Merge commit '1a978cb460194e7f3db4c8d8bf6405411b2f9bcd' into epm
[wine/dcerpc.git] / dlls / d3d9 / device.c
blobd69149d61cfdebe454a4f4773ed716223064ef0b
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IUnknown_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
73 return ref;
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
103 return ref;
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
120 return hr;
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
150 TRACE("(%p) Relay\n", This);
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
195 filter_caps(pCaps);
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 DWORD dummy_dword;
270 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271 IUnknown *parent;
273 type = IWineD3DResource_GetType(resource);
274 switch(type) {
275 case WINED3DRTYPE_SURFACE:
276 surface_desc.Format = &dummy_format;
277 surface_desc.Type = &type;
278 surface_desc.Usage = &dummy_dword;
279 surface_desc.Pool = &pool;
280 surface_desc.Size = &dummy_dword;
281 surface_desc.MultiSampleType = &dummy_dword;
282 surface_desc.MultiSampleQuality = &dummy_dword;
283 surface_desc.Width = &dummy_dword;
284 surface_desc.Height = &dummy_dword;
286 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287 break;
289 case WINED3DRTYPE_VOLUME:
290 volume_desc.Format = &dummy_format;
291 volume_desc.Type = &type;
292 volume_desc.Usage = &dummy_dword;
293 volume_desc.Pool = &pool;
294 volume_desc.Size = &dummy_dword;
295 volume_desc.Width = &dummy_dword;
296 volume_desc.Height = &dummy_dword;
297 volume_desc.Depth = &dummy_dword;
298 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299 break;
301 case WINED3DRTYPE_INDEXBUFFER:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303 pool = index_desc.Pool;
304 break;
306 case WINED3DRTYPE_VERTEXBUFFER:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308 pool = vertex_desc.Pool;
309 break;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
314 default:
315 break;
318 if(pool == WINED3DPOOL_DEFAULT) {
319 IWineD3DResource_GetParent(resource, &parent);
320 if(IUnknown_Release(parent) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322 } else {
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324 ret = S_FALSE;
325 *resources_ok = FALSE;
328 IWineD3DResource_Release(resource);
330 return ret;
333 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 WINED3DPRESENT_PARAMETERS localParameters;
336 HRESULT hr;
337 BOOL resources_ok = TRUE;
338 UINT i;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351 for(i = 0; i < 16; i++) {
352 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354 for(i = 0; i < 16; i++) {
355 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
358 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359 if(!resources_ok) {
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This->notreset = TRUE;
362 return WINED3DERR_INVALIDCALL;
365 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
366 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
367 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
368 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
369 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
370 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
371 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
372 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
373 localParameters.Windowed = pPresentationParameters->Windowed;
374 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
375 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
376 localParameters.Flags = pPresentationParameters->Flags;
377 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
378 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
380 EnterCriticalSection(&d3d9_cs);
381 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382 LeaveCriticalSection(&d3d9_cs);
383 if(FAILED(hr)) {
384 This->notreset = TRUE;
386 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
387 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
388 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
389 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
390 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
391 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
392 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
393 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
394 pPresentationParameters->Windowed = localParameters.Windowed;
395 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
396 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
397 pPresentationParameters->Flags = localParameters.Flags;
398 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
400 } else {
401 This->notreset = FALSE;
404 return hr;
407 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408 pDirtyRegion) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 HRESULT hr;
411 TRACE("(%p) Relay\n", This);
413 EnterCriticalSection(&d3d9_cs);
414 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415 LeaveCriticalSection(&d3d9_cs);
416 return hr;
419 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 IWineD3DSurface *retSurface = NULL;
422 HRESULT rc = D3D_OK;
424 TRACE("(%p) Relay\n", This);
426 EnterCriticalSection(&d3d9_cs);
427 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430 IWineD3DSurface_Release(retSurface);
432 LeaveCriticalSection(&d3d9_cs);
