2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
63 * ie there is no GL Context - Get a default rendering context to enable the
64 * function query some info from GL
66 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
67 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
68 WineD3D_Context
* ret
= NULL
;
70 if (glXGetCurrentContext() == NULL
) {
71 BOOL gotContext
= FALSE
;
78 XWindowAttributes win_attr
;
80 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
82 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
85 device_context
= GetDC(0);
86 ctx
.display
= get_display(device_context
);
87 ReleaseDC(0, device_context
);
89 /* Get the X visual */
91 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
92 visual
= win_attr
.visual
;
94 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
96 template.visualid
= XVisualIDFromVisual(visual
);
97 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
98 if (ctx
.visInfo
== NULL
) {
100 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
104 /* Create a GL context */
106 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
108 if (ctx
.glCtx
== NULL
) {
110 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
115 /* Make it the current GL context */
116 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
117 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
119 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
123 /* It worked! Wow... */
133 if (ctx
.ref
> 0) ret
= &ctx
;
136 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
140 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
141 /* If we created a dummy context, throw it away */
143 if (0 == InterlockedDecrement(&ctx
->ref
)) {
144 glXMakeCurrent(ctx
->display
, None
, NULL
);
145 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
153 /**********************************************************
154 * IUnknown parts follows
155 **********************************************************/
157 HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
159 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
160 /* FIXME: This needs to extend an IWineD3DBaseObject */
162 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
163 if (IsEqualGUID(riid
, &IID_IUnknown
)
164 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
165 IUnknown_AddRef(iface
);
170 return E_NOINTERFACE
;
173 ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
174 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
175 ULONG refCount
= InterlockedIncrement(&This
->ref
);
177 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
181 ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
182 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
185 ref
= InterlockedDecrement(&This
->ref
);
187 HeapFree(GetProcessHeap(), 0, This
);
193 /**********************************************************
194 * IWineD3D parts follows
195 **********************************************************/
197 static BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
198 const char *GL_Extensions
= NULL
;
199 const char *GLX_Extensions
= NULL
;
200 const char *gl_string
= NULL
;
201 const char *gl_string_cursor
= NULL
;
206 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
208 /* Fill in the GL info retrievable depending on the display */
209 if (NULL
!= display
) {
210 test
= glXQueryVersion(display
, &major
, &minor
);
211 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
212 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
214 gl_string
= glGetString(GL_VENDOR
);
217 /* Fill in the GL vendor */
218 if (strstr(gl_string
, "NVIDIA")) {
219 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
220 } else if (strstr(gl_string
, "ATI")) {
221 gl_info
->gl_vendor
= VENDOR_ATI
;
223 gl_info
->gl_vendor
= VENDOR_WINE
;
226 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
228 /* Parse the GL_VERSION field into major and minor information */
229 gl_string
= glGetString(GL_VERSION
);
230 switch (gl_info
->gl_vendor
) {
232 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
233 gl_string_cursor
= strstr(gl_string_cursor
, " ");
234 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
235 if (*gl_string_cursor
) {
239 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
240 tmp
[cursor
++] = *gl_string_cursor
;
246 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
249 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
250 tmp
[cursor
++] = *gl_string_cursor
;
260 gl_string_cursor
= strchr(gl_string
, '-');
261 if (gl_string_cursor
) {
265 /* Check if version number is of the form x.y.z */
266 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
268 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
270 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
272 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
275 /* Mark version number as malformed */
277 gl_string_cursor
= 0;
280 if (!gl_string_cursor
)
281 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
283 major
= *gl_string_cursor
- '0';
284 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
292 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
293 TRACE_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), gl_info
->gl_driver_version
);
295 /* Fill in the renderer information */
296 gl_string
= glGetString(GL_RENDERER
);
297 strcpy(gl_info
->gl_renderer
, gl_string
);
299 switch (gl_info
->gl_vendor
) {
301 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
302 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
303 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
304 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
306 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
311 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
312 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
313 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
314 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
316 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
321 gl_info
