e37a149af337d2e72f4691
1 /*
2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
23 /*****************************************************************************
24 * Direct 3D v8 #defines
27 #define D3DCLEAR_TARGET 1
28 #define D3DCLEAR_ZBUFFER 2
29 #define D3DCLEAR_STENCIL 4
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
43 #define D3DCOLORWRITEENABLED_RED 1
44 #define D3DCOLORWRITEENABLED_GREEN 2
45 #define D3DCOLORWRITEENABLED_BLUE 4
46 #define D3DCOLORWRITEENABLED_ALPHA 8
48 #define D3DCS_LEFT 0x001
49 #define D3DCS_RIGHT 0x002
50 #define D3DCS_TOP 0x004
51 #define D3DCS_BOTTOM 0x008
52 #define D3DCS_FRONT 0x010
53 #define D3DCS_BACK 0x020
54 #define D3DCS_PLANE0 0x040
55 #define D3DCS_PLANE1 0x080
56 #define D3DCS_PLANE2 0x100
57 #define D3DCS_PLANE3 0x200
58 #define D3DCS_PLANE4 0x400
59 #define D3DCS_PLANE5 0x800
60 #define D3DCS_ALL 0xFFF
62 #define D3DFVF_TEXTUREFORMAT1 3
63 #define D3DFVF_TEXTUREFORMAT2 0
64 #define D3DFVF_TEXTUREFORMAT3 1
65 #define D3DFVF_TEXTUREFORMAT4 2
66 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
68 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71 #define D3DLOCK_READONLY 0x0010
72 #define D3DLOCK_NOSYSLOCK 0x0800
73 #define D3DLOCK_NOOVERWRITE 0x1000
74 #define D3DLOCK_DISCARD 0x2000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
77 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DRENDERSTATE_WRAPBIAS 0x80
81 #define D3DTSS_TCI_PASSTHRU 0x00000
82 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
83 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
84 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
87 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
88 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
89 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
90 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
91 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
93 #define D3DUSAGE_RENDERTARGET 0x01
94 #define D3DUSAGE_DEPTHSTENCIL 0x02
95 #define D3DUSAGE_WRITEONLY 0x08
96 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
97 #define D3DUSAGE_DONOTCLIP 0x20
98 #define D3DUSAGE_POINTS 0x40
99 #define D3DUSAGE_RTPATCHES 0x80
100 #define D3DUSAGE_NPATCHES 0x100
101 #define D3DUSAGE_DYNAMIC 0x200
103 #define D3DWRAP_U 1
104 #define D3DWRAP_V 2
105 #define D3DWRAP_W 4
106 #define D3DWRAPCOORD_0 1
107 #define D3DWRAPCOORD_1 2
108 #define D3DWRAPCOORD_2 4
109 #define D3DWRAPCOORD_3 8
111 #define MAX_DEVICE_IDENTIFIER_STRING 512
113 #define D3DFVF_RESERVED0 0x0001
114 #define D3DFVF_POSITION_MASK 0x000E
115 #define D3DFVF_XYZ 0x0002
116 #define D3DFVF_XYZRHW 0x0004
117 #define D3DFVF_XYZB1 0x0006
118 #define D3DFVF_XYZB2 0x0008
119 #define D3DFVF_XYZB3 0x000a
120 #define D3DFVF_XYZB4 0x000c
121 #define D3DFVF_XYZB5 0x000e
122 #define D3DFVF_NORMAL 0x0010
123 #define D3DFVF_PSIZE 0x0020
124 #define D3DFVF_DIFFUSE 0x0040
125 #define D3DFVF_SPECULAR 0x0080
126 #define D3DFVF_TEXCOUNT_MASK 0x0f00
127 #define D3DFVF_TEXCOUNT_SHIFT 8
