Added SMTO_* defines.
[wine/dcerpc.git] / objects / region.c
blob125118026ff9f8e2d0c793b74190ce1bb83d79b9
1 /*
2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
7 * 1999 Alex Korobka
9 */
11 /************************************************************************
13 Copyright (c) 1987, 1988 X Consortium
15 Permission is hereby granted, free of charge, to any person obtaining a copy
16 of this software and associated documentation files (the "Software"), to deal
17 in the Software without restriction, including without limitation the rights
18 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
19 copies of the Software, and to permit persons to whom the Software is
20 furnished to do so, subject to the following conditions:
22 The above copyright notice and this permission notice shall be included in
23 all copies or substantial portions of the Software.
25 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
26 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
27 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
28 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
29 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
30 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 Except as contained in this notice, the name of the X Consortium shall not be
33 used in advertising or otherwise to promote the sale, use or other dealings
34 in this Software without prior written authorization from the X Consortium.
37 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
39 All Rights Reserved
41 Permission to use, copy, modify, and distribute this software and its
42 documentation for any purpose and without fee is hereby granted,
43 provided that the above copyright notice appear in all copies and that
44 both that copyright notice and this permission notice appear in
45 supporting documentation, and that the name of Digital not be
46 used in advertising or publicity pertaining to distribution of the
47 software without specific, written prior permission.
49 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
50 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
51 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
52 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
53 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
54 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
55 SOFTWARE.
57 ************************************************************************/
59 * The functions in this file implement the Region abstraction, similar to one
60 * used in the X11 sample server. A Region is simply an area, as the name
61 * implies, and is implemented as a "y-x-banded" array of rectangles. To
62 * explain: Each Region is made up of a certain number of rectangles sorted
63 * by y coordinate first, and then by x coordinate.
65 * Furthermore, the rectangles are banded such that every rectangle with a
66 * given upper-left y coordinate (y1) will have the same lower-right y
67 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
68 * will span the entire vertical distance of the band. This means that some
69 * areas that could be merged into a taller rectangle will be represented as
70 * several shorter rectangles to account for shorter rectangles to its left
71 * or right but within its "vertical scope".
73 * An added constraint on the rectangles is that they must cover as much
74 * horizontal area as possible. E.g. no two rectangles in a band are allowed
75 * to touch.
77 * Whenever possible, bands will be merged together to cover a greater vertical
78 * distance (and thus reduce the number of rectangles). Two bands can be merged
79 * only if the bottom of one touches the top of the other and they have
80 * rectangles in the same places (of the same width, of course). This maintains
81 * the y-x-banding that's so nice to have...
84 #include <stdlib.h>
85 #include <string.h>
86 #include "windef.h"
87 #include "wingdi.h"
88 #include "debugtools.h"
89 #include "region.h"
90 #include "gdi.h"
92 DEFAULT_DEBUG_CHANNEL(region);
94 /* 1 if two RECTs overlap.
95 * 0 if two RECTs do not overlap.
97 #define EXTENTCHECK(r1, r2) \
98 ((r1)->right > (r2)->left && \
99 (r1)->left < (r2)->right && \
100 (r1)->bottom > (r2)->top && \
101 (r1)->top < (r2)->bottom)
104 * Check to see if there is enough memory in the present region.
107 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
108 if (reg->numRects >= (reg->size - 1)) {
109 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
110 if (*firstrect == 0)
111 return 0;
112 reg->size *= 2;
113 *rect = (*firstrect)+reg->numRects;
115 return 1;
118 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
120 #define EMPTY_REGION(pReg) { \
121 (pReg)->numRects = 0; \
122 (pReg)->extents.left = (pReg)->extents.top = 0; \
123 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
124 (pReg)->type = NULLREGION; \
127 #define REGION_NOT_EMPTY(pReg) pReg->numRects
129 #define INRECT(r, x, y) \
130 ( ( ((r).right > x)) && \
131 ( ((r).left <= x)) && \
132 ( ((r).bottom > y)) && \
133 ( ((r).top <= y)) )
137 * number of points to buffer before sending them off
138 * to scanlines() : Must be an even number
140 #define NUMPTSTOBUFFER 200
143 * used to allocate buffers for points and link
144 * the buffers together
147 typedef struct _POINTBLOCK {
148 POINT pts[NUMPTSTOBUFFER];
149 struct _POINTBLOCK *next;
150 } POINTBLOCK;
155 * This file contains a few macros to help track
156 * the edge of a filled object. The object is assumed
157 * to be filled in scanline order, and thus the
158 * algorithm used is an extension of Bresenham's line
159 * drawing algorithm which assumes that y is always the
160 * major axis.
161 * Since these pieces of code are the same for any filled shape,
162 * it is more convenient to gather the library in one
163 * place, but since these pieces of code are also in
164 * the inner loops of output primitives, procedure call
165 * overhead is out of the question.
166 * See the author for a derivation if needed.
171 * In scan converting polygons, we want to choose those pixels
172 * which are inside the polygon. Thus, we add .5 to the starting
173 * x coordinate for both left and right edges. Now we choose the
174 * first pixel which is inside the pgon for the left edge and the
175 * first pixel which is outside the pgon for the right edge.
176 * Draw the left pixel, but not the right.
178 * How to add .5 to the starting x coordinate:
179 * If the edge is moving to the right, then subtract dy from the
180 * error term from the general form of the algorithm.
181 * If the edge is moving to the left, then add dy to the error term.
183 * The reason for the difference between edges moving to the left
184 * and edges moving to the right is simple: If an edge is moving
185 * to the right, then we want the algorithm to flip immediately.
186 * If it is moving to the left, then we don't want it to flip until
187 * we traverse an entire pixel.
189 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
190 int dx; /* local storage */ \
192 /* \
193 * if the edge is horizontal, then it is ignored \
194 * and assumed not to be processed. Otherwise, do this stuff. \
195 */ \
196 if ((dy) != 0) { \
197 xStart = (x1); \
198 dx = (x2) - xStart; \
199 if (dx < 0) { \
200 m = dx / (dy); \
201 m1 = m - 1; \
202 incr1 = -2 * dx + 2 * (dy) * m1; \
203 incr2 = -2 * dx + 2 * (dy) * m; \
204 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
205 } else { \
206 m = dx / (dy); \
207 m1 = m + 1; \
208 incr1 = 2 * dx - 2 * (dy) * m1; \
209 incr2 = 2 * dx - 2 * (dy) * m; \
210 d = -2 * m * (dy) + 2 * dx; \
215 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
216 if (m1 > 0) { \
217 if (d > 0) { \
218 minval += m1; \
219 d += incr1; \
221 else { \
222 minval += m; \
223 d += incr2; \
225 } else {\
226 if (d >= 0) { \
227 minval += m1; \
228 d += incr1; \
230 else { \
231 minval += m; \
232 d += incr2; \
238 * This structure contains all of the information needed
239 * to run the bresenham algorithm.
240 * The variables may be hardcoded into the declarations
241 * instead of using this structure to make use of
242 * register declarations.
244 typedef struct {
245 INT minor_axis; /* minor axis */
246 INT d; /* decision variable */
247 INT m, m1; /* slope and slope+1 */
248 INT incr1, incr2; /* error increments */
249 } BRESINFO;
252 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
253 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
254 bres.m, bres.m1, bres.incr1, bres.incr2)
256 #define BRESINCRPGONSTRUCT(bres) \
257 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
262 * These are the data structures needed to scan
263 * convert regions. Two different scan conversion
264 * methods are available -- the even-odd method, and
265 * the winding number method.
266 * The even-odd rule states that a point is inside
267 * the polygon if a ray drawn from that point in any
268 * direction will pass through an odd number of
269 * path segments.
270 * By the winding number rule, a point is decided
271 * to be inside the polygon if a ray drawn from that
272 * point in any direction passes through a different
273 * number of clockwise and counter-clockwise path
274 * segments.
276 * These data structures are adapted somewhat from
277 * the algorithm in (Foley/Van Dam) for scan converting
278 * polygons.
279 * The basic algorithm is to start at the top (smallest y)
280 * of the polygon, stepping down to the bottom of
281 * the polygon by incrementing the y coordinate. We
282 * keep a list of edges which the current scanline crosses,
283 * sorted by x. This list is called the Active Edge Table (AET)
284 * As we change the y-coordinate, we update each entry in
285 * in the active edge table to reflect the edges new xcoord.
286 * This list must be sorted at each scanline in case
287 * two edges intersect.
288 * We also keep a data structure known as the Edge Table (ET),
289 * which keeps track of all the edges which the current
290 * scanline has not yet reached. The ET is basically a
291 * list of ScanLineList structures containing a list of
292 * edges which are entered at a given scanline. There is one
293 * ScanLineList per scanline at which an edge is entered.
294 * When we enter a new edge, we move it from the ET to the AET.
296 * From the AET, we can implement the even-odd rule as in
297 * (Foley/Van Dam).
298 * The winding number rule is a little trickier. We also
299 * keep the EdgeTableEntries in the AET linked by the
300 * nextWETE (winding EdgeTableEntry) link. This allows
301 * the edges to be linked just as before for updating
302 * purposes, but only uses the edges linked by the nextWETE
303 * link as edges representing spans of the polygon to
304 * drawn (as with the even-odd rule).
308 * for the winding number rule
310 #define CLOCKWISE 1
311 #define COUNTERCLOCKWISE -1
313 typedef struct _EdgeTableEntry {
314 INT ymax; /* ycoord at which we exit this edge. */
315 BRESINFO bres; /* Bresenham info to run the edge */
316 struct _EdgeTableEntry *next; /* next in the list */
317 struct _EdgeTableEntry *back; /* for insertion sort */
318 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
319 int ClockWise; /* flag for winding number rule */
320 } EdgeTableEntry;
323 typedef struct _ScanLineList{
324 INT scanline; /* the scanline represented */
325 EdgeTableEntry *edgelist; /* header node */
326 struct _ScanLineList *next; /* next in the list */
327 } ScanLineList;
330 typedef struct {
331 INT ymax; /* ymax for the polygon */
332 INT ymin; /* ymin for the polygon */
333 ScanLineList scanlines; /* header node */
334 } EdgeTable;
338 * Here is a struct to help with storage allocation
339 * so we can allocate a big chunk at a time, and then take
340 * pieces from this heap when we need to.
342 #define SLLSPERBLOCK 25
344 typedef struct _ScanLineListBlock {
345 ScanLineList SLLs[SLLSPERBLOCK];
346 struct _ScanLineListBlock *next;
347 } ScanLineListBlock;
352 * a few macros for the inner loops of the fill code where
353 * performance considerations don't allow a procedure call.
355 * Evaluate the given edge at the given scanline.
356 * If the edge has expired, then we leave it and fix up
357 * the active edge table; otherwise, we increment the
358 * x value to be ready for the next scanline.