433 return rc;
435 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 HRESULT hr;
438 TRACE("(%p) Relay\n", This);
440 EnterCriticalSection(&d3d9_cs);
441 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442 LeaveCriticalSection(&d3d9_cs);
443 return hr;
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 HRESULT hr;
449 TRACE("(%p) Relay\n", This);
451 EnterCriticalSection(&d3d9_cs);
452 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453 LeaveCriticalSection(&d3d9_cs);
454 return hr;
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n", This);
462 EnterCriticalSection(&d3d9_cs);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465 LeaveCriticalSection(&d3d9_cs);
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 TRACE("(%p) Relay\n", This);
472 EnterCriticalSection(&d3d9_cs);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475 LeaveCriticalSection(&d3d9_cs);
479 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
480 HRESULT hrc;
481 IDirect3DSurface9Impl *object;
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 TRACE("(%p) Relay\n", This);
485 if(MultisampleQuality > 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
488 MultisampleQuality
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 MultisampleQuality=0;
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
496 /* Allocate the storage for the device */
497 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498 if (NULL == object) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY;
503 object->lpVtbl = &Direct3DSurface9_Vtbl;
504 object->ref = 1;
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
508 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
510 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
512 /* free up object */
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514 HeapFree(GetProcessHeap(), 0, object);
515 } else {
516 IUnknown_AddRef(iface);
517 object->parentDevice = iface;
518 TRACE("(%p) : Created surface %p\n", This, object);
519 *ppSurface = (LPDIRECT3DSURFACE9) object;
521 return hrc;
526 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
528 DWORD MultisampleQuality, BOOL Lockable,
529 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530 HRESULT hr;
531 TRACE("Relay\n");
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs);
535 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536 LeaveCriticalSection(&d3d9_cs);
537 return hr;
540 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542 DWORD MultisampleQuality, BOOL Discard,
543 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544 HRESULT hr;
545 TRACE("Relay\n");
547 EnterCriticalSection(&d3d9_cs);
548 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551 LeaveCriticalSection(&d3d9_cs);
552 return hr;
556 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558 HRESULT hr;
559 TRACE("(%p) Relay\n" , This);
561 EnterCriticalSection(&d3d9_cs);
562 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563 LeaveCriticalSection(&d3d9_cs);
564 return hr;
567 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 HRESULT hr;
570 TRACE("(%p) Relay\n" , This);
572 EnterCriticalSection(&d3d9_cs);
573 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574 LeaveCriticalSection(&d3d9_cs);
575 return hr;
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
582 return D3D_OK;
586 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590 HRESULT hr;
591 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
599 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602 HRESULT hr;
603 TRACE("(%p) Relay\n" , This);
605 EnterCriticalSection(&d3d9_cs);
606 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607 LeaveCriticalSection(&d3d9_cs);
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615 HRESULT hr;
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618 EnterCriticalSection(&d3d9_cs);
619 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620 LeaveCriticalSection(&d3d9_cs);
621 return hr;
624 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627 WINED3DPOOL pool;
628 WINED3DRESOURCETYPE restype;
629 DWORD usage;
630 WINED3DSURFACE_DESC desc;
631 HRESULT hr;
632 TRACE("(%p) Relay\n" , This);
634 memset(&desc, 0, sizeof(desc));
635 desc.Usage = &usage;
636 desc.Pool = &pool;
637 desc.Type = &restype;
638 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
640 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
641 * in D3DPOOL_DEFAULT
643 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
644 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
645 return D3DERR_INVALIDCALL;
648 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649 /* Note: D3DRECT is compatible with WINED3DRECT */
650 EnterCriticalSection(&d3d9_cs);
651 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
652 LeaveCriticalSection(&d3d9_cs);
653 return hr;
656 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
657 HRESULT hr;
658 TRACE("Relay\n");
659 if(Pool == D3DPOOL_MANAGED ){
660 FIXME("Attempting to create a managed offscreen plain surface\n");
661 return D3DERR_INVALIDCALL;
663 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
665 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
666 but then...
667 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668 Why, their always lockable?
669 should I change the usage to dynamic?