128 #define D3DFVF_TEX0 0x0000
129 #define D3DFVF_TEX1 0x0100
130 #define D3DFVF_TEX2 0x0200
131 #define D3DFVF_TEX3 0x0300
132 #define D3DFVF_TEX4 0x0400
133 #define D3DFVF_TEX5 0x0500
134 #define D3DFVF_TEX6 0x0600
135 #define D3DFVF_TEX7 0x0700
136 #define D3DFVF_TEX8 0x0800
137 #define D3DFVF_LASTBETA_UBYTE4 0x1000
138 #define D3DFVF_RESERVED2 0xE000
140 #define D3DTA_SELECTMASK 0x0000000f
141 #define D3DTA_DIFFUSE 0x00000000
142 #define D3DTA_CURRENT 0x00000001
143 #define D3DTA_TEXTURE 0x00000002
144 #define D3DTA_TFACTOR 0x00000003
145 #define D3DTA_SPECULAR 0x00000004
146 #define D3DTA_COMPLEMENT 0x00000010
147 #define D3DTA_ALPHAREPLICATE 0x00000020
148 #define D3DTA_TEMP 0x00000005
150 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
151 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
152 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
155 /** VertexShader Declaration */
156 typedef enum _D3DVSD_TOKENTYPE {
157 D3DVSD_TOKEN_NOP,
158 D3DVSD_TOKEN_STREAM,
159 D3DVSD_TOKEN_STREAMDATA,
160 D3DVSD_TOKEN_TESSELLATOR,
161 D3DVSD_TOKEN_CONSTMEM,
162 D3DVSD_TOKEN_EXT,
163 D3DVSD_TOKEN_END,
164 D3DVSD_FORCE_DWORD = 0x7FFFFFFF
165 } D3DVSD_TOKENTYPE;
167 /* Address of the vertex register. 0 - 16 */
168 typedef enum _D3DVSDE_REGISTER {
169 D3DVSDE_POSITION = 0,
170 D3DVSDE_BLENDWEIGHT = 1,
171 D3DVSDE_BLENDINDICES = 2,
172 D3DVSDE_NORMAL = 3,
173 D3DVSDE_PSIZE = 4,
174 D3DVSDE_DIFFUSE = 5,
175 D3DVSDE_SPECULAR = 6,
176 D3DVSDE_TEXCOORD0 = 7,
177 D3DVSDE_TEXCOORD1 = 8,
178 D3DVSDE_TEXCOORD2 = 9,
179 D3DVSDE_TEXCOORD3 = 10,
180 D3DVSDE_TEXCOORD4 = 11,
181 D3DVSDE_TEXCOORD5 = 12,
182 D3DVSDE_TEXCOORD6 = 13,
183 D3DVSDE_TEXCOORD7 = 14,
184 D3DVSDE_POSITION2 = 15,
185 D3DVSDE_NORMAL2 = 16
186 } D3DVSDE_REGISTER;
188 typedef enum _D3DVSDT_TYPE {
189 D3DVSDT_FLOAT1 = 0x00,
190 D3DVSDT_FLOAT2 = 0x01,
191 D3DVSDT_FLOAT3 = 0x02,
192 D3DVSDT_FLOAT4 = 0x03,
193 D3DVSDT_D3DCOLOR = 0x04,
194 D3DVSDT_UBYTE4 = 0x05,
195 D3DVSDT_SHORT2 = 0x06,
196 D3DVSDT_SHORT4 = 0x07
197 } D3DVSDT_TYPE;
199 #define D3DVSD_DATATYPESHIFT 16
200 #define D3DVSD_CONSTCOUNTSHIFT 25
201 #define D3DVSD_TOKENTYPESHIFT 26
203 #define D3DVSD_MAKETOKENTYPE(TokenType) \
204 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
206 #define D3DVSD_CONST(ConstantAddress, Count) \
207 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
209 #define D3DVSD_END() 0xFFFFFFFF
211 #define D3DVSD_NOP() 0x00000000
213 #define D3DVSD_REG(VertexRegister, Type) \
214 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
216 #define D3DVSD_SKIP(Count) \
217 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
219 #define D3DVSD_STREAM(StreamNumber) \
220 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
222 #define D3DVSD_STREAM_TESS() \
223 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
225 #define D3DVSD_TESSNORMAL(VertexRegisterIn, VertexRegisterOut) \
226 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (VertexRegisterOut))