359 * The winding number rule is in effect, so we must notify
360 * the caller when the edge has been removed so he
361 * can reorder the Winding Active Edge Table.
363 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
364 if (pAET->ymax == y) { /* leaving this edge */ \
365 pPrevAET->next = pAET->next; \
366 pAET = pPrevAET->next; \
367 fixWAET = 1; \
368 if (pAET) \
369 pAET->back = pPrevAET; \
371 else { \
372 BRESINCRPGONSTRUCT(pAET->bres); \
373 pPrevAET = pAET; \
374 pAET = pAET->next; \
380 * Evaluate the given edge at the given scanline.
381 * If the edge has expired, then we leave it and fix up
382 * the active edge table; otherwise, we increment the
383 * x value to be ready for the next scanline.
384 * The even-odd rule is in effect.
386 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
387 if (pAET->ymax == y) { /* leaving this edge */ \
388 pPrevAET->next = pAET->next; \
389 pAET = pPrevAET->next; \
390 if (pAET) \
391 pAET->back = pPrevAET; \
393 else { \
394 BRESINCRPGONSTRUCT(pAET->bres); \
395 pPrevAET = pAET; \
396 pAET = pAET->next; \
400 typedef void (*voidProcp)();
402 /* Note the parameter order is different from the X11 equivalents */
404 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
405 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
406 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
407 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
408 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
409 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
411 #define RGN_DEFAULT_RECTS 2
413 /***********************************************************************
414 * REGION_DumpRegion
415 * Outputs the contents of a WINEREGION
417 static void REGION_DumpRegion(WINEREGION *pReg)
419 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
421 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
422 pReg->extents.left, pReg->extents.top,
423 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
424 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
425 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
426 pRect->right, pRect->bottom);
427 return;
431 /***********************************************************************
432 * REGION_AllocWineRegion
433 * Create a new empty WINEREGION.
435 static WINEREGION *REGION_AllocWineRegion( INT n )
437 WINEREGION *pReg;
439 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
441 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
443 pReg->size = n;
444 EMPTY_REGION(pReg);
445 return pReg;
447 HeapFree(GetProcessHeap(), 0, pReg);
449 return NULL;
453 /***********************************************************************
454 * REGION_CreateRegion
455 * Create a new empty region.
457 static HRGN REGION_CreateRegion( INT n )
459 HRGN hrgn;
460 RGNOBJ *obj;
462 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hrgn ))) return 0;
463 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
464 GDI_FreeObject( hrgn, obj );
465 return 0;
467 GDI_ReleaseObj( hrgn );
468 return hrgn;
472 /***********************************************************************
473 * REGION_DestroyWineRegion
475 static void REGION_DestroyWineRegion( WINEREGION* pReg )
477 HeapFree( GetProcessHeap(), 0, pReg->rects );
478 HeapFree( GetProcessHeap(), 0, pReg );
479 return;
482 /***********************************************************************
483 * REGION_DeleteObject
485 BOOL REGION_DeleteObject( HRGN hrgn, RGNOBJ * obj )
487 TRACE(" %04x\n", hrgn );
489 REGION_DestroyWineRegion( obj->rgn );
490 return GDI_FreeObject( hrgn, obj );
493 /***********************************************************************
494 * OffsetRgn (GDI.101)
496 INT16 WINAPI OffsetRgn16( HRGN16 hrgn, INT16 x, INT16 y )
498 return OffsetRgn( hrgn, x, y );
501 /***********************************************************************
502 * OffsetRgn (GDI32.@)
504 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
506 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
507 INT ret;
509 TRACE("%04x %d,%d\n", hrgn, x, y);
511 if (!obj)
512 return ERROR;
514 if(x || y) {
515 int nbox = obj->rgn->numRects;
516 RECT *pbox = obj->rgn->rects;
518 if(nbox) {
519 while(nbox--) {
520 pbox->left += x;
521 pbox->right += x;
522 pbox->top += y;
523 pbox->bottom += y;
524 pbox++;
526 obj->rgn->extents.left += x;
527 obj->rgn->extents.right += x;
528 obj->rgn->extents.top += y;
529 obj->rgn->extents.bottom += y;
532 ret = obj->rgn->type;
533 GDI_ReleaseObj( hrgn );
534 return ret;
538 /***********************************************************************
539 * GetRgnBox (GDI.134)
541 INT16 WINAPI GetRgnBox16( HRGN16 hrgn, LPRECT16 rect )
543 RECT r;
544 INT16 ret = (INT16)GetRgnBox( hrgn, &r );
545 CONV_RECT32TO16( &r, rect );
546 return ret;
549 /***********************************************************************
550 * GetRgnBox (GDI32.@)
552 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
554 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
555 if (obj)
557 INT ret;
558 TRACE(" %04x\n", hrgn );
559 rect->left = obj->rgn->extents.left;
560 rect->top = obj->rgn->extents.top;
561 rect->right = obj->rgn->extents.right;
562 rect->bottom = obj->rgn->extents.bottom;
563 ret = obj->rgn->type;
564 GDI_ReleaseObj(hrgn);
565 return ret;
567 return ERROR;
571 /***********************************************************************
572 * CreateRectRgn (GDI.64)
574 * NOTE: Doesn't call CreateRectRgn because of differences in SetRectRgn16/32
576 HRGN16 WINAPI CreateRectRgn16(INT16 left, INT16 top, INT16 right, INT16 bottom)
578 HRGN16 hrgn;
580 if (!(hrgn = (HRGN16)REGION_CreateRegion(RGN_DEFAULT_RECTS)))
581 return 0;
582 TRACE("\n");
583 SetRectRgn16(hrgn, left, top, right, bottom);
584 return hrgn;
588 /***********************************************************************
589 * CreateRectRgn (GDI32.@)
591 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
593 HRGN hrgn;
595 /* Allocate 2 rects by default to reduce the number of reallocs */
597 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
598 return 0;
599 TRACE("\n");
600 SetRectRgn(hrgn, left, top, right, bottom);
601 return hrgn;
604 /***********************************************************************
605 * CreateRectRgnIndirect (GDI.65)
607 HRGN16 WINAPI CreateRectRgnIndirect16( const RECT16* rect )
609 return CreateRectRgn16( rect->left, rect->top, rect->right, rect->bottom );
613 /***********************************************************************
614 * CreateRectRgnIndirect (GDI32.@)
616 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
618 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
622 /***********************************************************************
623 * SetRectRgn (GDI.172)
625 * NOTE: Win 3.1 sets region to empty if left > right
627 VOID WINAPI SetRectRgn16( HRGN16 hrgn, INT16 left, INT16 top,
628 INT16 right, INT16 bottom )
630 if(left < right)
631 SetRectRgn( hrgn, left, top, right, bottom );
632 else
633 SetRectRgn( hrgn, 0, 0, 0, 0 );
637 /***********************************************************************
638 * SetRectRgn (GDI32.@)
640 * Allows either or both left and top to be greater than right or bottom.
642 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
643 INT right, INT bottom )
645 RGNOBJ * obj;
647 TRACE(" %04x %d,%d-%d,%d\n",
648 hrgn, left, top, right, bottom );
650 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
652 if (left > right) { INT tmp = left; left = right; right = tmp; }
653 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
655 if((left != right) && (top != bottom))
657 obj->rgn->rects->left = obj->rgn->extents.left = left;
658 obj->rgn->rects->top = obj->rgn->extents.top = top;
659 obj->rgn->rects->right = obj->rgn->extents.right = right;
660 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
661 obj->rgn->numRects = 1;
662 obj->rgn->type = SIMPLEREGION;
664 else
665 EMPTY_REGION(obj->rgn);
667 GDI_ReleaseObj( hrgn );
668 return TRUE;
672 /***********************************************************************
673 * CreateRoundRectRgn (GDI.444)
675 * If either ellipse dimension is zero we call CreateRectRgn16 for its
676 * `special' behaviour. -ve ellipse dimensions can result in GPFs under win3.1
677 * we just let CreateRoundRectRgn convert them to +ve values.
680 HRGN16 WINAPI CreateRoundRectRgn16( INT16 left, INT16 top,
681 INT16 right, INT16 bottom,
682 INT16 ellipse_width, INT16 ellipse_height )
684 if( ellipse_width == 0 || ellipse_height == 0 )
685 return CreateRectRgn16( left, top, right, bottom );
686 else
687 return (HRGN16)CreateRoundRectRgn( left, top, right, bottom,
688 ellipse_width, ellipse_height );
691 /***********************************************************************
692 * CreateRoundRectRgn (GDI32.@)
694 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
695 INT right, INT bottom,
696 INT ellipse_width, INT ellipse_height )
698 RGNOBJ * obj;
699 HRGN hrgn;
700 int asq, bsq, d, xd, yd;
701 RECT rect;
703 /* Make the dimensions sensible */
705 if (left > right) { INT tmp = left; left = right; right = tmp; }
706 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
708 ellipse_width = abs(ellipse_width);
709 ellipse_height = abs(ellipse_height);
711 /* Check parameters */
713 if (ellipse_width > right-left) ellipse_width = right-left;
714 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
716 /* Check if we can do a normal rectangle instead */
718 if ((ellipse_width < 2) || (ellipse_height < 2))
719 return CreateRectRgn( left, top, right, bottom );
721 /* Create region */
723 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
724 if (!(hrgn = REGION_CreateRegion(d))) return 0;
725 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
726 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
727 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
729 /* Ellipse algorithm, based on an article by K. Porter */
730 /* in DDJ Graphics Programming Column, 8/89 */
732 asq = ellipse_width * ellipse_width / 4; /* a^2 */
733 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
734 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
735 xd = 0;
736 yd = asq * ellipse_height; /* 2a^2b */
738 rect.left = left + ellipse_width / 2;
739 rect.right = right - ellipse_width / 2;
741 /* Loop to draw first half of quadrant */
743 while (xd < yd)
745 if (d > 0) /* if nearest pixel is toward the center */
747 /* move toward center */
748 rect.top = top++;
749 rect.bottom = rect.top + 1;
750 REGION_UnionRectWithRegion( &rect, obj->rgn );
751 rect.top = --bottom;
752 rect.bottom = rect.top + 1;
753 REGION_UnionRectWithRegion( &rect, obj->rgn );
754 yd -= 2*asq;
755 d -= yd;
757 rect.left--; /* next horiz point */
758 rect.right++;
759 xd += 2*bsq;
760 d += bsq + xd;
763 /* Loop to draw second half of quadrant */
765 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
766 while (yd >= 0)
768 /* next vertical point */
769 rect.top = top++;
770 rect.bottom = rect.top + 1;
771 REGION_UnionRectWithRegion( &rect, obj->rgn );
772 rect.top = --bottom;
773 rect.bottom = rect.top + 1;
774 REGION_UnionRectWithRegion( &rect, obj->rgn );
775 if (d < 0) /* if nearest pixel is outside ellipse */
777 rect.left--; /* move away from center */
778 rect.right++;
779 xd += 2*bsq;
780 d += xd;
782 yd -= 2*asq;
783 d += asq - yd;
786 /* Add the inside rectangle */
788 if (top <= bottom)
790 rect.top = top;
791 rect.bottom = bottom;
792 REGION_UnionRectWithRegion( &rect, obj->rgn );
794 obj->rgn->type = SIMPLEREGION; /* FIXME? */
795 GDI_ReleaseObj( hrgn );
796 return hrgn;
800 /***********************************************************************
801 * CreateEllipticRgn (GDI.54)
803 HRGN16 WINAPI CreateEllipticRgn16( INT16 left, INT16 top,
804 INT16 right, INT16 bottom )
806 return (HRGN16)CreateRoundRectRgn( left, top, right, bottom,
807 right-left, bottom-top );
811 /***********************************************************************
812 * CreateEllipticRgn (GDI32.@)
814 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
815 INT right, INT bottom )
817 return CreateRoundRectRgn( left, top, right, bottom,
818 right-left, bottom-top );
822 /***********************************************************************
823 * CreateEllipticRgnIndirect (GDI.55)
825 HRGN16 WINAPI CreateEllipticRgnIndirect16( const RECT16 *rect )
827 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
828 rect->bottom, rect->right - rect->left,
829 rect->bottom - rect->top );
833 /***********************************************************************
834 * CreateEllipticRgnIndirect (GDI32.@)
836 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
838 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
839 rect->bottom, rect->right - rect->left,
840 rect->bottom - rect->top );
843 /***********************************************************************
844 * GetRegionData (GDI32.@)
846 * MSDN: GetRegionData, Return Values:
848 * "If the function succeeds and dwCount specifies an adequate number of bytes,
849 * the return value is always dwCount. If dwCount is too small or the function
850 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
851 * required number of bytes.