671 EnterCriticalSection(&d3d9_cs);
672 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
673 LeaveCriticalSection(&d3d9_cs);
674 return hr;
677 /* TODO: move to wineD3D */
678 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
681 HRESULT hr;
682 TRACE("(%p) Relay\n" , This);
684 EnterCriticalSection(&d3d9_cs);
685 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686 LeaveCriticalSection(&d3d9_cs);
687 return hr;
690 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692 HRESULT hr = D3D_OK;
693 IWineD3DSurface *pRenderTarget;
695 TRACE("(%p) Relay\n" , This);
697 if (ppRenderTarget == NULL) {
698 return D3DERR_INVALIDCALL;
701 EnterCriticalSection(&d3d9_cs);
702 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704 if (hr == D3D_OK && pRenderTarget != NULL) {
705 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
706 IWineD3DSurface_Release(pRenderTarget);
707 } else {
708 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709 *ppRenderTarget = NULL;
711 LeaveCriticalSection(&d3d9_cs);
713 return hr;
716 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718 IDirect3DSurface9Impl *pSurface;
719 HRESULT hr;
720 TRACE("(%p) Relay\n" , This);
722 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723 EnterCriticalSection(&d3d9_cs);
724 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
725 LeaveCriticalSection(&d3d9_cs);
726 return hr;
729 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731 HRESULT hr = D3D_OK;
732 IWineD3DSurface *pZStencilSurface;
734 TRACE("(%p) Relay\n" , This);
735 if(ppZStencilSurface == NULL){
736 return D3DERR_INVALIDCALL;
739 EnterCriticalSection(&d3d9_cs);
740 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
741 if(hr == D3D_OK) {
742 if(pZStencilSurface != NULL){
743 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
744 IWineD3DSurface_Release(pZStencilSurface);
745 } else {
746 *ppZStencilSurface = NULL;
748 } else {
749 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
750 *ppZStencilSurface = NULL;
752 LeaveCriticalSection(&d3d9_cs);
753 return hr;
756 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
757 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
758 HRESULT hr;
759 TRACE("(%p) Relay\n" , This);
761 EnterCriticalSection(&d3d9_cs);
762 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
763 LeaveCriticalSection(&d3d9_cs);
764 return hr;
767 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
768 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
769 HRESULT hr;
770 TRACE("(%p) Relay\n" , This);
772 EnterCriticalSection(&d3d9_cs);
773 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
774 LeaveCriticalSection(&d3d9_cs);
775 return hr;
778 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
779 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
780 HRESULT hr;
781 TRACE("(%p) Relay\n" , This);
783 /* Note: D3DRECT is compatible with WINED3DRECT */
784 EnterCriticalSection(&d3d9_cs);
785 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
786 LeaveCriticalSection(&d3d9_cs);
787 return hr;
790 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
791 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
792 HRESULT hr;
793 TRACE("(%p) Relay\n" , This);
795 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
796 EnterCriticalSection(&d3d9_cs);
797 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
798 LeaveCriticalSection(&d3d9_cs);
799 return hr;
802 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
803 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
804 TRACE("(%p) Relay\n" , This);
806 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
807 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
810 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
811 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
812 HRESULT hr;
813 TRACE("(%p) Relay\n" , This);
815 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
816 EnterCriticalSection(&d3d9_cs);
817 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
818 LeaveCriticalSection(&d3d9_cs);
819 return hr;
822 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
823 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
824 HRESULT hr;
825 TRACE("(%p) Relay\n" , This);
827 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
828 EnterCriticalSection(&d3d9_cs);
829 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
830 LeaveCriticalSection(&d3d9_cs);
831 return hr;
834 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
835 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
836 HRESULT hr;
837 TRACE("(%p) Relay\n" , This);
839 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
840 EnterCriticalSection(&d3d9_cs);
841 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
842 LeaveCriticalSection(&d3d9_cs);
843 return hr;
846 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
847 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
848 HRESULT hr;
849 TRACE("(%p) Relay\n" , This);
851 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
852 EnterCriticalSection(&d3d9_cs);
853 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
854 LeaveCriticalSection(&d3d9_cs);
855 return hr;
858 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
859 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
860 HRESULT hr;
861 TRACE("(%p) Relay\n" , This);
863 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
864 EnterCriticalSection(&d3d9_cs);
865 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
866 LeaveCriticalSection(&d3d9_cs);
867 return hr;
870 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