->gl_card
= CARD_WINE
;
325 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
328 * Initialize openGL extension related variables
329 * with Default values
331 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
332 gl_info
->max_textures
= 1;
333 gl_info
->max_samplers
= 1;
334 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
335 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
336 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
337 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
339 /* Now work out what GL support this card really has */
340 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
344 /* Retrieve opengl defaults */
345 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
346 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
347 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
349 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
350 gl_info
->max_lights
= gl_max
;
351 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
353 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
354 GL_Extensions
= glGetString(GL_EXTENSIONS
);
355 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
357 if (NULL
== GL_Extensions
) {
358 ERR(" GL_Extensions returns NULL\n");
360 while (*GL_Extensions
!= 0x00) {
361 const char *Start
= GL_Extensions
;
364 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
365 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
368 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
369 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
374 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
375 gl_info
->ps_arb_version
= PS_VERSION_11
;
376 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
377 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
378 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
379 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
380 gl_info
->max_samplers
= min(16, gl_max
);
381 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
382 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
383 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
384 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
385 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
386 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
387 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
388 gl_info
->max_textures
= min(8, gl_max
);
389 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
390 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
391 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
392 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
393 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
394 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
395 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
396 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
397 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
398 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
399 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
400 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
401 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
402 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
403 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
404 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
405 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
406 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
407 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
408 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
409 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
410 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
411 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
412 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
413 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
414 gl_info
->vs_arb_version
= VS_VERSION_11
;
415 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
416 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
417 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
418 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support\n");
419 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
420 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
421 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
422 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
427 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
428 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
429 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
430 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
431 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
432 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
433 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
434 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
435 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
436 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
437 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
438 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
439 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
440 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
441 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
442 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
443 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
444 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
445 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
446 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
447 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
448 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
449 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
450 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
451 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
452 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
453 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
454 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