853 * If the function fails, the return value is zero."
855 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
857 DWORD size;
858 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
860 TRACE(" %04x count = %ld, rgndata = %p\n",
861 hrgn, count, rgndata);
863 if(!obj) return 0;
865 size = obj->rgn->numRects * sizeof(RECT);
866 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
868 GDI_ReleaseObj( hrgn );
869 if (rgndata) /* buffer is too small, signal it by return 0 */
870 return 0;
871 else /* user requested buffer size with rgndata NULL */
872 return size + sizeof(RGNDATAHEADER);
875 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
876 rgndata->rdh.iType = RDH_RECTANGLES;
877 rgndata->rdh.nCount = obj->rgn->numRects;
878 rgndata->rdh.nRgnSize = size;
879 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
880 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
881 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
882 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
884 memcpy( rgndata->Buffer, obj->rgn->rects, size );
886 GDI_ReleaseObj( hrgn );
887 return size + sizeof(RGNDATAHEADER);
890 /***********************************************************************
891 * GetRegionData (GDI.607)
892 * FIXME: is LPRGNDATA the same in Win16 and Win32 ?
894 DWORD WINAPI GetRegionData16(HRGN16 hrgn, DWORD count, LPRGNDATA rgndata)
896 return GetRegionData((HRGN)hrgn, count, rgndata);
899 /***********************************************************************
900 * ExtCreateRegion (GDI32.@)
903 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
905 HRGN hrgn;
907 TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata );
909 if( lpXform )
910 WARN("(Xform not implemented - ignored) ");
912 if( rgndata->rdh.iType != RDH_RECTANGLES )
914 /* FIXME: We can use CreatePolyPolygonRgn() here
915 * for trapezoidal data */
917 WARN("(Unsupported region data) ");
918 goto fail;
921 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
923 RECT *pCurRect, *pEndRect;
924 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
926 if (obj) {
927 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
928 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
929 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
930 GDI_ReleaseObj( hrgn );
932 TRACE("%04x\n", hrgn );
933 return hrgn;
935 else ERR("Could not get pointer to newborn Region!");
937 fail:
938 WARN("Failed\n");
939 return 0;
942 /***********************************************************************
943 * PtInRegion (GDI.161)
945 BOOL16 WINAPI PtInRegion16( HRGN16 hrgn, INT16 x, INT16 y )
947 return PtInRegion( hrgn, x, y );
951 /***********************************************************************
952 * PtInRegion (GDI32.@)
954 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
956 RGNOBJ * obj;
957 BOOL ret = FALSE;
959 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
961 int i;
963 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
964 for (i = 0; i < obj->rgn->numRects; i++)
965 if (INRECT (obj->rgn->rects[i], x, y))
967 ret = TRUE;
968 break;
970 GDI_ReleaseObj( hrgn );
972 return ret;
976 /***********************************************************************
977 * RectInRegion (GDI.466)
978 * RectInRegionOld (GDI.181)
980 BOOL16 WINAPI RectInRegion16( HRGN16 hrgn, const RECT16 *rect )
982 RECT r32;
984 CONV_RECT16TO32(rect, &r32);
985 return (BOOL16)RectInRegion(hrgn, &r32);
989 /***********************************************************************
990 * RectInRegion (GDI32.@)
992 * Returns TRUE if rect is at least partly inside hrgn
994 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
996 RGNOBJ * obj;
997 BOOL ret = FALSE;
999 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
1001 RECT *pCurRect, *pRectEnd;
1003 /* this is (just) a useful optimization */
1004 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
1005 rect))
1007 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
1008 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
1010 if (pCurRect->bottom <= rect->top)
1011 continue; /* not far enough down yet */
1013 if (pCurRect->top >= rect->bottom)
1014 break; /* too far down */
1016 if (pCurRect->right <= rect->left)
1017 continue; /* not far enough over yet */
1019 if (pCurRect->left >= rect->right) {
1020 continue;
1023 ret = TRUE;
1024 break;
1027 GDI_ReleaseObj(hrgn);
1029 return ret;
1032 /***********************************************************************
1033 * EqualRgn (GDI.72)
1035 BOOL16 WINAPI EqualRgn16( HRGN16 rgn1, HRGN16 rgn2 )
1037 return EqualRgn( rgn1, rgn2 );
1041 /***********************************************************************
1042 * EqualRgn (GDI32.@)
1044 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1046 RGNOBJ *obj1, *obj2;
1047 BOOL ret = FALSE;
1049 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
1051 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
1053 int i;
1055 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
1056 if ( obj1->rgn->numRects == 0 )
1058 ret = TRUE;
1059 goto done;
1062 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
1063 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
1064 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
1065 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
1066 for( i = 0; i < obj1->rgn->numRects; i++ )
1068 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
1069 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
1070 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
1071 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
1073 ret = TRUE;
1074 done:
1075 GDI_ReleaseObj(hrgn2);
1077 GDI_ReleaseObj(hrgn1);
1079 return ret;
1081 /***********************************************************************
1082 * REGION_UnionRectWithRegion
1083 * Adds a rectangle to a WINEREGION
1084 * See below for REGION_UnionRectWithRgn
1086 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1088 WINEREGION region;
1090 region.rects = &region.extents;
1091 region.numRects = 1;
1092 region.size = 1;
1093 region.type = SIMPLEREGION;
1094 region.extents = *rect;
1095 REGION_UnionRegion(rgn, rgn, &region);
1096 return;
1099 /***********************************************************************
1100 * REGION_UnionRectWithRgn
1101 * Adds a rectangle to a HRGN
1102 * A helper used by scroll.c
1104 BOOL REGION_UnionRectWithRgn( HRGN hrgn, const RECT *lpRect )
1106 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
1108 if(!obj) return FALSE;
1109 REGION_UnionRectWithRegion( lpRect, obj->rgn );
1110 GDI_ReleaseObj(hrgn);
1111 return TRUE;
1114 /***********************************************************************
1115 * REGION_CreateFrameRgn
1117 * Create a region that is a frame around another region.
1118 * Expand all rectangles by +/- x and y, then subtract original region.
1120 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1122 BOOL bRet;
1123 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1125 if (!srcObj) return FALSE;
1126 if (srcObj->rgn->numRects != 0)
1128 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1129 RECT *pRect, *pEndRect;
1130 RECT tempRect;
1132 EMPTY_REGION( destObj->rgn );
1134 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1135 for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
1137 tempRect.left = pRect->left - x;
1138 tempRect.top = pRect->top - y;
1139 tempRect.right = pRect->right + x;
1140 tempRect.bottom = pRect->bottom + y;
1141 REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
1143 REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
1144 GDI_ReleaseObj ( hDest );
1145 bRet = TRUE;
1147 else
1148 bRet = FALSE;
1149 GDI_ReleaseObj( hSrc );
1150 return bRet;
1153 /***********************************************************************
1154 * REGION_LPTODP
1156 * Convert region to device co-ords for the supplied dc.
1158 BOOL REGION_LPTODP( HDC hdc, HRGN hDest, HRGN hSrc )
1160 RECT *pCurRect, *pEndRect;
1161 RGNOBJ *srcObj, *destObj;
1162 DC * dc = DC_GetDCPtr( hdc );
1163 RECT tmpRect;
1164 BOOL ret = FALSE;
1166 TRACE(" hdc=%04x dest=%04x src=%04x\n",
1167 hdc, hDest, hSrc) ;
1168 if (!dc) return ret;
1170 if (dc->MapMode == MM_TEXT) /* Requires only a translation */
1172 if( CombineRgn( hDest, hSrc, 0, RGN_COPY ) == ERROR ) goto done;
1173 OffsetRgn( hDest, dc->vportOrgX - dc->wndOrgX,
1174 dc->vportOrgY - dc->wndOrgY );
1175 ret = TRUE;
1176 goto done;
1179 if(!( srcObj = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC) ))
1180 goto done;
1181 if(!( destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC) ))
1183 GDI_ReleaseObj( hSrc );
1184 goto done;
1186 EMPTY_REGION( destObj->rgn );
1188 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1189 for(pCurRect = srcObj->rgn->rects; pCurRect < pEndRect; pCurRect++)
1191 tmpRect = *pCurRect;
1192 tmpRect.left = XLPTODP( dc, tmpRect.left );
1193 tmpRect.top = YLPTODP( dc, tmpRect.top );
1194 tmpRect.right = XLPTODP( dc, tmpRect.right );
1195 tmpRect.bottom = YLPTODP( dc, tmpRect.bottom );
1197 if (tmpRect.left > tmpRect.right)
1198 { INT tmp = tmpRect.left; tmpRect.left = tmpRect.right; tmpRect.right = tmp; }
1199 if (tmpRect.top > tmpRect.bottom)
1200 { INT tmp = tmpRect.top; tmpRect.top = tmpRect.bottom; tmpRect.bottom = tmp; }
1202 REGION_UnionRectWithRegion( &tmpRect, destObj->rgn );
1204 ret = TRUE;
1206 GDI_ReleaseObj( hDest );
1207 GDI_ReleaseObj( hSrc );
1208 done:
1209 GDI_ReleaseObj( hdc );
1210 return ret;
1213 /***********************************************************************
1214 * CombineRgn (GDI.47)
1216 INT16 WINAPI CombineRgn16(HRGN16 hDest, HRGN16 hSrc1, HRGN16 hSrc2, INT16 mode)
1218 return (INT16)CombineRgn( hDest, hSrc1, hSrc2, mode );
1222 /***********************************************************************
1223 * CombineRgn (GDI32.@)
1225 * Note: The behavior is correct even if src and dest regions are the same.