871 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
872 HRESULT hr;
873 TRACE("(%p) Relay\n" , This);
875 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
876 EnterCriticalSection(&d3d9_cs);
877 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
878 LeaveCriticalSection(&d3d9_cs);
879 return hr;
882 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
883 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
884 HRESULT hr;
885 TRACE("(%p) Relay\n" , This);
887 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
888 EnterCriticalSection(&d3d9_cs);
889 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
890 LeaveCriticalSection(&d3d9_cs);
891 return hr;
894 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
895 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
896 HRESULT hr;
897 TRACE("(%p) Relay\n" , This);
899 EnterCriticalSection(&d3d9_cs);
900 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
901 LeaveCriticalSection(&d3d9_cs);
902 return hr;
905 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
906 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
907 HRESULT hr;
908 TRACE("(%p) Relay\n" , This);
910 EnterCriticalSection(&d3d9_cs);
911 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
912 LeaveCriticalSection(&d3d9_cs);
913 return hr;
916 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
917 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
918 HRESULT hr;
919 TRACE("(%p) Relay\n" , This);
921 EnterCriticalSection(&d3d9_cs);
922 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
923 LeaveCriticalSection(&d3d9_cs);
924 return hr;
927 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
928 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
929 HRESULT hr;
930 TRACE("(%p) Relay\n" , This);
932 EnterCriticalSection(&d3d9_cs);
933 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
934 LeaveCriticalSection(&d3d9_cs);
935 return hr;
938 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
939 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
940 HRESULT hr;
941 TRACE("(%p) Relay\n" , This);
943 EnterCriticalSection(&d3d9_cs);
944 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
945 LeaveCriticalSection(&d3d9_cs);
946 return hr;
949 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
950 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951 HRESULT hr;
952 TRACE("(%p) Relay\n" , This);
954 EnterCriticalSection(&d3d9_cs);
955 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
956 LeaveCriticalSection(&d3d9_cs);
957 return hr;
960 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
961 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
962 HRESULT hr;
963 TRACE("(%p) Relay\n" , This);
965 EnterCriticalSection(&d3d9_cs);
966 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
967 LeaveCriticalSection(&d3d9_cs);
968 return hr;
971 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
972 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
973 HRESULT hr;
974 TRACE("(%p) Relay\n" , This);
976 EnterCriticalSection(&d3d9_cs);
977 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
978 LeaveCriticalSection(&d3d9_cs);
979 return hr;
982 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
983 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
984 IWineD3DBaseTexture *retTexture = NULL;
985 HRESULT rc = D3D_OK;
987 TRACE("(%p) Relay\n" , This);
989 if(ppTexture == NULL){
990 return D3DERR_INVALIDCALL;
993 EnterCriticalSection(&d3d9_cs);
994 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
995 if (rc == D3D_OK && NULL != retTexture) {
996 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
997 IWineD3DBaseTexture_Release(retTexture);
998 }else{
999 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1000 *ppTexture = NULL;
1002 LeaveCriticalSection(&d3d9_cs);
1004 return rc;
1007 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1008 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1009 HRESULT hr;
1010 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1012 EnterCriticalSection(&d3d9_cs);
1013 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1014 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1015 LeaveCriticalSection(&d3d9_cs);
1016 return hr;
1019 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1020 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1021 HRESULT hr;
1022 TRACE("(%p) Relay\n" , This);
1024 EnterCriticalSection(&d3d9_cs);
1025 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1026 LeaveCriticalSection(&d3d9_cs);
1027 return hr;
1030 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1031 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032 HRESULT hr;
1033 TRACE("(%p) Relay\n" , This);
1035 EnterCriticalSection(&d3d9_cs);
1036 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1037 LeaveCriticalSection(&d3d9_cs);
1038 return hr;
1041 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1042 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1043 HRESULT hr;
1044 TRACE("(%p) Relay\n" , This);
1046 EnterCriticalSection(&d3d9_cs);
1047 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1048 LeaveCriticalSection(&d3d9_cs);
1049 return hr;
1052 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1053 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1054 HRESULT hr;
1055 TRACE("(%p) Relay\n" , This);
1057 EnterCriticalSection(&d3d9_cs);
1058 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1059 LeaveCriticalSection(&d3d9_cs);
1060 return hr;
1063 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1064 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1065 HRESULT hr;