455 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support\n");
456 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
457 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
458 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
459 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
460 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
461 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
462 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
463 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
464 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
465 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
470 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
471 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
472 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
473 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
474 gl_info
->ps_nv_version
= PS_VERSION_11
;
475 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
476 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
477 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
478 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
479 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
480 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
481 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
482 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
483 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
484 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
485 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
486 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
487 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
488 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
489 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
490 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
491 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
492 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
493 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
494 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
495 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
496 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
497 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
498 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
499 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
500 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
501 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
507 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
508 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
509 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
510 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
511 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
512 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
513 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
514 gl_info
->vs_ati_version
= VS_VERSION_11
;
515 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
516 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
520 if (*GL_Extensions
== ' ') GL_Extensions
++;
524 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
528 if (display
!= NULL
) {
529 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
530 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
532 if (NULL
== GLX_Extensions
) {
533 ERR(" GLX_Extensions returns NULL\n");
535 while (*GLX_Extensions
!= 0x00) {
536 const char *Start
= GLX_Extensions
;
539 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
540 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
543 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
544 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
545 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
550 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB(#pfn);
554 /* Only save the values obtained when a display is provided */
555 if (display
!= NULL
) {
562 /**********************************************************
563 * IWineD3D implementation follows
564 **********************************************************/
566 UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
567 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
569 /* FIXME: Set to one for now to imply the display */
570 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
574 HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
575 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
576 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
580 HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
581 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
582 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
583 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
589 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
590 of the same bpp but different resolutions */
592 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
593 UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
594 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
595 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
597 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
601 if (Adapter
== 0) { /* Display */
604 #if !defined( DEBUG_SINGLE_MODE )
607 /* Work out the current screen bpp */
608 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
609 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
612 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
619 case D3DFMT_X8R8G8B8
:
620 case D3DFMT_A8R8G8B8
:
621 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
622 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
624 case D3DFMT_X1R5G5B5
:
625 case D3DFMT_A1R5G5B5
:
627 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
630 /* Skip other modes as they do not match requested format */
638 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
641 FIXME_(d3d_caps
)("Adapter not primary display\n");
646 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
647 HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