1227 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1229 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1230 INT result = ERROR;
1232 TRACE(" %04x,%04x -> %04x mode=%x\n",
1233 hSrc1, hSrc2, hDest, mode );
1234 if (destObj)
1236 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1238 if (src1Obj)
1240 TRACE("dump src1Obj:\n");
1241 if(TRACE_ON(region))
1242 REGION_DumpRegion(src1Obj->rgn);
1243 if (mode == RGN_COPY)
1245 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1246 result = destObj->rgn->type;
1248 else
1250 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1252 if (src2Obj)
1254 TRACE("dump src2Obj:\n");
1255 if(TRACE_ON(region))
1256 REGION_DumpRegion(src2Obj->rgn);
1257 switch (mode)
1259 case RGN_AND:
1260 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1261 break;
1262 case RGN_OR:
1263 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1264 break;
1265 case RGN_XOR:
1266 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1267 break;
1268 case RGN_DIFF:
1269 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1270 break;
1272 result = destObj->rgn->type;
1273 GDI_ReleaseObj( hSrc2 );
1276 GDI_ReleaseObj( hSrc1 );
1278 TRACE("dump destObj:\n");
1279 if(TRACE_ON(region))
1280 REGION_DumpRegion(destObj->rgn);
1282 GDI_ReleaseObj( hDest );
1283 } else {
1284 ERR("Invalid rgn=%04x\n", hDest);
1286 return result;
1289 /***********************************************************************
1290 * REGION_SetExtents
1291 * Re-calculate the extents of a region
1293 static void REGION_SetExtents (WINEREGION *pReg)
1295 RECT *pRect, *pRectEnd, *pExtents;
1297 if (pReg->numRects == 0)
1299 pReg->extents.left = 0;
1300 pReg->extents.top = 0;
1301 pReg->extents.right = 0;
1302 pReg->extents.bottom = 0;
1303 return;
1306 pExtents = &pReg->extents;
1307 pRect = pReg->rects;
1308 pRectEnd = &pRect[pReg->numRects - 1];
1311 * Since pRect is the first rectangle in the region, it must have the
1312 * smallest top and since pRectEnd is the last rectangle in the region,
1313 * it must have the largest bottom, because of banding. Initialize left and
1314 * right from pRect and pRectEnd, resp., as good things to initialize them
1315 * to...
1317 pExtents->left = pRect->left;
1318 pExtents->top = pRect->top;
1319 pExtents->right = pRectEnd->right;
1320 pExtents->bottom = pRectEnd->bottom;
1322 while (pRect <= pRectEnd)
1324 if (pRect->left < pExtents->left)
1325 pExtents->left = pRect->left;
1326 if (pRect->right > pExtents->right)
1327 pExtents->right = pRect->right;
1328 pRect++;
1332 /***********************************************************************
1333 * REGION_CopyRegion
1335 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1337 if (dst != src) /* don't want to copy to itself */
1339 if (dst->size < src->numRects)
1341 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1342 src->numRects * sizeof(RECT) )))
1343 return;
1344 dst->size = src->numRects;
1346 dst->numRects = src->numRects;
1347 dst->extents.left = src->extents.left;
1348 dst->extents.top = src->extents.top;
1349 dst->extents.right = src->extents.right;
1350 dst->extents.bottom = src->extents.bottom;
1351 dst->type = src->type;
1353 memcpy((char *) dst->rects, (char *) src->rects,
1354 (int) (src->numRects * sizeof(RECT)));
1356 return;
1359 /***********************************************************************
1360 * REGION_Coalesce
1362 * Attempt to merge the rects in the current band with those in the
1363 * previous one. Used only by REGION_RegionOp.
1365 * Results:
1366 * The new index for the previous band.
1368 * Side Effects:
1369 * If coalescing takes place:
1370 * - rectangles in the previous band will have their bottom fields
1371 * altered.
1372 * - pReg->numRects will be decreased.
1375 static INT REGION_Coalesce (
1376 WINEREGION *pReg, /* Region to coalesce */
1377 INT prevStart, /* Index of start of previous band */
1378 INT curStart /* Index of start of current band */
1380 RECT *pPrevRect; /* Current rect in previous band */
1381 RECT *pCurRect; /* Current rect in current band */
1382 RECT *pRegEnd; /* End of region */
1383 INT curNumRects; /* Number of rectangles in current band */
1384 INT prevNumRects; /* Number of rectangles in previous band */
1385 INT bandtop; /* top coordinate for current band */
1387 pRegEnd = &pReg->rects[pReg->numRects];
1389 pPrevRect = &pReg->rects[prevStart];
1390 prevNumRects = curStart - prevStart;
1393 * Figure out how many rectangles are in the current band. Have to do
1394 * this because multiple bands could have been added in REGION_RegionOp
1395 * at the end when one region has been exhausted.
1397 pCurRect = &pReg->rects[curStart];
1398 bandtop = pCurRect->top;
1399 for (curNumRects = 0;
1400 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1401 curNumRects++)
1403 pCurRect++;
1406 if (pCurRect != pRegEnd)
1409 * If more than one band was added, we have to find the start
1410 * of the last band added so the next coalescing job can start
1411 * at the right place... (given when multiple bands are added,
1412 * this may be pointless -- see above).
1414 pRegEnd--;
1415 while (pRegEnd[-1].top == pRegEnd->top)
1417 pRegEnd--;
1419 curStart = pRegEnd - pReg->rects;
1420 pRegEnd = pReg->rects + pReg->numRects;
1423 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1424 pCurRect -= curNumRects;
1426 * The bands may only be coalesced if the bottom of the previous
1427 * matches the top scanline of the current.
1429 if (pPrevRect->bottom == pCurRect->top)
1432 * Make sure the bands have rects in the same places. This
1433 * assumes that rects have been added in such a way that they
1434 * cover the most area possible. I.e. two rects in a band must
1435 * have some horizontal space between them.
1439 if ((pPrevRect->left != pCurRect->left) ||
1440 (pPrevRect->right != pCurRect->right))
1443 * The bands don't line up so they can't be coalesced.
1445 return (curStart);
1447 pPrevRect++;
1448 pCurRect++;
1449 prevNumRects -= 1;
1450 } while (prevNumRects != 0);
1452 pReg->numRects -= curNumRects;
1453 pCurRect -= curNumRects;
1454 pPrevRect -= curNumRects;
1457 * The bands may be merged, so set the bottom of each rect
1458 * in the previous band to that of the corresponding rect in
1459 * the current band.
1463 pPrevRect->bottom = pCurRect->bottom;
1464 pPrevRect++;
1465 pCurRect++;
1466 curNumRects -= 1;
1467 } while (curNumRects != 0);
1470 * If only one band was added to the region, we have to backup
1471 * curStart to the start of the previous band.
1473 * If more than one band was added to the region, copy the
1474 * other bands down. The assumption here is that the other bands
1475 * came from the same region as the current one and no further
1476 * coalescing can be done on them since it's all been done
1477 * already... curStart is already in the right place.
1479 if (pCurRect == pRegEnd)
1481 curStart = prevStart;
1483 else
1487 *pPrevRect++ = *pCurRect++;
1488 } while (pCurRect != pRegEnd);
1493 return (curStart);
1496 /***********************************************************************
1497 * REGION_RegionOp
1499 * Apply an operation to two regions. Called by REGION_Union,
1500 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1502 * Results:
1503 * None.
1505 * Side Effects:
1506 * The new region is overwritten.
1508 * Notes:
1509 * The idea behind this function is to view the two regions as sets.
1510 * Together they cover a rectangle of area that this function divides
1511 * into horizontal bands where points are covered only by one region
1512 * or by both. For the first case, the nonOverlapFunc is called with
1513 * each the band and the band's upper and lower extents. For the
1514 * second, the overlapFunc is called to process the entire band. It
1515 * is responsible for clipping the rectangles in the band, though
1516 * this function provides the boundaries.
1517 * At the end of each band, the new region is coalesced, if possible,
1518 * to reduce the number of rectangles in the region.
1521 static void REGION_RegionOp(
1522 WINEREGION *newReg, /* Place to store result */
1523 WINEREGION *reg1, /* First region in operation */
1524 WINEREGION *reg2, /* 2nd region in operation */
1525 void (*overlapFunc)(), /* Function to call for over-lapping bands */
1526 void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
1527 void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
1529 RECT *r1; /* Pointer into first region */
1530 RECT *r2; /* Pointer into 2d region */
1531 RECT *r1End; /* End of 1st region */
1532 RECT *r2End; /* End of 2d region */
1533 INT ybot; /* Bottom of intersection */
1534 INT ytop; /* Top of intersection */
1535 RECT *oldRects; /* Old rects for newReg */
1536 INT prevBand; /* Index of start of
1537 * previous band in newReg */
1538 INT curBand; /* Index of start of current
1539 * band in newReg */
1540 RECT *r1BandEnd; /* End of current band in r1 */
1541 RECT *r2BandEnd; /* End of current band in r2 */
1542 INT top; /* Top of non-overlapping band */
1543 INT bot; /* Bottom of non-overlapping band */
1546 * Initialization:
1547 * set r1, r2, r1End and r2End appropriately, preserve the important
1548 * parts of the destination region until the end in case it's one of
1549 * the two source regions, then mark the "new" region empty, allocating
1550 * another array of rectangles for it to use.
1552 r1 = reg1->rects;
1553 r2 = reg2->rects;
1554 r1End = r1 + reg1->numRects;
1555 r2End = r2 + reg2->numRects;
1559 * newReg may be one of the src regions so we can't empty it. We keep a
1560 * note of its rects pointer (so that we can free them later), preserve its
1561 * extents and simply set numRects to zero.
1564 oldRects = newReg->rects;
1565 newReg->numRects = 0;
1568 * Allocate a reasonable number of rectangles for the new region. The idea
1569 * is to allocate enough so the individual functions don't need to
1570 * reallocate and copy the array, which is time consuming, yet we don't
1571 * have to worry about using too much memory. I hope to be able to
1572 * nuke the Xrealloc() at the end of this function eventually.
1574 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1576 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1577 sizeof(RECT) * newReg->size )))
1579 newReg->size = 0;
1580 return;
1584 * Initialize ybot and ytop.