228 #define D3DVSD_TESSUV(VertexRegister) \
229 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
231 /*****************************************************************************
232 * Direct 3D v8 enumerated types
234 typedef enum _D3DBACKBUFFER_TYPE {
235 D3DBACKBUFFER_TYPE_MONO = 0,
236 D3DBACKBUFFER_TYPE_LEFT = 1,
237 D3DBACKBUFFER_TYPE_RIGHT = 2,
239 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
240 } D3DBACKBUFFER_TYPE;
242 typedef enum _D3DBASISTYPE{
243 D3DBASIS_BEZIER = 0,
244 D3DBASIS_BSPLINE = 1,
245 D3DBASIS_INTERPOLATE = 2,
247 D3DBASIS_FORCE_DWORD = 0x7fffffff
248 } D3DBASISTYPE;
250 typedef enum _D3DBLEND {
251 D3DBLEND_ZERO = 1,
252 D3DBLEND_ONE = 2,
253 D3DBLEND_SRCCOLOR = 3,
254 D3DBLEND_INVSRCCOLOR = 4,
255 D3DBLEND_SRCALPHA = 5,
256 D3DBLEND_INVSRCALPHA = 6,
257 D3DBLEND_DESTALPHA = 7,
258 D3DBLEND_INVDESTALPHA = 8,
259 D3DBLEND_DESTCOLOR = 9,
260 D3DBLEND_INVDESTCOLOR = 10,
261 D3DBLEND_SRCALPHASAT = 11,
262 D3DBLEND_BOTHSRCALPHA = 12,
263 D3DBLEND_BOTHINVSRCALPHA = 13,
265 D3DBLEND_FORCE_DWORD = 0x7fffffff
266 } D3DBLEND;
268 typedef enum _D3DBLENDOP {
269 D3DBLENDOP_ADD = 1,
270 D3DBLENDOP_SUBTRACT = 2,
271 D3DBLENDOP_REVSUBTRACT = 3,
272 D3DBLENDOP_MIN = 4,
273 D3DBLENDOP_MAX = 5,
275 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
276 } D3DBLENDOP;
278 typedef enum _D3DCMPFUNC {
279 D3DCMP_NEVER = 1,
280 D3DCMP_LESS = 2,
281 D3DCMP_EQUAL = 3,
282 D3DCMP_LESSEQUAL = 4,
283 D3DCMP_GREATER = 5,
284 D3DCMP_NOTEQUAL = 6,
285 D3DCMP_GREATEREQUAL = 7,
286 D3DCMP_ALWAYS = 8,
288 D3DCMP_FORCE_DWORD = 0x7fffffff
289 } D3DCMPFUNC;
291 typedef enum _D3DCUBEMAP_FACES {
292 D3DCUBEMAP_FACE_POSITIVE_X = 0,
293 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
294 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
295 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
296 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
297 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
299 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
300 } D3DCUBEMAP_FACES;
302 typedef enum _D3DCULL {
303 D3DCULL_NONE = 1,
304 D3DCULL_CW = 2,
305 D3DCULL_CCW = 3,
307 D3DCULL_FORCE_DWORD = 0x7fffffff
308 } D3DCULL;
310 typedef enum _D3DDEBUGMONITORTOKENS {
311 D3DDMT_ENABLE = 0,
312 D3DDMT_DISABLE = 1,
314 D3DDMT_FORCE_DWORD = 0x7fffffff
315 } D3DDEBUGMONITORTOKENS;
317 typedef enum _D3DDEVTYPE {
318 D3DDEVTYPE_HAL = 1,
319 D3DDEVTYPE_REF = 2,
320 D3DDEVTYPE_SW = 3,
322 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
323 } D3DDEVTYPE;
325 typedef enum _D3DFILLMODE {
326 D3DFILL_POINT = 1,
327 D3DFILL_WIREFRAME = 2,
328 D3DFILL_SOLID = 3,
330 D3DFILL_FORCE_DWORD = 0x7fffffff
331 } D3DFILLMODE;
333 typedef enum _D3DFOGMODE {
334 D3DFOG_NONE = 0,
335 D3DFOG_EXP = 1,
336 D3DFOG_EXP2 = 2,
337 D3DFOG_LINEAR = 3,
339 D3DFOG_FORCE_DWORD = 0x7fffffff
340 } D3DFOGMODE;
342 typedef enum _D3DFORMAT {
343 D3DFMT_UNKNOWN = 0,
345 D3DFMT_R8G8B8 = 20,
346 D3DFMT_A8R8G8B8 = 21,
347 D3DFMT_X8R8G8B8 = 22,