648 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
649 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
651 /* Validate the parameters as much as possible */
653 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
654 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
655 return D3DERR_INVALIDCALL
;
658 if (Adapter
== 0) { /* Display */
659 #if !defined( DEBUG_SINGLE_MODE )
663 /* Work out the current screen bpp */
664 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
665 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
668 /* If we are filtering to a specific format, then need to skip all unrelated
669 modes, but if mode is irrelevant, then we can use the index directly */
670 if (Format
== D3DFMT_UNKNOWN
)
676 DEVMODEW DevModeWtmp
;
679 while (i
<(Mode
+1) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
686 case D3DFMT_X8R8G8B8
:
687 case D3DFMT_A8R8G8B8
:
688 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
689 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
691 case D3DFMT_X1R5G5B5
:
692 case D3DFMT_A1R5G5B5
:
694 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
697 /* Skip other modes as they do not match requested format */
704 /* Now get the display mode via the calculated index */
705 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
707 pMode
->Width
= DevModeW
.dmPelsWidth
;
708 pMode
->Height
= DevModeW
.dmPelsHeight
;
709 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
710 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
711 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
713 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
716 if (Format
== D3DFMT_UNKNOWN
)
719 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
720 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
721 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
722 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
723 default: pMode
->Format
= D3DFMT_UNKNOWN
;
726 pMode
->Format
= Format
;
731 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
732 return D3DERR_INVALIDCALL
;
736 /* Return one setting of the format requested */
737 if (Mode
> 0) return D3DERR_INVALIDCALL
;
740 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
741 pMode
->Format
= (Format
==D3DFMT_UNKNOWN
)?D3DFMT_A8R8G8B8
:Format
;
744 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
745 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
748 FIXME_(d3d_caps
)("Adapter not primary display\n");
754 HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
755 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
756 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
759 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
760 return D3DERR_INVALIDCALL
;
763 if (Adapter
== 0) { /* Display */
767 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
768 pMode
->Width
= DevModeW
.dmPelsWidth
;
769 pMode
->Height
= DevModeW
.dmPelsHeight
;
770 bpp
= DevModeW
.dmBitsPerPel
;
771 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
772 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
774 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
778 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
779 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
780 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
781 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
782 default: pMode
->Format
= D3DFMT_UNKNOWN
;
786 FIXME_(d3d_caps
)("Adapter not primary display\n");
789 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
790 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
794 /* Note due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
795 and fields being inserted in the middle, a new structure is used in place */
796 HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
797 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
798 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
800 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
802 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
803 return D3DERR_INVALIDCALL
;
806 if (Adapter
== 0) { /* Display - only device supported for now */
808 BOOL isGLInfoValid
= This
->isGLInfoValid
;
810 /* FillGLCaps updates gl_info, but we only want to store and
811 reuse the values once we have a context which is valid. Values from
812 a temporary context may differ from the final ones */
813 if (isGLInfoValid
== FALSE
) {
815 /* If we don't know the device settings, go query them now via a
817 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
819 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, ctx
->display
);
820 WineD3D_ReleaseFakeGLContext(ctx
);
824 /* If it worked, return the information requested */
826 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
827 strcpy(pIdentifier
->Driver
, "Display");
828 strcpy(pIdentifier
->Description
, "Direct3D HAL");
830 /* Note dx8 doesn't supply a DeviceName */
831 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
832 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
833 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
834 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
835 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
836 *(pIdentifier
->SubSysId
) = 0;
837 *(pIdentifier
->Revision
) = 0;
841 /* If it failed, return dummy values from an NVidia driver */
842 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
843 strcpy(pIdentifier
->Driver
, "Display");
844 strcpy(pIdentifier
->Description
, "Direct3D HAL");
845 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
846 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
847 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
848 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
849 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
850 *(pIdentifier
->SubSysId
) = 0;
851 *(pIdentifier
->Revision
) = 0;
854 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
855 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