1585 * In the upcoming loop, ybot and ytop serve different functions depending
1586 * on whether the band being handled is an overlapping or non-overlapping
1587 * band.
1588 * In the case of a non-overlapping band (only one of the regions
1589 * has points in the band), ybot is the bottom of the most recent
1590 * intersection and thus clips the top of the rectangles in that band.
1591 * ytop is the top of the next intersection between the two regions and
1592 * serves to clip the bottom of the rectangles in the current band.
1593 * For an overlapping band (where the two regions intersect), ytop clips
1594 * the top of the rectangles of both regions and ybot clips the bottoms.
1596 if (reg1->extents.top < reg2->extents.top)
1597 ybot = reg1->extents.top;
1598 else
1599 ybot = reg2->extents.top;
1602 * prevBand serves to mark the start of the previous band so rectangles
1603 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1604 * In the beginning, there is no previous band, so prevBand == curBand
1605 * (curBand is set later on, of course, but the first band will always
1606 * start at index 0). prevBand and curBand must be indices because of
1607 * the possible expansion, and resultant moving, of the new region's
1608 * array of rectangles.
1610 prevBand = 0;
1614 curBand = newReg->numRects;
1617 * This algorithm proceeds one source-band (as opposed to a
1618 * destination band, which is determined by where the two regions
1619 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1620 * rectangle after the last one in the current band for their
1621 * respective regions.
1623 r1BandEnd = r1;
1624 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1626 r1BandEnd++;
1629 r2BandEnd = r2;
1630 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1632 r2BandEnd++;
1636 * First handle the band that doesn't intersect, if any.
1638 * Note that attention is restricted to one band in the
1639 * non-intersecting region at once, so if a region has n
1640 * bands between the current position and the next place it overlaps
1641 * the other, this entire loop will be passed through n times.
1643 if (r1->top < r2->top)
1645 top = max(r1->top,ybot);
1646 bot = min(r1->bottom,r2->top);
1648 if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
1650 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1653 ytop = r2->top;
1655 else if (r2->top < r1->top)
1657 top = max(r2->top,ybot);
1658 bot = min(r2->bottom,r1->top);
1660 if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
1662 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1665 ytop = r1->top;
1667 else
1669 ytop = r1->top;
1673 * If any rectangles got added to the region, try and coalesce them
1674 * with rectangles from the previous band. Note we could just do
1675 * this test in miCoalesce, but some machines incur a not
1676 * inconsiderable cost for function calls, so...
1678 if (newReg->numRects != curBand)
1680 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1684 * Now see if we've hit an intersecting band. The two bands only
1685 * intersect if ybot > ytop
1687 ybot = min(r1->bottom, r2->bottom);
1688 curBand = newReg->numRects;
1689 if (ybot > ytop)
1691 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1695 if (newReg->numRects != curBand)
1697 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1701 * If we've finished with a band (bottom == ybot) we skip forward
1702 * in the region to the next band.
1704 if (r1->bottom == ybot)
1706 r1 = r1BandEnd;
1708 if (r2->bottom == ybot)
1710 r2 = r2BandEnd;
1712 } while ((r1 != r1End) && (r2 != r2End));
1715 * Deal with whichever region still has rectangles left.
1717 curBand = newReg->numRects;
1718 if (r1 != r1End)
1720 if (nonOverlap1Func != (void (*)())NULL)
1724 r1BandEnd = r1;
1725 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1727 r1BandEnd++;
1729 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1730 max(r1->top,ybot), r1->bottom);
1731 r1 = r1BandEnd;
1732 } while (r1 != r1End);
1735 else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
1739 r2BandEnd = r2;
1740 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1742 r2BandEnd++;
1744 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1745 max(r2->top,ybot), r2->bottom);
1746 r2 = r2BandEnd;
1747 } while (r2 != r2End);
1750 if (newReg->numRects != curBand)
1752 (void) REGION_Coalesce (newReg, prevBand, curBand);
1756 * A bit of cleanup. To keep regions from growing without bound,
1757 * we shrink the array of rectangles to match the new number of
1758 * rectangles in the region. This never goes to 0, however...
1760 * Only do this stuff if the number of rectangles allocated is more than
1761 * twice the number of rectangles in the region (a simple optimization...).
1763 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1765 if (REGION_NOT_EMPTY(newReg))
1767 RECT *prev_rects = newReg->rects;
1768 newReg->size = newReg->numRects;
1769 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1770 sizeof(RECT) * newReg->size );
1771 if (! newReg->rects)
1772 newReg->rects = prev_rects;
1774 else
1777 * No point in doing the extra work involved in an Xrealloc if
1778 * the region is empty
1780 newReg->size = 1;
1781 HeapFree( GetProcessHeap(), 0, newReg->rects );
1782 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1785 HeapFree( GetProcessHeap(), 0, oldRects );
1786 return;
1789 /***********************************************************************
1790 * Region Intersection
1791 ***********************************************************************/
1794 /***********************************************************************
1795 * REGION_IntersectO
1797 * Handle an overlapping band for REGION_Intersect.
1799 * Results:
1800 * None.
1802 * Side Effects:
1803 * Rectangles may be added to the region.
1806 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1807 RECT *r2, RECT *r2End, INT top, INT bottom)
1810 INT left, right;
1811 RECT *pNextRect;
1813 pNextRect = &pReg->rects[pReg->numRects];
1815 while ((r1 != r1End) && (r2 != r2End))
1817 left = max(r1->left, r2->left);
1818 right = min(r1->right, r2->right);
1821 * If there's any overlap between the two rectangles, add that
1822 * overlap to the new region.
1823 * There's no need to check for subsumption because the only way
1824 * such a need could arise is if some region has two rectangles
1825 * right next to each other. Since that should never happen...
1827 if (left < right)
1829 MEMCHECK(pReg, pNextRect, pReg->rects);
1830 pNextRect->left = left;
1831 pNextRect->top = top;
1832 pNextRect->right = right;
1833 pNextRect->bottom = bottom;
1834 pReg->numRects += 1;
1835 pNextRect++;
1839 * Need to advance the pointers. Shift the one that extends
1840 * to the right the least, since the other still has a chance to
1841 * overlap with that region's next rectangle, if you see what I mean.
1843 if (r1->right < r2->right)
1845 r1++;
1847 else if (r2->right < r1->right)
1849 r2++;
1851 else
1853 r1++;
1854 r2++;
1857 return;
1860 /***********************************************************************
1861 * REGION_IntersectRegion
1863 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1864 WINEREGION *reg2)
1866 /* check for trivial reject */
1867 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1868 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
1869 newReg->numRects = 0;
1870 else
1871 REGION_RegionOp (newReg, reg1, reg2,
1872 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
1875 * Can't alter newReg's extents before we call miRegionOp because
1876 * it might be one of the source regions and miRegionOp depends
1877 * on the extents of those regions being the same. Besides, this
1878 * way there's no checking against rectangles that will be nuked
1879 * due to coalescing, so we have to examine fewer rectangles.
1881 REGION_SetExtents(newReg);
1882 newReg->type = (newReg->numRects) ?
1883 ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
1884 : NULLREGION ;
1885 return;
1888 /***********************************************************************
1889 * Region Union
1890 ***********************************************************************/
1892 /***********************************************************************
1893 * REGION_UnionNonO
1895 * Handle a non-overlapping band for the union operation. Just
1896 * Adds the rectangles into the region. Doesn't have to check for
1897 * subsumption or anything.
1899 * Results:
1900 * None.
1902 * Side Effects:
1903 * pReg->numRects is incremented and the final rectangles overwritten
1904 * with the rectangles we're passed.
1907 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1908 INT top, INT bottom)
1910 RECT *pNextRect;
1912 pNextRect = &pReg->rects[pReg->numRects];
1914 while (r != rEnd)
1916 MEMCHECK(pReg, pNextRect, pReg->rects);
1917 pNextRect->left = r->left;
1918 pNextRect->top = top;
1919 pNextRect->right = r->right;
1920 pNextRect->bottom = bottom;
1921 pReg->numRects += 1;
1922 pNextRect++;
1923 r++;
1925 return;
1928 /***********************************************************************
1929 * REGION_UnionO
1931 * Handle an overlapping band for the union operation. Picks the
1932 * left-most rectangle each time and merges it into the region.
1934 * Results:
1935 * None.
1937 * Side Effects:
1938 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1939 * be changed.
1942 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1943 RECT *r2, RECT *r2End, INT top, INT bottom)
1945 RECT *pNextRect;
1947 pNextRect = &pReg->rects[pReg->numRects];
1949 #define MERGERECT(r) \
1950 if ((pReg->numRects != 0) && \
1951 (pNextRect[-1].top == top) && \
1952 (pNextRect[-1].bottom == bottom) && \
1953 (pNextRect[-1].right >= r->left)) \
1955 if (pNextRect[-1].right < r->right) \
1957 pNextRect[-1].right = r->right; \
1960 else \
1962 MEMCHECK(pReg, pNextRect, pReg->rects); \
1963 pNextRect->top = top; \
1964 pNextRect->bottom = bottom; \
1965 pNextRect->left = r->left; \
1966 pNextRect->right = r->right; \
1967 pReg->numRects += 1; \
1968 pNextRect += 1; \
1970 r++;
1972 while ((r1 != r1End) && (r2 != r2End))
1974 if (r1->left < r2->left)
1976 MERGERECT(r1);
1978 else
1980 MERGERECT(r2);
1984 if (r1 != r1End)
1988 MERGERECT(r1);
1989 } while (r1 != r1End);
1991 else while (r2 != r2End)
1993 MERGERECT(r2);
1995 return;
1998 /***********************************************************************
1999 * REGION_UnionRegion
2001 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
2002 WINEREGION *reg2)
2004 /* checks all the simple cases */
2007 * Region 1 and 2 are the same or region 1 is empty
2009 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2011 if (newReg != reg2)
2012 REGION_CopyRegion(newReg, reg2);
2013 return;
2017 * if nothing to union (region 2 empty)
2019 if (!(reg2->numRects))
2021 if (newReg != reg1)
2022 REGION_CopyRegion(newReg, reg1);
2023 return;
2027 * Region 1 completely subsumes region 2
2029 if ((reg1->numRects == 1) &&
2030 (reg1->extents.left <= reg2->extents.left) &&
2031 (reg1->extents.top <= reg2->extents.top) &&
2032 (reg1->extents.right >= reg2->extents.right) &&
2033 (reg1->extents.bottom >= reg2->extents.bottom))
2035 if (newReg != reg1)
2036 REGION_CopyRegion(newReg, reg1);
2037 return;
2041 * Region 2 completely subsumes region 1
2043 if ((reg2->numRects == 1) &&
2044 (reg2->extents.left <= reg1->extents.left) &&
2045 (reg2->extents.top <= reg1->extents.top) &&
2046 (reg2->extents.right >= reg1->extents.right) &&
2047 (reg2->extents.bottom >= reg1->extents.bottom))
2049 if (newReg != reg2)
2050 REGION_CopyRegion(newReg, reg2);
2051 return;
2054 REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
2055 (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
2057 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2058 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2059 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2060 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2061 newReg->type = (newReg->numRects) ?