348 D3DFMT_R5G6B5 = 23,
349 D3DFMT_X1R5G5B5 = 24,
350 D3DFMT_A1R5G5B5 = 25,
351 D3DFMT_A4R4G4B4 = 26,
352 D3DFMT_R3G3B2 = 27,
353 D3DFMT_A8 = 28,
354 D3DFMT_A8R3G3B2 = 29,
355 D3DFMT_X4R4G4B4 = 30,
357 D3DFMT_A8P8 = 40,
358 D3DFMT_P8 = 41,
360 D3DFMT_L8 = 50,
361 D3DFMT_A8L8 = 51,
362 D3DFMT_A4L4 = 52,
364 D3DFMT_V8U8 = 60,
365 D3DFMT_L6V5U5 = 61,
366 D3DFMT_X8L8V8U8 = 62,
367 D3DFMT_Q8W8V8U8 = 63,
368 D3DFMT_V16U16 = 64,
369 D3DFMT_W11V11U10 = 65,
371 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
372 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
373 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
374 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
375 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
376 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
377 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
379 D3DFMT_D16_LOCKABLE = 70,
380 D3DFMT_D32 = 71,
381 D3DFMT_D15S1 = 73,
382 D3DFMT_D24S8 = 75,
383 D3DFMT_D16 = 80,
384 D3DFMT_D24X8 = 77,
385 D3DFMT_D24X4S4 = 79,
387 D3DFMT_VERTEXDATA = 100,
388 D3DFMT_INDEX16 = 101,
389 D3DFMT_INDEX32 = 102,
391 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
392 } D3DFORMAT;
394 typedef enum _D3DLIGHTTYPE {
395 D3DLIGHT_POINT = 1,
396 D3DLIGHT_SPOT = 2,
397 D3DLIGHT_DIRECTIONAL = 3,
399 D3DLIGHT_FORCE_DWORD = 0x7fffffff
400 } D3DLIGHTTYPE;
402 typedef enum _D3DMATERIALCOLORSOURCE {
403 D3DMCS_MATERIAL = 0,
404 D3DMCS_COLOR1 = 1,
405 D3DMCS_COLOR2 = 2,
407 D3DMCS_FORCE_DWORD = 0x7fffffff
408 } D3DMATERIALCOLORSOURCE;
410 typedef enum _D3DMULTISAMPLE_TYPE {
411 D3DMULTISAMPLE_NONE = 0,
412 D3DMULTISAMPLE_2_SAMPLES = 2,
413 D3DMULTISAMPLE_3_SAMPLES = 3,
414 D3DMULTISAMPLE_4_SAMPLES = 4,
415 D3DMULTISAMPLE_5_SAMPLES = 5,
416 D3DMULTISAMPLE_6_SAMPLES = 6,
417 D3DMULTISAMPLE_7_SAMPLES = 7,
418 D3DMULTISAMPLE_8_SAMPLES = 8,
419 D3DMULTISAMPLE_9_SAMPLES = 9,
420 D3DMULTISAMPLE_10_SAMPLES = 10,
421 D3DMULTISAMPLE_11_SAMPLES = 11,
422 D3DMULTISAMPLE_12_SAMPLES = 12,
423 D3DMULTISAMPLE_13_SAMPLES = 13,
424 D3DMULTISAMPLE_14_SAMPLES = 14,
425 D3DMULTISAMPLE_15_SAMPLES = 15,
426 D3DMULTISAMPLE_16_SAMPLES = 16,
428 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
429 } D3DMULTISAMPLE_TYPE;
431 typedef enum _D3DORDERTYPE {
432 D3DORDER_LINEAR = 1,
433 D3DORDER_QUADRATIC = 2,
434 D3DORDER_CUBIC = 3,
435 D3DORDER_QUINTIC = 5,
437 D3DORDER_FORCE_DWORD = 0x7fffffff
438 } D3DORDERTYPE;
440 typedef enum _D3DPATCHEDGESTYLE {
441 D3DPATCHEDGE_DISCRETE = 0,
442 D3DPATCHEDGE_CONTINUOUS = 1,
444 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
445 } D3DPATCHEDGESTYLE;
447 typedef enum _D3DPOOL {
448 D3DPOOL_DEFAULT = 0,
449 D3DPOOL_MANAGED = 1,
450 D3DPOOL_SYSTEMMEM = 2,
451 D3DPOOL_SCRATCH = 3,
453 D3DPOOL_FORCE_DWORD = 0x7fffffff
454 } D3DPOOL;
456 typedef enum _D3DPRIMITIVETYPE {
457 D3DPT_POINTLIST = 1,
458 D3DPT_LINELIST = 2,
459 D3DPT_LINESTRIP = 3,
460 D3DPT_TRIANGLELIST = 4,
461 D3DPT_TRIANGLESTRIP = 5,
462 D3DPT_TRIANGLEFAN = 6,