856 *(pIdentifier
->WHQLLevel
) = 0;
858 *(pIdentifier
->WHQLLevel
) = 1;
862 FIXME_(d3d_caps
)("Adapter not primary display\n");
868 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
870 int rb
, gb
, bb
, ab
, type
, buf_sz
;
872 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
873 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
874 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
875 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
876 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
877 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
880 case WINED3DFMT_X8R8G8B8
:
881 case WINED3DFMT_R8G8B8
:
882 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
884 case WINED3DFMT_A8R8G8B8
:
885 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
887 case WINED3DFMT_X1R5G5B5
:
888 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
890 case WINED3DFMT_A1R5G5B5
:
891 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
893 case WINED3DFMT_R5G6B5
:
894 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
896 case WINED3DFMT_R3G3B2
:
897 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
899 case WINED3DFMT_A8P8
:
900 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
903 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
906 ERR("unsupported format %s\n", debug_d3dformat(Format
));
912 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
916 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
917 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
921 case WINED3DFMT_D16_LOCKABLE
:
922 if (16 == db
) return TRUE
;
925 if (32 == db
) return TRUE
;
927 case WINED3DFMT_D15S1
:
928 if (15 == db
) return TRUE
;
930 case WINED3DFMT_D24S8
:
931 if (24 == db
&& 8 == sb
) return TRUE
;
933 case WINED3DFMT_D24X8
:
934 if (24 == db
) return TRUE
;
936 case WINED3DFMT_D24X4S4
:
937 if (24 == db
&& 4 == sb
) return TRUE
;
939 case WINED3DFMT_D32F_LOCKABLE
:
940 if (32 == db
) return TRUE
;
943 ERR("unsupported format %s\n", debug_d3dformat(Format
));
949 HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
950 WINED3DFORMAT AdapterFormat
,
951 WINED3DFORMAT RenderTargetFormat
,
952 WINED3DFORMAT DepthStencilFormat
) {
953 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
954 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
956 DeviceType
, debug_d3ddevicetype(DeviceType
),
957 AdapterFormat
, debug_d3dformat(AdapterFormat
),
958 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
959 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
961 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
962 return D3DERR_INVALIDCALL
;
966 GLXFBConfig
* cfgs
= NULL
;
969 HRESULT hr
= D3DERR_NOTAVAILABLE
;
971 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
973 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
974 for (it
= 0; it
< nCfgs
; ++it
) {
975 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
976 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
984 WineD3D_ReleaseFakeGLContext(ctx
);
989 return D3DERR_NOTAVAILABLE
;
992 HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
993 WINED3DFORMAT SurfaceFormat
,
994 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
996 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
997 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1000 DeviceType
, debug_d3ddevicetype(DeviceType
),
1001 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1006 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1007 return D3DERR_INVALIDCALL
;
1010 if (pQualityLevels
!= NULL
) {
1011 static int s_single_shot
= 0;
1012 if (!s_single_shot
) {
1013 FIXME("Quality levels unsupported at present\n");
1016 *pQualityLevels
= 1; /* Guess at a value! */
1019 if (D3DMULTISAMPLE_NONE
== MultiSampleType
) return D3D_OK
;
1020 return D3DERR_NOTAVAILABLE
;
1023 HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE CheckType
,
1024 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1026 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1027 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1030 CheckType
, debug_d3ddevicetype(CheckType
),
1031 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1032 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1035 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1036 return D3DERR_INVALIDCALL
;
1040 GLXFBConfig
* cfgs
= NULL
;
1043 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1045 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1047 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1048 for (it
= 0; it
< nCfgs
; ++it
) {
1049 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1056 WineD3D_ReleaseFakeGLContext(ctx
);
1061 return D3DERR_NOTAVAILABLE
;
1064 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1065 WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1066 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1067 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1070 DeviceType
, debug_d3ddevicetype(DeviceType
),
1071 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1072 Usage
, debug_d3dusage(Usage
),
1073 RType
, debug_d3dresourcetype(RType
),
1074 CheckFormat
, debug_d3dformat(CheckFormat
));
1076 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1077 return D3DERR_INVALIDCALL
;
1080 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1081 switch (CheckFormat
) {
1085 TRACE_(d3d_caps
)("[OK]\n");
1088 break; /* Avoid compiler warnings */
1092 switch (CheckFormat
) {
1094 * check supported using GL_SUPPORT
1105 /*case D3DFMT_R5G6B5: */
1106 /*case D3DFMT_X1R5G5B5:*/
1107 /*case D3DFMT_A1R5G5B5: */
1108 /*case D3DFMT_A4R4G4B4:*/
1115 /*case D3DFMT_X8R8G8B8:*/
1116 case D3DFMT_A8R3G3B2
:
1133 case D3DFMT_X8L8V8U8
:
1134 case D3DFMT_Q8W8V8U8
:
1135 case D3DFMT_W11V11U10
:
1138 * currently hard to support
1143 /* Since we do not support these formats right now, don't pretend to. */
1144 TRACE_(d3d_caps
)("[FAILED]\n");
1145 return D3DERR_NOTAVAILABLE
;
1150 TRACE_(d3d_caps
)("[OK]\n");