2062 ((newReg->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2063 : NULLREGION ;
2064 return;
2067 /***********************************************************************
2068 * Region Subtraction
2069 ***********************************************************************/
2071 /***********************************************************************
2072 * REGION_SubtractNonO1
2074 * Deal with non-overlapping band for subtraction. Any parts from
2075 * region 2 we discard. Anything from region 1 we add to the region.
2077 * Results:
2078 * None.
2080 * Side Effects:
2081 * pReg may be affected.
2084 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
2085 INT top, INT bottom)
2087 RECT *pNextRect;
2089 pNextRect = &pReg->rects[pReg->numRects];
2091 while (r != rEnd)
2093 MEMCHECK(pReg, pNextRect, pReg->rects);
2094 pNextRect->left = r->left;
2095 pNextRect->top = top;
2096 pNextRect->right = r->right;
2097 pNextRect->bottom = bottom;
2098 pReg->numRects += 1;
2099 pNextRect++;
2100 r++;
2102 return;
2106 /***********************************************************************
2107 * REGION_SubtractO
2109 * Overlapping band subtraction. x1 is the left-most point not yet
2110 * checked.
2112 * Results:
2113 * None.
2115 * Side Effects:
2116 * pReg may have rectangles added to it.
2119 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2120 RECT *r2, RECT *r2End, INT top, INT bottom)
2122 RECT *pNextRect;
2123 INT left;
2125 left = r1->left;
2126 pNextRect = &pReg->rects[pReg->numRects];
2128 while ((r1 != r1End) && (r2 != r2End))
2130 if (r2->right <= left)
2133 * Subtrahend missed the boat: go to next subtrahend.
2135 r2++;
2137 else if (r2->left <= left)
2140 * Subtrahend preceeds minuend: nuke left edge of minuend.
2142 left = r2->right;
2143 if (left >= r1->right)
2146 * Minuend completely covered: advance to next minuend and
2147 * reset left fence to edge of new minuend.
2149 r1++;
2150 if (r1 != r1End)
2151 left = r1->left;
2153 else
2156 * Subtrahend now used up since it doesn't extend beyond
2157 * minuend
2159 r2++;
2162 else if (r2->left < r1->right)
2165 * Left part of subtrahend covers part of minuend: add uncovered
2166 * part of minuend to region and skip to next subtrahend.
2168 MEMCHECK(pReg, pNextRect, pReg->rects);
2169 pNextRect->left = left;
2170 pNextRect->top = top;
2171 pNextRect->right = r2->left;
2172 pNextRect->bottom = bottom;
2173 pReg->numRects += 1;
2174 pNextRect++;
2175 left = r2->right;
2176 if (left >= r1->right)
2179 * Minuend used up: advance to new...
2181 r1++;
2182 if (r1 != r1End)
2183 left = r1->left;
2185 else
2188 * Subtrahend used up
2190 r2++;
2193 else
2196 * Minuend used up: add any remaining piece before advancing.
2198 if (r1->right > left)
2200 MEMCHECK(pReg, pNextRect, pReg->rects);
2201 pNextRect->left = left;
2202 pNextRect->top = top;
2203 pNextRect->right = r1->right;
2204 pNextRect->bottom = bottom;
2205 pReg->numRects += 1;
2206 pNextRect++;
2208 r1++;
2209 left = r1->left;
2214 * Add remaining minuend rectangles to region.
2216 while (r1 != r1End)
2218 MEMCHECK(pReg, pNextRect, pReg->rects);
2219 pNextRect->left = left;
2220 pNextRect->top = top;
2221 pNextRect->right = r1->right;
2222 pNextRect->bottom = bottom;
2223 pReg->numRects += 1;
2224 pNextRect++;
2225 r1++;
2226 if (r1 != r1End)
2228 left = r1->left;
2231 return;
2234 /***********************************************************************
2235 * REGION_SubtractRegion
2237 * Subtract regS from regM and leave the result in regD.
2238 * S stands for subtrahend, M for minuend and D for difference.
2240 * Results:
2241 * TRUE.
2243 * Side Effects:
2244 * regD is overwritten.
2247 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2248 WINEREGION *regS )
2250 /* check for trivial reject */
2251 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2252 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
2254 REGION_CopyRegion(regD, regM);
2255 return;
2258 REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
2259 (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
2262 * Can't alter newReg's extents before we call miRegionOp because
2263 * it might be one of the source regions and miRegionOp depends
2264 * on the extents of those regions being the unaltered. Besides, this
2265 * way there's no checking against rectangles that will be nuked
2266 * due to coalescing, so we have to examine fewer rectangles.
2268 REGION_SetExtents (regD);
2269 regD->type = (regD->numRects) ?
2270 ((regD->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2271 : NULLREGION ;
2272 return;
2275 /***********************************************************************
2276 * REGION_XorRegion
2278 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2279 WINEREGION *srb)
2281 WINEREGION *tra, *trb;
2283 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2284 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2285 return;
2286 REGION_SubtractRegion(tra,sra,srb);
2287 REGION_SubtractRegion(trb,srb,sra);
2288 REGION_UnionRegion(dr,tra,trb);
2289 REGION_DestroyWineRegion(tra);
2290 REGION_DestroyWineRegion(trb);
2291 return;
2294 /**************************************************************************
2296 * Poly Regions
2298 *************************************************************************/
2300 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2301 #define SMALL_COORDINATE 0x80000000
2303 /***********************************************************************
2304 * REGION_InsertEdgeInET
2306 * Insert the given edge into the edge table.
2307 * First we must find the correct bucket in the
2308 * Edge table, then find the right slot in the
2309 * bucket. Finally, we can insert it.
2312 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2313 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2316 EdgeTableEntry *start, *prev;
2317 ScanLineList *pSLL, *pPrevSLL;
2318 ScanLineListBlock *tmpSLLBlock;
2321 * find the right bucket to put the edge into
2323 pPrevSLL = &ET->scanlines;
2324 pSLL = pPrevSLL->next;
2325 while (pSLL && (pSLL->scanline < scanline))
2327 pPrevSLL = pSLL;
2328 pSLL = pSLL->next;
2332 * reassign pSLL (pointer to ScanLineList) if necessary
2334 if ((!pSLL) || (pSLL->scanline > scanline))
2336 if (*iSLLBlock > SLLSPERBLOCK-1)
2338 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2339 if(!tmpSLLBlock)
2341 WARN("Can't alloc SLLB\n");
2342 return;
2344 (*SLLBlock)->next = tmpSLLBlock;
2345 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2346 *SLLBlock = tmpSLLBlock;
2347 *iSLLBlock = 0;
2349 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2351 pSLL->next = pPrevSLL->next;
2352 pSLL->edgelist = (EdgeTableEntry *)NULL;
2353 pPrevSLL->next = pSLL;
2355 pSLL->scanline = scanline;
2358 * now insert the edge in the right bucket
2360 prev = (EdgeTableEntry *)NULL;
2361 start = pSLL->edgelist;
2362 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2364 prev = start;
2365 start = start->next;
2367 ETE->next = start;
2369 if (prev)
2370 prev->next = ETE;
2371 else
2372 pSLL->edgelist = ETE;
2375 /***********************************************************************
2376 * REGION_CreateEdgeTable
2378 * This routine creates the edge table for
2379 * scan converting polygons.
2380 * The Edge Table (ET) looks like:
2382 * EdgeTable
2383 * --------
2384 * | ymax | ScanLineLists
2385 * |scanline|-->------------>-------------->...
2386 * -------- |scanline| |scanline|
2387 * |edgelist| |edgelist|
2388 * --------- ---------
2389 * | |
2390 * | |
2391 * V V
2392 * list of ETEs list of ETEs
2394 * where ETE is an EdgeTableEntry data structure,
2395 * and there is one ScanLineList per scanline at
2396 * which an edge is initially entered.
2399 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2400 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2401 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2403 const POINT *top, *bottom;
2404 const POINT *PrevPt, *CurrPt, *EndPt;
2405 INT poly, count;
2406 int iSLLBlock = 0;
2407 int dy;
2411 * initialize the Active Edge Table
2413 AET->next = (EdgeTableEntry *)NULL;
2414 AET->back = (EdgeTableEntry *)NULL;
2415 AET->nextWETE = (EdgeTableEntry *)NULL;
2416 AET->bres.minor_axis = SMALL_COORDINATE;
2419 * initialize the Edge Table.
2421 ET->scanlines.next = (ScanLineList *)NULL;
2422 ET->ymax = SMALL_COORDINATE;
2423 ET->ymin = LARGE_COORDINATE;
2424 pSLLBlock->next = (ScanLineListBlock *)NULL;
2426 EndPt = pts - 1;
2427 for(poly = 0; poly < nbpolygons; poly++)
2429 count = Count[poly];
2430 EndPt += count;
2431 if(count < 2)
2432 continue;
2434 PrevPt = EndPt;
2437 * for each vertex in the array of points.
2438 * In this loop we are dealing with two vertices at
2439 * a time -- these make up one edge of the polygon.
2441 while (count--)
2443 CurrPt = pts++;
2446 * find out which point is above and which is below.
2448 if (PrevPt->y > CurrPt->y)
2450 bottom = PrevPt, top = CurrPt;
2451 pETEs->ClockWise = 0;
2453 else
2455 bottom = CurrPt, top = PrevPt;
2456 pETEs->ClockWise = 1;
2460 * don't add horizontal edges to the Edge table.
2462 if (bottom->y != top->y)
2464 pETEs->ymax = bottom->y-1;
2465 /* -1 so we don't get last scanline */
2468 * initialize integer edge algorithm
2470 dy = bottom->y - top->y;
2471 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2473 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2474 &iSLLBlock);
2476 if (PrevPt->y > ET->ymax)
2477 ET->ymax = PrevPt->y;
2478 if (PrevPt->y < ET->ymin)
2479 ET->ymin = PrevPt->y;
2480 pETEs++;
2483 PrevPt = CurrPt;
2488 /***********************************************************************
2489 * REGION_loadAET
2491 * This routine moves EdgeTableEntries from the
2492 * EdgeTable into the Active Edge Table,
2493 * leaving them sorted by smaller x coordinate.