464 D3DPT_FORCE_DWORD = 0x7fffffff
465 } D3DPRIMITIVETYPE;
467 typedef enum _D3DRENDERSTATETYPE {
468 D3DRS_ZENABLE = 7,
469 D3DRS_FILLMODE = 8,
470 D3DRS_SHADEMODE = 9,
471 D3DRS_LINEPATTERN = 10,
472 D3DRS_ZWRITEENABLE = 14,
473 D3DRS_ALPHATESTENABLE = 15,
474 D3DRS_LASTPIXEL = 16,
475 D3DRS_SRCBLEND = 19,
476 D3DRS_DESTBLEND = 20,
477 D3DRS_CULLMODE = 22,
478 D3DRS_ZFUNC = 23,
479 D3DRS_ALPHAREF = 24,
480 D3DRS_ALPHAFUNC = 25,
481 D3DRS_DITHERENABLE = 26,
482 D3DRS_ALPHABLENDENABLE = 27,
483 D3DRS_FOGENABLE = 28,
484 D3DRS_SPECULARENABLE = 29,
485 D3DRS_ZVISIBLE = 30,
486 D3DRS_FOGCOLOR = 34,
487 D3DRS_FOGTABLEMODE = 35,
488 D3DRS_FOGSTART = 36,
489 D3DRS_FOGEND = 37,
490 D3DRS_FOGDENSITY = 38,
491 D3DRS_EDGEANTIALIAS = 40,
492 D3DRS_ZBIAS = 47,
493 D3DRS_RANGEFOGENABLE = 48,
494 D3DRS_STENCILENABLE = 52,
495 D3DRS_STENCILFAIL = 53,
496 D3DRS_STENCILZFAIL = 54,
497 D3DRS_STENCILPASS = 55,
498 D3DRS_STENCILFUNC = 56,
499 D3DRS_STENCILREF = 57,
500 D3DRS_STENCILMASK = 58,
501 D3DRS_STENCILWRITEMASK = 59,
502 D3DRS_TEXTUREFACTOR = 60,
503 D3DRS_WRAP0 = 128,
504 D3DRS_WRAP1 = 129,
505 D3DRS_WRAP2 = 130,
506 D3DRS_WRAP3 = 131,
507 D3DRS_WRAP4 = 132,
508 D3DRS_WRAP5 = 133,
509 D3DRS_WRAP6 = 134,
510 D3DRS_WRAP7 = 135,
511 D3DRS_CLIPPING = 136,
512 D3DRS_LIGHTING = 137,
513 D3DRS_AMBIENT = 139,
514 D3DRS_FOGVERTEXMODE = 140,
515 D3DRS_COLORVERTEX = 141,
516 D3DRS_LOCALVIEWER = 142,
517 D3DRS_NORMALIZENORMALS = 143,
518 D3DRS_DIFFUSEMATERIALSOURCE = 145,
519 D3DRS_SPECULARMATERIALSOURCE = 146,
520 D3DRS_AMBIENTMATERIALSOURCE = 147,
521 D3DRS_EMISSIVEMATERIALSOURCE = 148,
522 D3DRS_VERTEXBLEND = 151,
523 D3DRS_CLIPPLANEENABLE = 152,
524 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
525 D3DRS_POINTSIZE = 154,
526 D3DRS_POINTSIZE_MIN = 155,
527 D3DRS_POINTSPRITEENABLE = 156,
528 D3DRS_POINTSCALEENABLE = 157,
529 D3DRS_POINTSCALE_A = 158,
530 D3DRS_POINTSCALE_B = 159,
531 D3DRS_POINTSCALE_C = 160,
532 D3DRS_MULTISAMPLEANTIALIAS = 161,
533 D3DRS_MULTISAMPLEMASK = 162,
534 D3DRS_PATCHEDGESTYLE = 163,
535 D3DRS_PATCHSEGMENTS = 164,
536 D3DRS_DEBUGMONITORTOKEN = 165,
537 D3DRS_POINTSIZE_MAX = 166,
538 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
539 D3DRS_COLORWRITEENABLE = 168,
540 D3DRS_TWEENFACTOR = 170,
541 D3DRS_BLENDOP = 171,
542 D3DRS_POSITIONORDER = 172,
543 D3DRS_NORMALORDER = 173,
545 D3DRS_FORCE_DWORD = 0x7fffffff
546 } D3DRENDERSTATETYPE;
548 typedef enum _D3DRESOURCETYPE {
549 D3DRTYPE_SURFACE = 1,
550 D3DRTYPE_VOLUME = 2,
551 D3DRTYPE_TEXTURE = 3,
552 D3DRTYPE_VOLUMETEXTURE = 4,
553 D3DRTYPE_CUBETEXTURE = 5,
554 D3DRTYPE_VERTEXBUFFER = 6,
555 D3DRTYPE_INDEXBUFFER = 7,
557 D3DRTYPE_FORCE_DWORD = 0x7fffffff
558 } D3DRESOURCETYPE;
560 typedef enum _D3DSHADEMODE {
561 D3DSHADE_FLAT = 1,
562 D3DSHADE_GOURAUD = 2,
563 D3DSHADE_PHONG = 3,
565 D3DSHADE_FORCE_DWORD = 0x7fffffff
566 } D3DSHADEMODE;
568 typedef enum _D3DSTATEBLOCKTYPE {
569 D3DSBT_ALL = 1,
570 D3DSBT_PIXELSTATE = 2,
571 D3DSBT_VERTEXSTATE = 3,