1154 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1155 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1156 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1158 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1161 DeviceType
, debug_d3ddevicetype(DeviceType
),
1162 SourceFormat
, debug_d3dformat(SourceFormat
),
1163 TargetFormat
, debug_d3dformat(TargetFormat
));
1167 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1168 subset of a D3DCAPS9 structure. However, it has to come via a void *
1169 as the d3d8 interface cannot import the d3d9 header */
1170 HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1172 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1173 BOOL gotContext
= FALSE
;
1174 GLint gl_tex_size
= 0;
1175 WineD3D_Context
*fake_ctx
= NULL
;
1177 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1179 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1180 return D3DERR_INVALIDCALL
;
1183 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
1184 ie there is no GL Context - Get a default rendering context to enable the
1185 function query some info from GL */
1186 if (glXGetCurrentContext() == NULL
) {
1187 fake_ctx
= WineD3D_CreateFakeGLContext();
1188 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
1193 if (gotContext
== FALSE
) {
1195 FIXME_(d3d_caps
)("GetDeviceCaps called but no GL Context - Returning dummy values\n");
1197 *(pCaps
->MaxTextureBlendStages
) = 2;
1198 *pCaps
->MaxSimultaneousTextures
= 2;
1199 *pCaps
->MaxUserClipPlanes
= 8;
1200 *pCaps
->MaxActiveLights
= 8;
1201 *pCaps
->MaxVertexBlendMatrices
= 0;
1202 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1203 *pCaps
->MaxAnisotropy
= 0;
1204 *pCaps
->MaxPointSize
= 255.0;
1207 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_tex_size
);
1210 /* If we don't know the device settings, go query them now */
1211 if (This
->isGLInfoValid
== FALSE
) {
1212 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, NULL
);
1214 /* If we are running off a real context, save the values */
1215 if (rc
&& ((NULL
!= fake_ctx
))) This
->isGLInfoValid
= TRUE
;
1218 /* ------------------------------------------------
1219 The following fields apply to both d3d8 and d3d9
1220 ------------------------------------------------ */
1221 *pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1222 *pCaps
->AdapterOrdinal
= Adapter
;
1225 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1226 *pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1227 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1229 *pCaps
->CursorCaps
= 0;
1232 *pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
|
1233 D3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1234 D3DDEVCAPS_PUREDEVICE
|
1235 D3DDEVCAPS_HWRASTERIZATION
;
1238 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1239 D3DPMISCCAPS_CULLCW
|
1240 D3DPMISCCAPS_COLORWRITEENABLE
|
1241 D3DPMISCCAPS_CLIPTLVERTS
|
1242 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1244 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1246 *pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
|
1247 D3DPRASTERCAPS_PAT
|
1248 D3DPRASTERCAPS_WFOG
|
1249 D3DPRASTERCAPS_ZFOG
|
1250 D3DPRASTERCAPS_FOGVERTEX
|
1251 D3DPRASTERCAPS_FOGTABLE
|
1252 D3DPRASTERCAPS_FOGRANGE
;
1254 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1255 *pCaps
->RasterCaps
|= D3DPRASTERCAPS_ANISOTROPY
|
1256 D3DPRASTERCAPS_ZBIAS
|
1257 D3DPRASTERCAPS_MIPMAPLODBIAS
;
1260 D3DPRASTERCAPS_COLORPERSPECTIVE
1261 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1262 D3DPRASTERCAPS_ANTIALIASEDGES
1263 D3DPRASTERCAPS_ZBUFFERLESSHSR
1264 D3DPRASTERCAPS_WBUFFER */
1266 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1268 D3DPCMPCAPS_GREATER
|
1269 D3DPCMPCAPS_GREATEREQUAL
|
1271 D3DPCMPCAPS_LESSEQUAL
|
1273 D3DPCMPCAPS_NOTEQUAL
;
1275 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1276 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1277 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1279 *pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
|
1280 D3DPSHADECAPS_COLORGOURAUDRGB
;
1282 *pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
|
1283 D3DPTEXTURECAPS_ALPHAPALETTE
|
1284 D3DPTEXTURECAPS_VOLUMEMAP
|
1285 D3DPTEXTURECAPS_MIPMAP
|
1286 D3DPTEXTURECAPS_PROJECTED
|
1287 D3DPTEXTURECAPS_PERSPECTIVE
|
1288 D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
1289 /* TODO: add support for NON-POW2 if avaialble
1292 if (This
->dxVersion
> 8) {
1293 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1295 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1296 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_POW2
;
1299 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1300 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_CUBEMAP
|
1301 D3DPTEXTURECAPS_MIPCUBEMAP
|
1302 D3DPTEXTURECAPS_CUBEMAP_POW2
;
1306 *pCaps
->TextureFilterCaps
= D3DPTFILTERCAPS_MAGFLINEAR
|
1307 D3DPTFILTERCAPS_MAGFPOINT
|
1308 D3DPTFILTERCAPS_MINFLINEAR
|
1309 D3DPTFILTERCAPS_MINFPOINT
|
1310 D3DPTFILTERCAPS_MIPFLINEAR
|
1311 D3DPTFILTERCAPS_MIPFPOINT
;
1313 *pCaps
->CubeTextureFilterCaps
= 0;
1314 *pCaps
->VolumeTextureFilterCaps
= 0;
1316 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1317 D3DPTADDRESSCAPS_CLAMP
|
1318 D3DPTADDRESSCAPS_WRAP
;
1320 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1321 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1323 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1324 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1326 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1327 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1330 *pCaps
->VolumeTextureAddressCaps
= 0;
1332 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1336 D3DLINECAPS_ALPHACMP
1339 *pCaps
->MaxTextureWidth
= gl_tex_size
;
1340 *pCaps
->MaxTextureHeight
= gl_tex_size
;
1342 *pCaps
->MaxVolumeExtent
= 0;
1344 *pCaps
->MaxTextureRepeat
= 32768;
1345 *pCaps
->MaxTextureAspectRatio
= 32768;