1066 TRACE("(%p) Relay\n" , This);
1068 EnterCriticalSection(&d3d9_cs);
1069 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1070 LeaveCriticalSection(&d3d9_cs);
1071 return hr;
1074 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1075 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1076 HRESULT hr;
1077 TRACE("(%p) Relay\n" , This);
1079 EnterCriticalSection(&d3d9_cs);
1080 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1081 LeaveCriticalSection(&d3d9_cs);
1082 return hr;
1085 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1086 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1087 HRESULT hr;
1088 TRACE("(%p) Relay\n" , This);
1090 EnterCriticalSection(&d3d9_cs);
1091 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1092 LeaveCriticalSection(&d3d9_cs);
1093 return hr;
1096 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1097 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1098 HRESULT hr;
1099 TRACE("(%p) Relay\n" , This);
1101 EnterCriticalSection(&d3d9_cs);
1102 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1103 LeaveCriticalSection(&d3d9_cs);
1104 return hr;
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1109 HRESULT hr;
1110 TRACE("(%p) Relay\n" , This);
1112 EnterCriticalSection(&d3d9_cs);
1113 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1114 LeaveCriticalSection(&d3d9_cs);
1115 return hr;
1118 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1120 HRESULT hr;
1121 TRACE("(%p) Relay\n" , This);
1123 EnterCriticalSection(&d3d9_cs);
1124 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1125 LeaveCriticalSection(&d3d9_cs);
1126 return hr;
1129 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1130 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1131 HRESULT hr;
1132 TRACE("(%p) Relay\n" , This);
1134 EnterCriticalSection(&d3d9_cs);
1135 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1136 LeaveCriticalSection(&d3d9_cs);
1137 return hr;
1140 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1141 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1142 HRESULT hr;
1143 TRACE("(%p) Relay\n" , This);
1145 EnterCriticalSection(&d3d9_cs);
1146 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1147 LeaveCriticalSection(&d3d9_cs);
1148 return hr;
1151 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1152 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1153 HRESULT hr;
1154 TRACE("(%p) Relay\n" , This);
1156 EnterCriticalSection(&d3d9_cs);
1157 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1158 LeaveCriticalSection(&d3d9_cs);
1159 return hr;
1162 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1163 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1164 HRESULT hr;
1165 TRACE("(%p) Relay\n" , This);
1167 EnterCriticalSection(&d3d9_cs);
1168 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1169 LeaveCriticalSection(&d3d9_cs);
1170 return hr;
1173 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1174 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1175 HRESULT hr;
1176 TRACE("(%p) Relay\n" , This);
1178 EnterCriticalSection(&d3d9_cs);
1179 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1180 LeaveCriticalSection(&d3d9_cs);
1181 return hr;
1184 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1185 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1186 HRESULT hr;
1187 TRACE("(%p) Relay\n" , This);
1189 EnterCriticalSection(&d3d9_cs);
1190 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1191 LeaveCriticalSection(&d3d9_cs);
1192 return hr;
1195 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1196 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1198 HRESULT hr;
1199 TRACE("(%p) Relay\n" , This);
1201 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202 EnterCriticalSection(&d3d9_cs);
1203 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1204 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1205 LeaveCriticalSection(&d3d9_cs);
1206 return hr;
1209 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1211 HRESULT hr;
1212 TRACE("(%p) Relay\n" , This);
1214 EnterCriticalSection(&d3d9_cs);
1215 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1216 LeaveCriticalSection(&d3d9_cs);
1217 return hr;
1220 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1221 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1222 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1223 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1224 HRESULT hr;
1225 TRACE("(%p) Relay\n" , This);
1227 EnterCriticalSection(&d3d9_cs);
1228 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1229 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1230 LeaveCriticalSection(&d3d9_cs);
1231 return hr;
1234 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1235 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1237 HRESULT hr;
1238 TRACE("(%p) Relay\n" , This);
1240 EnterCriticalSection(&d3d9_cs);
1241 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1242 LeaveCriticalSection(&d3d9_cs);
1243 return hr;
1246 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1247 HRESULT hr;
1248 D3DVERTEXELEMENT9* elements = NULL;
1249 IDirect3DVertexDeclaration9* pDecl = NULL;
1250 int p, low, high; /* deliberately signed */
1251 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1253 TRACE("Searching for declaration for fvf %08x... ", fvf);
1255 low = 0;
1256 high = This->numConvertedDecls - 1;
1257 while(low <= high) {
1258 p = (low + high) >> 1;
1259 TRACE("%d ", p);
1260 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1261 TRACE("found %p\n", convertedDecls[p]);