573 D3DSBT_FORCE_DWORD = 0xffffffff
574 } D3DSTATEBLOCKTYPE;
576 typedef enum _D3DSTENCILOP {
577 D3DSTENCILOP_KEEP = 1,
578 D3DSTENCILOP_ZERO = 2,
579 D3DSTENCILOP_REPLACE = 3,
580 D3DSTENCILOP_INCRSAT = 4,
581 D3DSTENCILOP_DECRSAT = 5,
582 D3DSTENCILOP_INVERT = 6,
583 D3DSTENCILOP_INCR = 7,
584 D3DSTENCILOP_DECR = 8,
586 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
587 } D3DSTENCILOP;
589 typedef enum _D3DSWAPEFFECT {
590 D3DSWAPEFFECT_DISCARD = 1,
591 D3DSWAPEFFECT_FLIP = 2,
592 D3DSWAPEFFECT_COPY = 3,
593 D3DSWAPEFFECT_COPY_VSYNC = 4,
595 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
596 } D3DSWAPEFFECT;
598 typedef enum _D3DTEXTUREADDRESS {
599 D3DTADDRESS_WRAP = 1,
600 D3DTADDRESS_MIRROR = 2,
601 D3DTADDRESS_CLAMP = 3,
602 D3DTADDRESS_BORDER = 4,
603 D3DTADDRESS_MIRRORONCE = 5,
605 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
606 } D3DTEXTUREADDRESS;
608 typedef enum _D3DTEXTUREFILTERTYPE {
609 D3DTEXF_NONE = 0,
610 D3DTEXF_POINT = 1,
611 D3DTEXF_LINEAR = 2,
612 D3DTEXF_ANISOTROPIC = 3,
613 D3DTEXF_FLATCUBIC = 4,
614 D3DTEXF_GAUSSIANCUBIC = 5,
616 D3DTEXF_FORCE_DWORD = 0x7fffffff
617 } D3DTEXTUREFILTERTYPE;
619 typedef enum _D3DTEXTUREOP {
620 D3DTOP_DISABLE = 1,
621 D3DTOP_SELECTARG1 = 2,
622 D3DTOP_SELECTARG2 = 3,
623 D3DTOP_MODULATE = 4,
624 D3DTOP_MODULATE2X = 5,
625 D3DTOP_MODULATE4X = 6,
626 D3DTOP_ADD = 7,
627 D3DTOP_ADDSIGNED = 8,
628 D3DTOP_ADDSIGNED2X = 9,
629 D3DTOP_SUBTRACT = 10,
630 D3DTOP_ADDSMOOTH = 11,
631 D3DTOP_BLENDDIFFUSEALPHA = 12,
632 D3DTOP_BLENDTEXTUREALPHA = 13,
633 D3DTOP_BLENDFACTORALPHA = 14,
634 D3DTOP_BLENDTEXTUREALPHAPM = 15,
635 D3DTOP_BLENDCURRENTALPHA = 16,
636 D3DTOP_PREMODULATE = 17,
637 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
638 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
639 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
640 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
641 D3DTOP_BUMPENVMAP = 22,
642 D3DTOP_BUMPENVMAPLUMINANCE = 23,
643 D3DTOP_DOTPRODUCT3 = 24,
644 D3DTOP_MULTIPLYADD = 25,
645 D3DTOP_LERP = 26,
647 D3DTOP_FORCE_DWORD = 0x7fffffff,
648 } D3DTEXTUREOP;
650 typedef enum _D3DTEXTURESTAGESTATETYPE {
651 D3DTSS_COLOROP = 1,
652 D3DTSS_COLORARG1 = 2,
653 D3DTSS_COLORARG2 = 3,
654 D3DTSS_ALPHAOP = 4,
655 D3DTSS_ALPHAARG1 = 5,
656 D3DTSS_ALPHAARG2 = 6,
657 D3DTSS_BUMPENVMAT00 = 7,
658 D3DTSS_BUMPENVMAT01 = 8,
659 D3DTSS_BUMPENVMAT10 = 9,
660 D3DTSS_BUMPENVMAT11 = 10,
661 D3DTSS_TEXCOORDINDEX = 11,
662 D3DTSS_ADDRESSU = 13,
663 D3DTSS_ADDRESSV = 14,
664 D3DTSS_BORDERCOLOR = 15,
665 D3DTSS_MAGFILTER = 16,
666 D3DTSS_MINFILTER = 17,
667 D3DTSS_MIPFILTER = 18,
668 D3DTSS_MIPMAPLODBIAS = 19,
669 D3DTSS_MAXMIPLEVEL = 20,
670 D3DTSS_MAXANISOTROPY = 21,
671 D3DTSS_BUMPENVLSCALE = 22,
672 D3DTSS_BUMPENVLOFFSET = 23,
673 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
674 D3DTSS_ADDRESSW = 25,
675 D3DTSS_COLORARG0 = 26,
676 D3DTSS_ALPHAARG0 = 27,
677 D3DTSS_RESULTARG = 28,
679 D3DTSS_FORCE_DWORD = 0x7fffffff