1346 *pCaps
->MaxVertexW
= 1.0;
1348 *pCaps
->GuardBandLeft
= 0;
1349 *pCaps
->GuardBandTop
= 0;
1350 *pCaps
->GuardBandRight
= 0;
1351 *pCaps
->GuardBandBottom
= 0;
1353 *pCaps
->ExtentsAdjust
= 0;
1355 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1356 D3DSTENCILCAPS_INCRSAT
|
1357 D3DSTENCILCAPS_INVERT
|
1358 D3DSTENCILCAPS_KEEP
|
1359 D3DSTENCILCAPS_REPLACE
|
1360 D3DSTENCILCAPS_ZERO
;
1361 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1362 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1363 D3DSTENCILCAPS_INCR
;
1366 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1368 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1369 D3DTEXOPCAPS_ADDSIGNED
|
1370 D3DTEXOPCAPS_ADDSIGNED2X
|
1371 D3DTEXOPCAPS_MODULATE
|
1372 D3DTEXOPCAPS_MODULATE2X
|
1373 D3DTEXOPCAPS_MODULATE4X
|
1374 D3DTEXOPCAPS_SELECTARG1
|
1375 D3DTEXOPCAPS_SELECTARG2
|
1376 D3DTEXOPCAPS_DISABLE
;
1377 #if defined(GL_VERSION_1_3)
1378 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1379 D3DTEXOPCAPS_SUBTRACT
;
1381 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1382 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1383 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1384 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1385 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1386 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1387 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1390 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1391 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1392 D3DTEXOPCAPS_MULTIPLYADD
|
1393 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1394 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1395 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1399 pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1401 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1402 D3DTEXOPCAPS_PREMODULATE */
1408 #if defined(GL_VERSION_1_3)
1409 glGetIntegerv(GL_MAX_TEXTURE_UNITS
, &gl_max
);
1411 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
1413 TRACE_(d3d_caps
)("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max
);
1414 *pCaps
->MaxTextureBlendStages
= min(8, gl_max
);
1415 *pCaps
->MaxSimultaneousTextures
= min(8, gl_max
);
1417 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
1418 *pCaps
->MaxUserClipPlanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
1419 TRACE_(d3d_caps
)("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", *pCaps
->MaxUserClipPlanes
);
1421 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
1422 *pCaps
->MaxActiveLights
= gl_max
;
1423 TRACE_(d3d_caps
)("GLCaps: GL_MAX_LIGHTS=%ld\n", *pCaps
->MaxActiveLights
);
1425 if (GL_SUPPORT(ARB_VERTEX_BLEND
)) {
1426 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
1427 #if 0 /* TODO : add support for blends to drawprim */
1428 *pCaps
->MaxVertexBlendMatrices
= gl_max
;
1430 *pCaps
->MaxVertexBlendMatrices
= 0;
1432 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1434 *pCaps
->MaxVertexBlendMatrices
= 0;
1435 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1438 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1439 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
1440 *pCaps
->MaxAnisotropy
= gl_max
;
1442 *pCaps
->MaxAnisotropy
= 0;
1445 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
1446 *pCaps
->MaxPointSize
= gl_float
;
1449 *pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
|
1450 D3DVTXPCAPS_MATERIALSOURCE7
|
1451 D3DVTXPCAPS_POSITIONALLIGHTS
|
1452 D3DVTXPCAPS_LOCALVIEWER
|
1455 D3DVTXPCAPS_TWEENING */
1457 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1458 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1459 *pCaps
->MaxStreams
= MAX_STREAMS
;
1460 *pCaps
->MaxStreamStride
= 1024;
1462 if (((vs_mode
== VS_HW
) && GL_SUPPORT(ARB_VERTEX_PROGRAM
)) || (vs_mode
== VS_SW
) || (DeviceType
== D3DDEVTYPE_REF
)) {
1463 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1465 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
||
1466 This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1467 *pCaps
->MaxVertexShaderConst
= 95;
1469 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1472 *pCaps
->VertexShaderVersion
= 0;
1473 *pCaps
->MaxVertexShaderConst
= 0;
1476 if ((ps_mode
== PS_HW
) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM
) && (DeviceType
!= D3DDEVTYPE_REF
)) {
1477 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1478 *pCaps
->PixelShader1xMaxValue
= 1.0;
1480 *pCaps
->PixelShaderVersion
= 0;
1481 *pCaps
->PixelShader1xMaxValue
= 0.0;
1483 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1485 /* ------------------------------------------------
1486 The following fields apply to d3d9 only
1487 ------------------------------------------------ */
1488 if (This
->dxVersion
> 8) {
1489 GLint max_buffers
=1;
1490 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1491 *pCaps
->DevCaps2
= 0;
1492 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1493 *pCaps
->MaxNpatchTessellationLevel
= 0;
1494 *pCaps
->MasterAdapterOrdinal
= 0;
1495 *pCaps
->AdapterOrdinalInGroup
= 0;
1496 *pCaps
->NumberOfAdaptersInGroup
= 1;
1497 *pCaps
->DeclTypes
= 0;
1498 #if 0 /*FIXME: Simultaneous render targets*/
1499 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1500 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1502 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1503 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1504 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1508 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1509 *pCaps
->StretchRectFilterCaps
= 0;
1511 D3DPTFILTERCAPS_MINFPOINT
1512 D3DPTFILTERCAPS_MAGFPOINT
1513 D3DPTFILTERCAPS_MINFLINEAR
1514 D3DPTFILTERCAPS_MAGFLINEAR
1516 *pCaps
->VS20Caps
.Caps
= 0;
1517 *pCaps
->PS20Caps
.Caps
= 0;
1518 *pCaps
->VertexTextureFilterCaps
= 0;