1262 return convertedDecls[p];
1263 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1264 low = p + 1;
1265 } else {
1266 high = p - 1;
1269 TRACE("not found. Creating and inserting at position %d.\n", low);
1271 hr = vdecl_convert_fvf(fvf, &elements);
1272 if (hr != S_OK) return NULL;
1274 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1275 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1276 if (hr != S_OK) return NULL;
1278 if(This->declArraySize == This->numConvertedDecls) {
1279 int grow = max(This->declArraySize / 2, 8);
1280 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1281 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1282 if(!convertedDecls) {
1283 /* This will destroy it */
1284 IDirect3DVertexDeclaration9_Release(pDecl);
1285 return NULL;
1287 This->convertedDecls = convertedDecls;
1288 This->declArraySize += grow;
1291 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1292 convertedDecls[low] = pDecl;
1293 This->numConvertedDecls++;
1295 /* Will prevent the decl from being destroyed */
1296 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1297 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1299 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1300 return pDecl;
1303 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1304 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305 HRESULT hr;
1306 TRACE("(%p) Relay\n" , This);
1308 EnterCriticalSection(&d3d9_cs);
1309 if (0 != FVF) {
1310 HRESULT hr;
1311 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1313 if(!pDecl) {
1314 /* Any situation when this should happen, except out of memory? */
1315 ERR("Failed to create a converted vertex declaration\n");
1316 LeaveCriticalSection(&d3d9_cs);
1317 return D3DERR_DRIVERINTERNALERROR;
1320 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1321 if (hr != S_OK) {
1322 LeaveCriticalSection(&d3d9_cs);
1323 return hr;
1326 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1327 LeaveCriticalSection(&d3d9_cs);
1329 return hr;
1332 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1334 HRESULT hr;
1335 TRACE("(%p) Relay\n" , This);
1337 EnterCriticalSection(&d3d9_cs);
1338 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1339 LeaveCriticalSection(&d3d9_cs);
1340 return hr;
1343 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1344 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1345 HRESULT hr;
1346 TRACE("(%p) Relay\n" , This);
1348 EnterCriticalSection(&d3d9_cs);
1349 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1350 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1351 OffsetInBytes, Stride);
1352 LeaveCriticalSection(&d3d9_cs);
1353 return hr;
1356 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1357 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1358 IWineD3DVertexBuffer *retStream = NULL;
1359 HRESULT rc = D3D_OK;
1361 TRACE("(%p) Relay\n" , This);
1363 if(pStream == NULL){
1364 return D3DERR_INVALIDCALL;
1367 EnterCriticalSection(&d3d9_cs);
1368 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1369 if (rc == D3D_OK && NULL != retStream) {
1370 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1371 IWineD3DVertexBuffer_Release(retStream);
1372 }else{
1373 if (rc != D3D_OK){
1374 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1376 *pStream = NULL;
1378 LeaveCriticalSection(&d3d9_cs);
1380 return rc;
1383 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1384 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1385 HRESULT hr;
1386 TRACE("(%p) Relay\n" , This);
1388 EnterCriticalSection(&d3d9_cs);
1389 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1390 LeaveCriticalSection(&d3d9_cs);
1391 return hr;
1394 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1395 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396 HRESULT hr;
1397 TRACE("(%p) Relay\n" , This);
1399 EnterCriticalSection(&d3d9_cs);
1400 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1401 LeaveCriticalSection(&d3d9_cs);
1402 return hr;
1405 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1406 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1407 HRESULT hr;
1408 TRACE("(%p) Relay\n", This);
1410 EnterCriticalSection(&d3d9_cs);
1411 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1412 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1413 LeaveCriticalSection(&d3d9_cs);
1414 return hr;
1417 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419 IWineD3DIndexBuffer *retIndexData = NULL;
1420 HRESULT rc = D3D_OK;
1422 TRACE("(%p) Relay\n", This);
1424 if(ppIndexData == NULL){
1425 return D3DERR_INVALIDCALL;
1428 EnterCriticalSection(&d3d9_cs);
1429 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1430 if (SUCCEEDED(rc) && retIndexData) {
1431 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1432 IWineD3DIndexBuffer_Release(retIndexData);
1433 } else {
1434 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1435 *ppIndexData = NULL;
1437 LeaveCriticalSection(&d3d9_cs);
1438 return rc;
1441 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1442 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1443 HRESULT hr;
1444 TRACE("(%p) Relay\n", This);
1446 EnterCriticalSection(&d3d9_cs);
1447 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1448 LeaveCriticalSection(&d3d9_cs);
1449 return hr;
1452 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1453 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1454 HRESULT hr;
1455 TRACE("(%p) Relay\n", This);
1457 EnterCriticalSection(&d3d9_cs);
1458 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1459 LeaveCriticalSection(&d3d9_cs);