2496 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2498 EdgeTableEntry *pPrevAET;
2499 EdgeTableEntry *tmp;
2501 pPrevAET = AET;
2502 AET = AET->next;
2503 while (ETEs)
2505 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2507 pPrevAET = AET;
2508 AET = AET->next;
2510 tmp = ETEs->next;
2511 ETEs->next = AET;
2512 if (AET)
2513 AET->back = ETEs;
2514 ETEs->back = pPrevAET;
2515 pPrevAET->next = ETEs;
2516 pPrevAET = ETEs;
2518 ETEs = tmp;
2522 /***********************************************************************
2523 * REGION_computeWAET
2525 * This routine links the AET by the
2526 * nextWETE (winding EdgeTableEntry) link for
2527 * use by the winding number rule. The final
2528 * Active Edge Table (AET) might look something
2529 * like:
2531 * AET
2532 * ---------- --------- ---------
2533 * |ymax | |ymax | |ymax |
2534 * | ... | |... | |... |
2535 * |next |->|next |->|next |->...
2536 * |nextWETE| |nextWETE| |nextWETE|
2537 * --------- --------- ^--------
2538 * | | |
2539 * V-------------------> V---> ...
2542 static void REGION_computeWAET(EdgeTableEntry *AET)
2544 register EdgeTableEntry *pWETE;
2545 register int inside = 1;
2546 register int isInside = 0;
2548 AET->nextWETE = (EdgeTableEntry *)NULL;
2549 pWETE = AET;
2550 AET = AET->next;
2551 while (AET)
2553 if (AET->ClockWise)
2554 isInside++;
2555 else
2556 isInside--;
2558 if ((!inside && !isInside) ||
2559 ( inside && isInside))
2561 pWETE->nextWETE = AET;
2562 pWETE = AET;
2563 inside = !inside;
2565 AET = AET->next;
2567 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2570 /***********************************************************************
2571 * REGION_InsertionSort
2573 * Just a simple insertion sort using
2574 * pointers and back pointers to sort the Active
2575 * Edge Table.
2578 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2580 EdgeTableEntry *pETEchase;
2581 EdgeTableEntry *pETEinsert;
2582 EdgeTableEntry *pETEchaseBackTMP;
2583 BOOL changed = FALSE;
2585 AET = AET->next;
2586 while (AET)
2588 pETEinsert = AET;
2589 pETEchase = AET;
2590 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2591 pETEchase = pETEchase->back;
2593 AET = AET->next;
2594 if (pETEchase != pETEinsert)
2596 pETEchaseBackTMP = pETEchase->back;
2597 pETEinsert->back->next = AET;
2598 if (AET)
2599 AET->back = pETEinsert->back;
2600 pETEinsert->next = pETEchase;
2601 pETEchase->back->next = pETEinsert;
2602 pETEchase->back = pETEinsert;
2603 pETEinsert->back = pETEchaseBackTMP;
2604 changed = TRUE;
2607 return changed;
2610 /***********************************************************************
2611 * REGION_FreeStorage
2613 * Clean up our act.
2615 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2617 ScanLineListBlock *tmpSLLBlock;
2619 while (pSLLBlock)
2621 tmpSLLBlock = pSLLBlock->next;
2622 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2623 pSLLBlock = tmpSLLBlock;
2628 /***********************************************************************
2629 * REGION_PtsToRegion
2631 * Create an array of rectangles from a list of points.
2633 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2634 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2636 RECT *rects;
2637 POINT *pts;
2638 POINTBLOCK *CurPtBlock;
2639 int i;
2640 RECT *extents;
2641 INT numRects;
2643 extents = &reg->extents;
2645 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2647 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2648 sizeof(RECT) * numRects )))
2649 return(0);
2651 reg->size = numRects;
2652 CurPtBlock = FirstPtBlock;
2653 rects = reg->rects - 1;
2654 numRects = 0;
2655 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2657 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2658 /* the loop uses 2 points per iteration */
2659 i = NUMPTSTOBUFFER >> 1;
2660 if (!numFullPtBlocks)
2661 i = iCurPtBlock >> 1;
2662 for (pts = CurPtBlock->pts; i--; pts += 2) {
2663 if (pts->x == pts[1].x)
2664 continue;
2665 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2666 pts[1].x == rects->right &&
2667 (numRects == 1 || rects[-1].top != rects->top) &&
2668 (i && pts[2].y > pts[1].y)) {
2669 rects->bottom = pts[1].y + 1;
2670 continue;
2672 numRects++;
2673 rects++;
2674 rects->left = pts->x; rects->top = pts->y;
2675 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2676 if (rects->left < extents->left)
2677 extents->left = rects->left;
2678 if (rects->right > extents->right)
2679 extents->right = rects->right;
2681 CurPtBlock = CurPtBlock->next;
2684 if (numRects) {
2685 extents->top = reg->rects->top;
2686 extents->bottom = rects->bottom;
2687 } else {
2688 extents->left = 0;
2689 extents->top = 0;
2690 extents->right = 0;
2691 extents->bottom = 0;
2693 reg->numRects = numRects;
2695 return(TRUE);
2698 /***********************************************************************
2699 * CreatePolyPolygonRgn (GDI32.@)
2701 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2702 INT nbpolygons, INT mode)
2704 HRGN hrgn;
2705 RGNOBJ *obj;
2706 WINEREGION *region;
2707 register EdgeTableEntry *pAET; /* Active Edge Table */
2708 register INT y; /* current scanline */
2709 register int iPts = 0; /* number of pts in buffer */
2710 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2711 register ScanLineList *pSLL; /* current scanLineList */
2712 register POINT *pts; /* output buffer */
2713 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2714 EdgeTable ET; /* header node for ET */
2715 EdgeTableEntry AET; /* header node for AET */
2716 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2717 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2718 int fixWAET = FALSE;
2719 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2720 POINTBLOCK *tmpPtBlock;
2721 int numFullPtBlocks = 0;
2722 INT poly, total;
2724 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2725 return 0;
2726 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2727 region = obj->rgn;
2729 /* special case a rectangle */
2731 if (((nbpolygons == 1) && ((*Count == 4) ||
2732 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2733 (((Pts[0].y == Pts[1].y) &&
2734 (Pts[1].x == Pts[2].x) &&
2735 (Pts[2].y == Pts[3].y) &&
2736 (Pts[3].x == Pts[0].x)) ||
2737 ((Pts[0].x == Pts[1].x) &&
2738 (Pts[1].y == Pts[2].y) &&
2739 (Pts[2].x == Pts[3].x) &&
2740 (Pts[3].y == Pts[0].y))))
2742 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2743 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2744 GDI_ReleaseObj( hrgn );
2745 return hrgn;
2748 for(poly = total = 0; poly < nbpolygons; poly++)
2749 total += Count[poly];
2750 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2752 REGION_DeleteObject( hrgn, obj );
2753 return 0;
2755 pts = FirstPtBlock.pts;
2756 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2757 pSLL = ET.scanlines.next;
2758 curPtBlock = &FirstPtBlock;
2760 if (mode != WINDING) {
2762 * for each scanline
2764 for (y = ET.ymin; y < ET.ymax; y++) {
2766 * Add a new edge to the active edge table when we
2767 * get to the next edge.
2769 if (pSLL != NULL && y == pSLL->scanline) {
2770 REGION_loadAET(&AET, pSLL->edgelist);
2771 pSLL = pSLL->next;
2773 pPrevAET = &AET;
2774 pAET = AET.next;
2777 * for each active edge
2779 while (pAET) {
2780 pts->x = pAET->bres.minor_axis, pts->y = y;
2781 pts++, iPts++;
2784 * send out the buffer
2786 if (iPts == NUMPTSTOBUFFER) {
2787 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2788 if(!tmpPtBlock) {
2789 WARN("Can't alloc tPB\n");
2790 return 0;
2792 curPtBlock->next = tmpPtBlock;
2793 curPtBlock = tmpPtBlock;
2794 pts = curPtBlock->pts;
2795 numFullPtBlocks++;
2796 iPts = 0;
2798 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2800 REGION_InsertionSort(&AET);
2803 else {
2805 * for each scanline
2807 for (y = ET.ymin; y < ET.ymax; y++) {
2809 * Add a new edge to the active edge table when we
2810 * get to the next edge.
2812 if (pSLL != NULL && y == pSLL->scanline) {
2813 REGION_loadAET(&AET, pSLL->edgelist);
2814 REGION_computeWAET(&AET);
2815 pSLL = pSLL->next;
2817 pPrevAET = &AET;
2818 pAET = AET.next;
2819 pWETE = pAET;
2822 * for each active edge
2824 while (pAET) {
2826 * add to the buffer only those edges that
2827 * are in the Winding active edge table.
2829 if (pWETE == pAET) {
2830 pts->x = pAET->bres.minor_axis, pts->y = y;
2831 pts++, iPts++;
2834 * send out the buffer
2836 if (iPts == NUMPTSTOBUFFER) {
2837 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2838 sizeof(POINTBLOCK) );
2839 if(!tmpPtBlock) {
2840 WARN("Can't alloc tPB\n");
2841 REGION_DeleteObject( hrgn, obj );
2842 return 0;
2844 curPtBlock->next = tmpPtBlock;
2845 curPtBlock = tmpPtBlock;
2846 pts = curPtBlock->pts;
2847 numFullPtBlocks++; iPts = 0;
2849 pWETE = pWETE->nextWETE;
2851 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2855 * recompute the winding active edge table if
2856 * we just resorted or have exited an edge.
2858 if (REGION_InsertionSort(&AET) || fixWAET) {
2859 REGION_computeWAET(&AET);
2860 fixWAET = FALSE;
2864 REGION_FreeStorage(SLLBlock.next);
2865 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2866 region->type = (region->numRects) ?
2867 ((region->numRects > 1) ? COMPLEXREGION : SIMPLEREGION)
2868 : NULLREGION;
2870 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2871 tmpPtBlock = curPtBlock->next;
2872 HeapFree( GetProcessHeap(), 0, curPtBlock );
2873 curPtBlock = tmpPtBlock;
2875 HeapFree( GetProcessHeap(), 0, pETEs );
2876 GDI_ReleaseObj( hrgn );
2877 return hrgn;
2881 /***********************************************************************
2882 * CreatePolygonRgn (GDI.63)
2884 HRGN16 WINAPI CreatePolygonRgn16( const POINT16 * points, INT16 count,
2885 INT16 mode )
2887 return CreatePolyPolygonRgn16( points, &count, 1, mode );
2890 /***********************************************************************
2891 * CreatePolyPolygonRgn (GDI.451)
2893 HRGN16 WINAPI CreatePolyPolygonRgn16( const POINT16 *points,
2894 const INT16 *count, INT16 nbpolygons, INT16 mode )
2896 HRGN hrgn;
2897 int i, npts = 0;
2898 INT *count32;
2899 POINT *points32;
2901 for (i = 0; i < nbpolygons; i++)
2902 npts += count[i];
2903 points32 = HeapAlloc( GetProcessHeap(), 0, npts * sizeof(POINT) );
2904 for (i = 0; i < npts; i++)
2905 CONV_POINT16TO32( &(points[i]), &(points32[i]) );
2907 count32 = HeapAlloc( GetProcessHeap(), 0, nbpolygons * sizeof(INT) );
2908 for (i = 0; i < nbpolygons; i++)
2909 count32[i] = count[i];
2910 hrgn = CreatePolyPolygonRgn( points32, count32, nbpolygons, mode );
2911 HeapFree( GetProcessHeap(), 0, count32 );
2912 HeapFree( GetProcessHeap(), 0, points32 );
2913 return hrgn;
2916 /***********************************************************************
2917 * CreatePolygonRgn (GDI32.@)
2919 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2920 INT mode )
2922 return CreatePolyPolygonRgn( points, &count, 1, mode );
2926 /***********************************************************************
2927 * GetRandomRgn [GDI32.@]
2929 * NOTES
2930 * This function is documented in MSDN online
2932 INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode)
2934 switch (dwCode)
2936 case 4: /* == SYSRGN ? */
2938 DC *dc = DC_GetDCPtr (hDC);
2939 OSVERSIONINFOA vi;
2940 POINT org;
2942 if (!dc) return -1;
2943 CombineRgn (hRgn, dc->hVisRgn, 0, RGN_COPY);
2945 * On Windows NT/2000,
2946 * the region returned is in screen coordinates.