680 } D3DTEXTURESTAGESTATETYPE;
682 typedef enum _D3DTEXTURETRANSFORMFLAGS {
683 D3DTTFF_DISABLE = 0,
684 D3DTTFF_COUNT1 = 1,
685 D3DTTFF_COUNT2 = 2,
686 D3DTTFF_COUNT3 = 3,
687 D3DTTFF_COUNT4 = 4,
688 D3DTTFF_PROJECTED = 256,
690 D3DTTFF_FORCE_DWORD = 0x7fffffff
691 } D3DTEXTURETRANSFORMFLAGS;
693 typedef enum _D3DTRANSFORMSTATETYPE {
694 D3DTS_VIEW = 2,
695 D3DTS_PROJECTION = 3,
696 D3DTS_TEXTURE0 = 16,
697 D3DTS_TEXTURE1 = 17,
698 D3DTS_TEXTURE2 = 18,
699 D3DTS_TEXTURE3 = 19,
700 D3DTS_TEXTURE4 = 20,
701 D3DTS_TEXTURE5 = 21,
702 D3DTS_TEXTURE6 = 22,
703 D3DTS_TEXTURE7 = 23,
705 D3DTS_FORCE_DWORD = 0x7fffffff
706 } D3DTRANSFORMSTATETYPE;
708 typedef enum _D3DVERTEXBLENDFLAGS {
709 D3DVBF_DISABLE = 0,
710 D3DVBF_1WEIGHTS = 1,
711 D3DVBF_2WEIGHTS = 2,
712 D3DVBF_3WEIGHTS = 3,
713 D3DVBF_TWEENING = 255,
714 D3DVBF_0WEIGHTS = 256
715 } D3DVERTEXBLENDFLAGS;
717 typedef enum _D3DZBUFFERTYPE {
718 D3DZB_FALSE = 0,
719 D3DZB_TRUE = 1,
720 D3DZB_USEW = 2,
722 D3DZB_FORCE_DWORD = 0x7fffffff
723 } D3DZBUFFERTYPE;
726 /*****************************************************************************
727 * Direct 3D v8 typedefs
729 typedef DWORD D3DCOLOR;
731 /*****************************************************************************
732 * Direct 3D v8 structures
734 typedef struct _D3DADAPTER_IDENTIFIER8 {
735 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
736 char Description[MAX_DEVICE_IDENTIFIER_STRING];
738 #if defined(_WIN32) || defined(__WINE__)
739 LARGE_INTEGER DriverVersion; /* Defined for 32-bit components */
740 #else
741 DWORD DriverVersionLowPart; /* Defined for 16-bit driver components */
742 DWORD DriverVersionHighPart;
743 #endif
745 DWORD VendorId;
746 DWORD DeviceId;
747 DWORD SubSysId;
748 DWORD Revision;
750 GUID DeviceIdentifier;
752 DWORD WHQLLevel;
753 } D3DADAPTER_IDENTIFIER8;
755 typedef struct _D3DBOX {
756 UINT Left;
757 UINT Top;
758 UINT Right;
759 UINT Bottom;
760 UINT Front;
761 UINT Back;
762 } D3DBOX;
764 typedef struct _D3DCLIPSTATUS8 {
765 DWORD ClipUnion;
766 DWORD ClipIntersection;
767 } D3DCLIPSTATUS8;
769 typedef struct _D3DCOLORVALUE {
770 float r;
771 float g;
772 float b;
773 float a;
774 } D3DCOLORVALUE;
776 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
777 UINT AdapterOrdinal;
778 D3DDEVTYPE DeviceType;
779 HWND hFocusWindow;
780 DWORD BehaviorFlags;
781 } D3DDEVICE_CREATION_PARAMETERS;
783 typedef struct _D3DDISPLAYMODE {
784 UINT Width;
785 UINT Height;
786 UINT RefreshRate;
787 D3DFORMAT Format;
788 } D3DDISPLAYMODE;
790 typedef struct _D3DGAMMARAMP {
791 WORD red [256];
792 WORD green[256];
793 WORD blue [256];
794 } D3DGAMMARAMP;
796 typedef struct _D3DINDEXBUFFER_DESC {
797 D3DFORMAT Format;
798 D3DRESOURCETYPE Type;
799 DWORD Usage;
800 D3DPOOL Pool;
801 UINT Size;
802 } D3DINDEXBUFFER_DESC;
804 typedef struct _D3DVECTOR {
805 float x;
806 float y;
807 float z;
808 } D3DVECTOR;
810 typedef struct _D3DLIGHT8 {
811 D3DLIGHTTYPE Type;