1460 return hr;
1463 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1464 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1465 HRESULT hr;
1466 TRACE("(%p) Relay\n", This);
1468 EnterCriticalSection(&d3d9_cs);
1469 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1470 LeaveCriticalSection(&d3d9_cs);
1471 return hr;
1474 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1475 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1476 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1477 return WINED3DERR_INVALIDCALL;
1480 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1481 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1482 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1483 return WINED3DERR_INVALIDCALL;
1486 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1487 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1488 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1489 return WINED3DERR_INVALIDCALL;
1492 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1493 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1494 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1495 return WINED3DERR_INVALIDCALL;
1498 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1499 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1500 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1501 return WINED3DERR_INVALIDCALL;
1504 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1505 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1506 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1507 return WINED3DERR_INVALIDCALL;
1510 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1511 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1512 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1513 return WINED3DERR_INVALIDCALL;
1516 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1517 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1518 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1519 return WINED3DERR_INVALIDCALL;
1522 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1523 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1524 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1525 *pMaxLatency = 2;
1526 return WINED3DERR_INVALIDCALL;
1529 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1530 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1531 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1532 return WINED3DERR_INVALIDCALL;
1535 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1536 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1537 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1538 return WINED3DERR_INVALIDCALL;
1541 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1542 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1543 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1544 return WINED3DERR_INVALIDCALL;
1547 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1548 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1549 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1550 return WINED3DERR_INVALIDCALL;
1553 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1554 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1555 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1556 return WINED3DERR_INVALIDCALL;
1559 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1560 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1561 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1562 return WINED3DERR_INVALIDCALL;
1565 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1567 /* IUnknown */
1568 IDirect3DDevice9Impl_QueryInterface,
1569 IDirect3DDevice9Impl_AddRef,
1570 IDirect3DDevice9Impl_Release,
1571 /* IDirect3DDevice9 */
1572 IDirect3DDevice9Impl_TestCooperativeLevel,
1573 IDirect3DDevice9Impl_GetAvailableTextureMem,
1574 IDirect3DDevice9Impl_EvictManagedResources,
1575 IDirect3DDevice9Impl_GetDirect3D,
1576 IDirect3DDevice9Impl_GetDeviceCaps,
1577 IDirect3DDevice9Impl_GetDisplayMode,
1578 IDirect3DDevice9Impl_GetCreationParameters,
1579 IDirect3DDevice9Impl_SetCursorProperties,
1580 IDirect3DDevice9Impl_SetCursorPosition,
1581 IDirect3DDevice9Impl_ShowCursor,
1582 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1583 IDirect3DDevice9Impl_GetSwapChain,
1584 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1585 IDirect3DDevice9Impl_Reset,
1586 IDirect3DDevice9Impl_Present,
1587 IDirect3DDevice9Impl_GetBackBuffer,
1588 IDirect3DDevice9Impl_GetRasterStatus,
1589 IDirect3DDevice9Impl_SetDialogBoxMode,
1590 IDirect3DDevice9Impl_SetGammaRamp,
1591 IDirect3DDevice9Impl_GetGammaRamp,
1592 IDirect3DDevice9Impl_CreateTexture,
1593 IDirect3DDevice9Impl_CreateVolumeTexture,
1594 IDirect3DDevice9Impl_CreateCubeTexture,
1595 IDirect3DDevice9Impl_CreateVertexBuffer,
1596 IDirect3DDevice9Impl_CreateIndexBuffer,
1597 IDirect3DDevice9Impl_CreateRenderTarget,
1598 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1599 IDirect3DDevice9Impl_UpdateSurface,
1600 IDirect3DDevice9Impl_UpdateTexture,
1601 IDirect3DDevice9Impl_GetRenderTargetData,
1602 IDirect3DDevice9Impl_GetFrontBufferData,
1603 IDirect3DDevice9Impl_StretchRect,
1604 IDirect3DDevice9Impl_ColorFill,
1605 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1606 IDirect3DDevice9Impl_SetRenderTarget,
1607 IDirect3DDevice9Impl_GetRenderTarget,
1608 IDirect3DDevice9Impl_SetDepthStencilSurface,
1609 IDirect3DDevice9Impl_GetDepthStencilSurface,
1610 IDirect3DDevice9Impl_BeginScene,
1611 IDirect3DDevice9Impl_EndScene,
1612 IDirect3DDevice9Impl_Clear,
1613 IDirect3DDevice9Impl_SetTransform,
1614 IDirect3DDevice9Impl_GetTransform,