2947 * On Windows 95/98,
2948 * the region returned is in window coordinates
2950 vi.dwOSVersionInfoSize = sizeof(vi);
2951 if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT)
2952 GetDCOrgEx(hDC, &org);
2953 else
2954 org.x = org.y = 0;
2955 org.x -= dc->DCOrgX;
2956 org.y -= dc->DCOrgY;
2957 OffsetRgn (hRgn, org.x, org.y);
2958 GDI_ReleaseObj( hDC );
2959 return 1;
2961 /* case 1:
2962 return GetClipRgn (hDC, hRgn);
2964 default:
2965 WARN("Unknown dwCode %ld\n", dwCode);
2966 return -1;
2969 return -1;
2972 /***********************************************************************
2973 * REGION_CropAndOffsetRegion
2975 static BOOL REGION_CropAndOffsetRegion(const POINT* off, const RECT *rect, WINEREGION *rgnSrc, WINEREGION* rgnDst)
2978 if( !rect ) /* just copy and offset */
2980 RECT *xrect;
2981 if( rgnDst == rgnSrc )
2983 if( off->x || off->y )
2984 xrect = rgnDst->rects;
2985 else
2986 return TRUE;
2988 else
2989 xrect = HeapReAlloc( GetProcessHeap(), 0, rgnDst->rects,
2990 rgnSrc->size * sizeof( RECT ));
2991 if( xrect )
2993 INT i;
2995 if( rgnDst != rgnSrc )
2996 memcpy( rgnDst, rgnSrc, sizeof( WINEREGION ));
2998 if( off->x || off->y )
3000 for( i = 0; i < rgnDst->numRects; i++ )
3002 xrect[i].left = rgnSrc->rects[i].left + off->x;
3003 xrect[i].right = rgnSrc->rects[i].right + off->x;
3004 xrect[i].top = rgnSrc->rects[i].top + off->y;
3005 xrect[i].bottom = rgnSrc->rects[i].bottom + off->y;
3007 rgnDst->extents.left += off->x;
3008 rgnDst->extents.right += off->x;
3009 rgnDst->extents.top += off->y;
3010 rgnDst->extents.bottom += off->y;
3012 else
3013 memcpy( xrect, rgnSrc->rects, rgnDst->numRects * sizeof(RECT));
3014 rgnDst->rects = xrect;
3015 } else
3016 return FALSE;
3018 else if ((rect->left >= rect->right) ||
3019 (rect->top >= rect->bottom) ||
3020 !EXTENTCHECK(rect, &rgnSrc->extents))
3022 empty:
3023 if( !rgnDst->rects )
3025 rgnDst->rects = HeapAlloc(GetProcessHeap(), 0, RGN_DEFAULT_RECTS * sizeof( RECT ));
3026 if( rgnDst->rects )
3027 rgnDst->size = RGN_DEFAULT_RECTS;
3028 else
3029 return FALSE;
3032 TRACE("cropped to empty!\n");
3033 EMPTY_REGION(rgnDst);
3035 else /* region box and clipping rect appear to intersect */
3037 RECT *lpr;
3038 INT i, j, clipa, clipb;
3039 INT left = rgnSrc->extents.right + off->x;
3040 INT right = rgnSrc->extents.left + off->x;
3042 for( clipa = 0; rgnSrc->rects[clipa].bottom <= rect->top; clipa++ )
3043 ; /* skip bands above the clipping rectangle */
3045 for( clipb = clipa; clipb < rgnSrc->numRects; clipb++ )
3046 if( rgnSrc->rects[clipb].top >= rect->bottom )
3047 break; /* and below it */
3049 /* clipa - index of the first rect in the first intersecting band
3050 * clipb - index of the last rect in the last intersecting band
3053 if((rgnDst != rgnSrc) && (rgnDst->size < (i = (clipb - clipa))))
3055 rgnDst->rects = HeapReAlloc( GetProcessHeap(), 0,
3056 rgnDst->rects, i * sizeof(RECT));
3057 if( !rgnDst->rects ) return FALSE;
3058 rgnDst->size = i;
3061 if( TRACE_ON(region) )
3063 REGION_DumpRegion( rgnSrc );
3064 TRACE("\tclipa = %i, clipb = %i\n", clipa, clipb );
3067 for( i = clipa, j = 0; i < clipb ; i++ )
3069 /* i - src index, j - dst index, j is always <= i for obvious reasons */
3071 lpr = rgnSrc->rects + i;
3072 if( lpr->left < rect->right && lpr->right > rect->left )
3074 rgnDst->rects[j].top = lpr->top + off->y;
3075 rgnDst->rects[j].bottom = lpr->bottom + off->y;
3076 rgnDst->rects[j].left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x;
3077 rgnDst->rects[j].right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x;
3079 if( rgnDst->rects[j].left < left ) left = rgnDst->rects[j].left;
3080 if( rgnDst->rects[j].right > right ) right = rgnDst->rects[j].right;
3082 j++;
3086 if( j == 0 ) goto empty;
3088 rgnDst->extents.left = left;
3089 rgnDst->extents.right = right;
3091 left = rect->top + off->y;
3092 right = rect->bottom + off->y;
3094 rgnDst->numRects = j--;
3095 for( i = 0; i <= j; i++ ) /* fixup top band */
3096 if( rgnDst->rects[i].top < left )
3097 rgnDst->rects[i].top = left;
3098 else
3099 break;
3101 for( i = j; i >= 0; i-- ) /* fixup bottom band */
3102 if( rgnDst->rects[i].bottom > right )
3103 rgnDst->rects[i].bottom = right;
3104 else
3105 break;
3107 rgnDst->extents.top = rgnDst->rects[0].top;
3108 rgnDst->extents.bottom = rgnDst->rects[j].bottom;
3110 rgnDst->type = (j >= 1) ? COMPLEXREGION : SIMPLEREGION;
3112 if( TRACE_ON(region) )
3114 TRACE("result:\n");
3115 REGION_DumpRegion( rgnDst );
3119 return TRUE;
3122 /***********************************************************************
3123 * REGION_CropRgn
3126 * hSrc: Region to crop and offset.
3127 * lpRect: Clipping rectangle. Can be NULL (no clipping).
3128 * lpPt: Points to offset the cropped region. Can be NULL (no offset).
3130 * hDst: Region to hold the result (a new region is created if it's 0).
3131 * Allowed to be the same region as hSrc in which case everything
3132 * will be done in place, with no memory reallocations.
3134 * Returns: hDst if success, 0 otherwise.
3136 HRGN REGION_CropRgn( HRGN hDst, HRGN hSrc, const RECT *lpRect, const POINT *lpPt )
3138 /* Optimization of the following generic code:
3140 HRGN h;
3142 if( lpRect )
3143 h = CreateRectRgn( lpRect->left, lpRect->top, lpRect->right, lpRect->bottom );
3144 else
3145 h = CreateRectRgn( 0, 0, 0, 0 );
3146 if( hDst == 0 ) hDst = h;
3147 if( lpRect )
3148 CombineRgn( hDst, hSrc, h, RGN_AND );
3149 else
3150 CombineRgn( hDst, hSrc, 0, RGN_COPY );
3151 if( lpPt )
3152 OffsetRgn( hDst, lpPt->x, lpPt->y );
3153 if( hDst != h )
3154 DeleteObject( h );
3155 return hDst;
3159 RGNOBJ *objSrc = (RGNOBJ *) GDI_GetObjPtr( hSrc, REGION_MAGIC );
3161 if(objSrc)
3163 RGNOBJ *objDst;
3164 WINEREGION *rgnDst;
3166 if( hDst )
3168 if (!(objDst = (RGNOBJ *) GDI_GetObjPtr( hDst, REGION_MAGIC )))
3170 hDst = 0;
3171 goto done;
3173 rgnDst = objDst->rgn;
3175 else
3177 if ((rgnDst = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
3179 rgnDst->size = rgnDst->numRects = 0;
3180 rgnDst->rects = NULL; /* back end will allocate exact number */
3184 if( rgnDst )
3186 POINT pt = { 0, 0 };
3188 if( !lpPt ) lpPt = &pt;
3190 if( lpRect )
3191 TRACE("src %p -> dst %p (%i,%i)-(%i,%i) by (%li,%li)\n", objSrc->rgn, rgnDst,
3192 lpRect->left, lpRect->top, lpRect->right, lpRect->bottom, lpPt->x, lpPt->y );
3193 else
3194 TRACE("src %p -> dst %p by (%li,%li)\n", objSrc->rgn, rgnDst, lpPt->x, lpPt->y );
3196 if( REGION_CropAndOffsetRegion( lpPt, lpRect, objSrc->rgn, rgnDst ) == FALSE )
3198 if( hDst ) /* existing rgn */
3200 GDI_ReleaseObj(hDst);
3201 hDst = 0;
3202 goto done;
3204 goto fail;
3206 else if( hDst == 0 )
3208 if (!(objDst = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hDst )))
3210 fail:
3211 if( rgnDst->rects )
3212 HeapFree( GetProcessHeap(), 0, rgnDst->rects );
3213 HeapFree( GetProcessHeap(), 0, rgnDst );
3214 goto done;
3216 objDst->rgn = rgnDst;
3219 GDI_ReleaseObj(hDst);
3221 else hDst = 0;
3222 done:
3223 GDI_ReleaseObj(hSrc);
3224 return hDst;
3226 return 0;
3229 /***********************************************************************
3230 * GetMetaRgn (GDI32.@)
3232 INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn )
3234 FIXME( "stub\n" );
3236 return 0;
3240 /***********************************************************************
3241 * SetMetaRgn (GDI32.@)
3243 INT WINAPI SetMetaRgn( HDC hdc )
3245 FIXME( "stub\n" );
3247 return ERROR;