812 D3DCOLORVALUE Diffuse;
813 D3DCOLORVALUE Specular;
814 D3DCOLORVALUE Ambient;
815 D3DVECTOR Position;
816 D3DVECTOR Direction;
817 float Range;
818 float Falloff;
819 float Attenuation0;
820 float Attenuation1;
821 float Attenuation2;
822 float Theta;
823 float Phi;
824 } D3DLIGHT8;
826 typedef struct _D3DLINEPATTERN {
827 WORD wRepeatFactor;
828 WORD wLinePattern;
829 } D3DLINEPATTERN;
831 typedef struct _D3DLOCKED_BOX {
832 INT RowPitch;
833 INT SlicePitch;
834 void* pBits;
835 } D3DLOCKED_BOX;
837 typedef struct _D3DLOCKED_RECT {
838 INT Pitch;
839 void* pBits;
840 } D3DLOCKED_RECT;
842 typedef struct _D3DMATERIAL8 {
843 D3DCOLORVALUE Diffuse;
844 D3DCOLORVALUE Ambient;
845 D3DCOLORVALUE Specular;
846 D3DCOLORVALUE Emissive;
847 float Power;
848 } D3DMATERIAL8;
850 typedef struct _D3DMATRIX {
851 union {
852 struct {
853 float _11, _12, _13, _14;
854 float _21, _22, _23, _24;
855 float _31, _32, _33, _34;
856 float _41, _42, _43, _44;
857 } DUMMYSTRUCTNAME;
858 float m[4][4];
859 } DUMMYUNIONNAME;
860 } D3DMATRIX;
862 typedef struct _D3DPRESENT_PARAMETERS_ {
863 UINT BackBufferWidth;
864 UINT BackBufferHeight;
865 D3DFORMAT BackBufferFormat;
866 UINT BackBufferCount;
868 D3DMULTISAMPLE_TYPE MultiSampleType;
870 D3DSWAPEFFECT SwapEffect;
871 HWND hDeviceWindow;
872 BOOL Windowed;
873 BOOL EnableAutoDepthStencil;
874 D3DFORMAT AutoDepthStencilFormat;
875 DWORD Flags;
877 UINT FullScreen_RefreshRateInHz;
878 UINT FullScreen_PresentationInterval;
880 } D3DPRESENT_PARAMETERS;
882 typedef struct _D3DRANGE {
883 UINT Offset;
884 UINT Size;
885 } D3DRANGE;
887 typedef struct _D3DRASTER_STATUS {
888 BOOL InVBlank;
889 UINT ScanLine;
890 } D3DRASTER_STATUS;
892 typedef struct _D3DRECT {
893 LONG x1;
894 LONG y1;
895 LONG x2;
896 LONG y2;
897 } D3DRECT;
899 typedef struct _D3DRECTPATCH_INFO {
900 UINT StartVertexOffsetWidth;
901 UINT StartVertexOffsetHeight;
902 UINT Width;
903 UINT Height;
904 UINT Stride;
905 D3DBASISTYPE Basis;
906 D3DORDERTYPE Order;
907 } D3DRECTPATCH_INFO;
909 typedef struct _D3DSURFACE_DESC {
910 D3DFORMAT Format;
911 D3DRESOURCETYPE Type;
912 DWORD Usage;
913 D3DPOOL Pool;
914 UINT Size;
915 D3DMULTISAMPLE_TYPE MultiSampleType;
916 UINT Width;
917 UINT Height;
918 } D3DSURFACE_DESC;
920 typedef struct _D3DTRIPATCH_INFO {
921 UINT StartVertexOffset;
922 UINT NumVertices;
923 D3DBASISTYPE Basis;
924 D3DORDERTYPE Order;
925 } D3DTRIPATCH_INFO;
927 typedef struct _D3DVERTEXBUFFER_DESC {
928 D3DFORMAT Format;
929 D3DRESOURCETYPE Type;
930 DWORD Usage;
931 D3DPOOL Pool;
932 UINT Size;
933 DWORD FVF;
934 } D3DVERTEXBUFFER_DESC;
936 typedef struct _D3DVIEWPORT8 {
937 DWORD X;
938 DWORD Y;
939 DWORD Width;
940 DWORD Height;
941 float MinZ;
942 float MaxZ;
943 } D3DVIEWPORT8;
945 typedef struct _D3DVOLUME_DESC {
946 D3DFORMAT Format;
947 D3DRESOURCETYPE Type;
948 DWORD Usage;
949 D3DPOOL Pool;
950 UINT Size;
951 UINT Width;
952 UINT Height;
953 UINT Depth;
954 } D3DVOLUME_DESC;
956 #endif /* __WINE_D3D8TYPES_H */