1615 IDirect3DDevice9Impl_MultiplyTransform,
1616 IDirect3DDevice9Impl_SetViewport,
1617 IDirect3DDevice9Impl_GetViewport,
1618 IDirect3DDevice9Impl_SetMaterial,
1619 IDirect3DDevice9Impl_GetMaterial,
1620 IDirect3DDevice9Impl_SetLight,
1621 IDirect3DDevice9Impl_GetLight,
1622 IDirect3DDevice9Impl_LightEnable,
1623 IDirect3DDevice9Impl_GetLightEnable,
1624 IDirect3DDevice9Impl_SetClipPlane,
1625 IDirect3DDevice9Impl_GetClipPlane,
1626 IDirect3DDevice9Impl_SetRenderState,
1627 IDirect3DDevice9Impl_GetRenderState,
1628 IDirect3DDevice9Impl_CreateStateBlock,
1629 IDirect3DDevice9Impl_BeginStateBlock,
1630 IDirect3DDevice9Impl_EndStateBlock,
1631 IDirect3DDevice9Impl_SetClipStatus,
1632 IDirect3DDevice9Impl_GetClipStatus,
1633 IDirect3DDevice9Impl_GetTexture,
1634 IDirect3DDevice9Impl_SetTexture,
1635 IDirect3DDevice9Impl_GetTextureStageState,
1636 IDirect3DDevice9Impl_SetTextureStageState,
1637 IDirect3DDevice9Impl_GetSamplerState,
1638 IDirect3DDevice9Impl_SetSamplerState,
1639 IDirect3DDevice9Impl_ValidateDevice,
1640 IDirect3DDevice9Impl_SetPaletteEntries,
1641 IDirect3DDevice9Impl_GetPaletteEntries,
1642 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1643 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1644 IDirect3DDevice9Impl_SetScissorRect,
1645 IDirect3DDevice9Impl_GetScissorRect,
1646 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1647 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1648 IDirect3DDevice9Impl_SetNPatchMode,
1649 IDirect3DDevice9Impl_GetNPatchMode,
1650 IDirect3DDevice9Impl_DrawPrimitive,
1651 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1652 IDirect3DDevice9Impl_DrawPrimitiveUP,
1653 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1654 IDirect3DDevice9Impl_ProcessVertices,
1655 IDirect3DDevice9Impl_CreateVertexDeclaration,
1656 IDirect3DDevice9Impl_SetVertexDeclaration,
1657 IDirect3DDevice9Impl_GetVertexDeclaration,
1658 IDirect3DDevice9Impl_SetFVF,
1659 IDirect3DDevice9Impl_GetFVF,
1660 IDirect3DDevice9Impl_CreateVertexShader,
1661 IDirect3DDevice9Impl_SetVertexShader,
1662 IDirect3DDevice9Impl_GetVertexShader,
1663 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1664 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1665 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1666 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1667 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1668 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1669 IDirect3DDevice9Impl_SetStreamSource,
1670 IDirect3DDevice9Impl_GetStreamSource,
1671 IDirect3DDevice9Impl_SetStreamSourceFreq,
1672 IDirect3DDevice9Impl_GetStreamSourceFreq,
1673 IDirect3DDevice9Impl_SetIndices,
1674 IDirect3DDevice9Impl_GetIndices,
1675 IDirect3DDevice9Impl_CreatePixelShader,
1676 IDirect3DDevice9Impl_SetPixelShader,
1677 IDirect3DDevice9Impl_GetPixelShader,
1678 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1679 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1680 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1681 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1682 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1683 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1684 IDirect3DDevice9Impl_DrawRectPatch,
1685 IDirect3DDevice9Impl_DrawTriPatch,
1686 IDirect3DDevice9Impl_DeletePatch,
1687 IDirect3DDevice9Impl_CreateQuery,
1688 /* IDirect3DDevice9Ex */
1689 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1690 IDirect3DDevice9ExImpl_ComposeRects,
1691 IDirect3DDevice9ExImpl_PresentEx,
1692 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1693 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1694 IDirect3DDevice9ExImpl_WaitForVBlank,
1695 IDirect3DDevice9ExImpl_CheckresourceResidency,
1696 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1697 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1698 IDirect3DDevice9ExImpl_CheckdeviceState,
1699 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1700 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1701 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1702 IDirect3DDevice9ExImpl_ResetEx,
1703 IDirect3DDevice9ExImpl_GetDisplayModeEx
1707 /* Internal function called back during the CreateDevice to create a render target */
1708 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1709 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1710 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1711 HANDLE* pSharedHandle) {
1713 HRESULT res = D3D_OK;
1714 IDirect3DSurface9Impl *d3dSurface = NULL;
1715 BOOL Lockable = TRUE;
1717 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1718 Lockable = FALSE;
1720 TRACE("relay\n");
1721 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1722 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1723 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1725 if (SUCCEEDED(res)) {
1726 *ppSurface = d3dSurface->wineD3DSurface;
1727 d3dSurface->container = pSuperior;
1728 IUnknown_Release(d3dSurface->parentDevice);
1729 d3dSurface->parentDevice = NULL;
1730 d3dSurface->forwardReference = pSuperior;
1731 } else {
1732 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1734 return res;
1737 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1738 IDirect3DSurface9Impl* surfaceParent;
1739 TRACE("(%p) call back\n", pSurface);
1741 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1742 /* GetParent's AddRef was forwarded to an object in destruction.
1743 * Releasing it here again would cause an endless recursion. */
1744 surfaceParent->forwardReference = NULL;
1745 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);