1519 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1520 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1521 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1522 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1525 /* If we created a dummy context, throw it away */
1526 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
1531 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1532 and fields being inserted in the middle, a new structure is used in place */
1533 HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1534 DWORD BehaviourFlags
, WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
1535 IWineD3DDevice
** ppReturnedDeviceInterface
, IUnknown
*parent
,
1536 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
) {
1538 IWineD3DDeviceImpl
*object
= NULL
;
1539 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1540 IWineD3DSwapChainImpl
*swapchain
;
1542 /* Validate the adapter number */
1543 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1544 return D3DERR_INVALIDCALL
;
1547 /* Create a WineD3DDevice object */
1548 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1549 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1550 TRACE("Created WineD3DDevice object @ %p \n", object
);
1551 if (NULL
== object
) {
1552 return D3DERR_OUTOFVIDEOMEMORY
;
1555 /* Set up initial COM information */
1556 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1558 object
->wineD3D
= iface
;
1559 IWineD3D_AddRef(object
->wineD3D
);
1560 object
->parent
= parent
;
1562 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1563 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
1564 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
1565 *(pPresentationParameters
->AutoDepthStencilFormat
), debug_d3dformat(*(pPresentationParameters
->AutoDepthStencilFormat
)),
1566 *(pPresentationParameters
->BackBufferFormat
), debug_d3dformat(*(pPresentationParameters
->BackBufferFormat
)));
1568 /* Save the creation parameters */
1569 object
->createParms
.AdapterOrdinal
= Adapter
;
1570 object
->createParms
.DeviceType
= DeviceType
;
1571 object
->createParms
.hFocusWindow
= hFocusWindow
;
1572 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1574 /* Initialize other useful values */
1575 object
->presentParms
.BackBufferCount
= 1; /* Opengl only supports one? */
1576 object
->adapterNo
= Adapter
;
1577 object
->devType
= DeviceType
;
1579 /* FIXME: Use for dx8 code eventually too! */
1580 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1581 if (This
->dxVersion
> 8) {
1583 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1584 IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1585 (D3DSTATEBLOCKTYPE
) 0,
1586 (IWineD3DStateBlock
**)&object
->stateBlock
,
1587 NULL
); /* Note: No parent needed for initial internal stateblock */
1588 object
->updateStateBlock
= object
->stateBlock
;
1589 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1590 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1592 /* Setup the implicite swapchain */
1593 TRACE("Creating implicite swapchain\n");
1595 if (D3D_OK
== D3DCB_CreateAdditionalSwapChain((IUnknown
*) object
->parent
, pPresentationParameters
, (IWineD3DSwapChain
**)&swapchain
) && swapchain
!= NULL
) {
1597 object
->renderTarget
= swapchain
->backBuffer
;
1598 IWineD3DSurface_AddRef(object
->renderTarget
);
1599 /* Depth Stencil support */
1600 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
1601 if (NULL
!= object
->stencilBufferTarget
) {
1602 IWineD3DSurface_AddRef(object
->stencilBufferTarget
);
1605 /* Set up some starting GL setup */
1609 * Initialize openGL extension related variables
1610 * with Default values
1613 This
->isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, swapchain
->display
);
1614 /* Setup all the devices defaults */
1615 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock
*)object
->stateBlock
);
1617 IWineD3DImpl_CheckGraphicsMemory();
1621 { /* Set a default viewport */
1625 vp
.Width
= *(pPresentationParameters
->BackBufferWidth
);
1626 vp
.Height
= *(pPresentationParameters
->BackBufferHeight
);
1629 IWineD3DDevice_SetViewport((IWineD3DDevice
*)object
, &vp
);
1633 /* Initialize the current view state */
1634 object
->modelview_valid
= 1;
1635 object
->proj_valid
= 0;
1636 object
->view_ident
= 1;
1637 object
->last_was_rhw
= 0;
1638 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
1639 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
1641 /* Clear the screen */
1642 IWineD3DDevice_Clear((IWineD3DDevice
*) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
1643 } else { /* couldn't create swapchain */
1644 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1645 object
->updateStateBlock
= NULL
;
1646 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1647 object
->stateBlock
= NULL
;
1648 HeapFree(GetProcessHeap(), 0, object
);
1649 *ppReturnedDeviceInterface
= NULL
;
1650 return D3DERR_INVALIDCALL
;
1653 } else { /* End of FIXME: remove when dx8 merged in */
1655 FIXME("(%p) Incomplete stub for d3d8\n", This
);
1662 HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1663 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1664 IUnknown_AddRef(This
->parent
);
1665 *pParent
= This
->parent
;
1669 /**********************************************************
1670 * IWineD3D VTbl follows
1671 **********************************************************/
1673 const IWineD3DVtbl IWineD3D_Vtbl
=
1675 IWineD3DImpl_QueryInterface
,
1676 IWineD3DImpl_AddRef
,
1677 IWineD3DImpl_Release
,
1678 IWineD3DImpl_GetParent
,
1679 IWineD3DImpl_GetAdapterCount
,
1680 IWineD3DImpl_RegisterSoftwareDevice
,
1681 IWineD3DImpl_GetAdapterMonitor
,
1682 IWineD3DImpl_GetAdapterModeCount
,
1683 IWineD3DImpl_EnumAdapterModes
,
1684 IWineD3DImpl_GetAdapterDisplayMode
,
1685 IWineD3DImpl_GetAdapterIdentifier
,
1686 IWineD3DImpl_CheckDeviceMultiSampleType
,
1687 IWineD3DImpl_CheckDepthStencilMatch
,
1688 IWineD3DImpl_CheckDeviceType
,
1689 IWineD3DImpl_CheckDeviceFormat
,
1690 IWineD3DImpl_CheckDeviceFormatConversion
,
1691 IWineD3DImpl_GetDeviceCaps
,
1692 IWineD3DImpl_CreateDevice