Add support for proper saving of the "FLATMENU" and "GRADIENTCAPION"
[wine/dcerpc.git] / dlls / wined3d / volume.c
blob1de6515db2212d02f9b734a871965cf79d1a6225
1 /*
2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DVolume)){
38 IUnknown_AddRef(iface);
39 *ppobj = This;
40 return D3D_OK;
42 return E_NOINTERFACE;
45 ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
46 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
47 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
48 return InterlockedIncrement(&This->resource.ref);
51 ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
52 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
53 ULONG ref;
54 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
55 ref = InterlockedDecrement(&This->resource.ref);
56 if (ref == 0) {
57 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
58 HeapFree(GetProcessHeap(), 0, This);
60 return ref;
63 /* ****************************************************
64 IWineD3DSurface IWineD3DResource parts follow
65 **************************************************** */
66 HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
67 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
70 HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
74 HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
78 HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
82 HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
86 DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
90 DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
94 void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
95 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
98 D3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
99 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
102 /* *******************************************
103 IWineD3DVolume parts follow
104 ******************************************* */
105 HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
106 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
107 TRACE("(%p) : returning %p\n", This, This->container);
108 *ppContainer = This->container;
109 IUnknown_AddRef(This->container);
110 return D3D_OK;
113 HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
114 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
115 TRACE("(%p) : copying into %p\n", This, pDesc);
117 *(pDesc->Format) = This->resource.format;
118 *(pDesc->Type) = This->resource.resourceType;
119 *(pDesc->Usage) = This->resource.usage;
120 *(pDesc->Pool) = This->resource.pool;
121 *(pDesc->Size) = This->resource.size; /* dx8 only */
122 *(pDesc->Width) = This->currentDesc.Width;
123 *(pDesc->Height) = This->currentDesc.Height;
124 *(pDesc->Depth) = This->currentDesc.Depth;
125 return D3D_OK;
128 HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
129 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
130 FIXME("(%p) : pBox=%p stub\n", This, pBox);
132 /* fixme: should we really lock as such? */
133 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
135 pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
136 pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
137 if (!pBox) {
138 TRACE("No box supplied - all is ok\n");
139 pLockedVolume->pBits = This->resource.allocatedMemory;
140 This->lockedBox.Left = 0;
141 This->lockedBox.Top = 0;
142 This->lockedBox.Front = 0;
143 This->lockedBox.Right = This->currentDesc.Width;
144 This->lockedBox.Bottom = This->currentDesc.Height;
145 This->lockedBox.Back = This->currentDesc.Depth;
146 } else {
147 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
148 pLockedVolume->pBits = This->resource.allocatedMemory +
149 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
150 (pLockedVolume->RowPitch * pBox->Top) +
151 (pBox->Left * This->bytesPerPixel);
152 This->lockedBox.Left = pBox->Left;
153 This->lockedBox.Top = pBox->Top;
154 This->lockedBox.Front = pBox->Front;
155 This->lockedBox.Right = pBox->Right;
156 This->lockedBox.Bottom = pBox->Bottom;
157 This->lockedBox.Back = pBox->Back;
160 if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
161 /* Don't dirtify */
162 } else {
164 * Dirtify on lock
165 * as seen in msdn docs
167 IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
169 /** Dirtify Container if needed */
170 if (NULL != This->container) {
172 IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
173 D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
175 if (containerType == D3DRTYPE_VOLUMETEXTURE) {
176 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
177 pTexture->baseTexture.dirty = TRUE;
178 } else {
179 FIXME("Set dirty on container type %d\n", containerType);
184 This->locked = TRUE;
185 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
186 return D3D_OK;
189 HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
190 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
191 if (FALSE == This->locked) {
192 ERR("trying to lock unlocked volume@%p\n", This);
193 return D3DERR_INVALIDCALL;
195 TRACE("(%p) : unlocking volume\n", This);
196 This->locked = FALSE;
197 memset(&This->lockedBox, 0, sizeof(RECT));
198 return D3D_OK;
201 /* Internal use functions follow : */
203 HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
204 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
205 This->dirty = FALSE;
206 This->lockedBox.Left = This->currentDesc.Width;
207 This->lockedBox.Top = This->currentDesc.Height;
208 This->lockedBox.Front = This->currentDesc.Depth;
209 This->lockedBox.Right = 0;
210 This->lockedBox.Bottom = 0;
211 This->lockedBox.Back = 0;
212 return D3D_OK;
215 HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) {
216 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
217 This->dirty = TRUE;
218 if (NULL != pDirtyBox) {
219 This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
220 This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
221 This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
222 This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
223 This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
224 This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
225 } else {
226 This->lockedBox.Left = 0;
227 This->lockedBox.Top = 0;
228 This->lockedBox.Front = 0;
229 This->lockedBox.Right = This->currentDesc.Width;
230 This->lockedBox.Bottom = This->currentDesc.Height;
231 This->lockedBox.Back = This->currentDesc.Depth;
233 return D3D_OK;
236 HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IUnknown* container){
237 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
239 This->container = container;
240 return D3D_OK;
243 HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
244 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
245 IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
247 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
248 GL_TEXTURE_3D,
249 gl_level,
250 D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format),
251 This->currentDesc.Width,
252 This->currentDesc.Height,
253 This->currentDesc.Depth,
255 D3DFmt2GLFmt(myDevice, This->currentDesc.Format),
256 D3DFmt2GLType(myDevice, This->currentDesc.Format),
257 This->resource.allocatedMemory);
258 glTexImage3D(GL_TEXTURE_3D,
259 gl_level,
260 D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format),
261 This->currentDesc.Width,
262 This->currentDesc.Height,
263 This->currentDesc.Depth,
265 D3DFmt2GLFmt(myDevice, This->currentDesc.Format),
266 D3DFmt2GLType(myDevice, This->currentDesc.Format),
267 This->resource.allocatedMemory);
268 checkGLcall("glTexImage3D");
269 return D3D_OK;
273 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
275 /* IUnknown */
276 IWineD3DVolumeImpl_QueryInterface,
277 IWineD3DVolumeImpl_AddRef,
278 IWineD3DVolumeImpl_Release,
279 /* IWineD3DResource */
280 IWineD3DVolumeImpl_GetParent,
281 IWineD3DVolumeImpl_GetDevice,
282 IWineD3DVolumeImpl_SetPrivateData,
283 IWineD3DVolumeImpl_GetPrivateData,
284 IWineD3DVolumeImpl_FreePrivateData,
285 IWineD3DVolumeImpl_SetPriority,
286 IWineD3DVolumeImpl_GetPriority,
287 IWineD3DVolumeImpl_PreLoad,
288 IWineD3DVolumeImpl_GetType,
289 /* IWineD3DVolume */
290 IWineD3DVolumeImpl_GetContainer,
291 IWineD3DVolumeImpl_GetDesc,
292 IWineD3DVolumeImpl_LockBox,
293 IWineD3DVolumeImpl_UnlockBox,
294 /* Internal interface */
295 IWineD3DVolumeImpl_AddDirtyBox,
296 IWineD3DVolumeImpl_CleanDirtyBox,
297 IWineD3DVolumeImpl_LoadTexture,
298 IWineD3DVolumeImpl_SetContainer