Fixed last error code when trying to load unknown VxD with CreateFile.
[wine/dcerpc.git] / graphics / d3dlight.c
blob9a6a20d21bc4bb36f3c81f9b53bb2039a9568296
1 /* Direct3D Light
2 (c) 1998 Lionel ULMER
4 This files contains the implementation of Direct3DLight. */
7 #include "config.h"
8 #include "windef.h"
9 #include "winerror.h"
10 #include "wine/obj_base.h"
11 #include "heap.h"
12 #include "ddraw.h"
13 #include "d3d.h"
14 #include "debugtools.h"
16 #include "d3d_private.h"
18 DEFAULT_DEBUG_CHANNEL(ddraw)
20 #ifdef HAVE_MESAGL
22 static ICOM_VTABLE(IDirect3DLight) light_vtable;
24 enum {
25 D3D_1,
26 D3D_2
29 /*******************************************************************************
30 * Light static functions
32 static const float zero_value[] = {
33 0.0, 0.0, 0.0, 0.0
36 static void update(IDirect3DLightImpl* This) {
37 switch (This->light.dltType) {
38 case D3DLIGHT_POINT: /* 1 */
39 TRACE("Activating POINT\n");
40 break;
42 case D3DLIGHT_SPOT: /* 2 */
43 TRACE("Activating SPOT\n");
44 break;
46 case D3DLIGHT_DIRECTIONAL: { /* 3 */
47 float direction[4];
49 TRACE("Activating DIRECTIONAL\n");
50 TRACE(" direction : %f %f %f\n",
51 This->light.dvDirection.x.x,
52 This->light.dvDirection.y.y,
53 This->light.dvDirection.z.z);
54 _dump_colorvalue(" color ", This->light.dcvColor);
56 glLightfv(This->light_num,
57 GL_AMBIENT,
58 (float *) zero_value);
60 glLightfv(This->light_num,
61 GL_DIFFUSE,
62 (float *) &(This->light.dcvColor));
64 direction[0] = -This->light.dvDirection.x.x;
65 direction[1] = -This->light.dvDirection.y.y;
66 direction[2] = -This->light.dvDirection.z.z;
67 direction[3] = 0.0; /* This is a directional light */
68 glLightfv(This->light_num,
69 GL_POSITION,
70 (float *) direction);
71 } break;
73 case D3DLIGHT_PARALLELPOINT: /* 4 */
74 TRACE("Activating PARRALLEL-POINT\n");
75 break;
77 default:
78 TRACE("Not a know Light Type\n");
79 break;
83 static void activate(IDirect3DLightImpl* This) {
84 ENTER_GL();
85 update(This);
87 /* If was not active, activate it */
88 if (This->is_active == 0) {
89 glEnable(This->light_num);
91 This->is_active = 1;
93 LEAVE_GL();
95 return ;
98 /*******************************************************************************
99 * Light Creation functions
101 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2)
103 IDirect3DLightImpl* light;
105 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
106 light->ref = 1;
107 light->lpvtbl = &light_vtable;
108 light->d3d.d3d2 = d3d2;
109 light->type = D3D_2;
111 light->next = NULL;
112 light->prev = NULL;
113 light->activate = activate;
114 light->is_active = 0;
116 return (LPDIRECT3DLIGHT)light;
119 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1)
121 IDirect3DLightImpl* light;
123 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
124 light->ref = 1;
125 light->lpvtbl = &light_vtable;
127 light->d3d.d3d1 = d3d1;
128 light->type = D3D_1;
130 light->next = NULL;
131 light->prev = NULL;
132 light->activate = activate;
133 light->is_active = 0;
135 return (LPDIRECT3DLIGHT)light;
138 /*******************************************************************************
139 * IDirect3DLight methods
142 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface,
143 REFIID riid,
144 LPVOID* ppvObj)
146 ICOM_THIS(IDirect3DLightImpl,iface);
147 char xrefiid[50];
149 WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
150 FIXME("(%p)->(%s,%p): stub\n", This, xrefiid,ppvObj);
152 return S_OK;
157 static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface)
159 ICOM_THIS(IDirect3DLightImpl,iface);
160 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
162 return ++(This->ref);
167 static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
169 ICOM_THIS(IDirect3DLightImpl,iface);
170 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
172 if (!--(This->ref)) {
173 HeapFree(GetProcessHeap(),0,This);
174 return 0;
177 return This->ref;
180 /*** IDirect3DLight methods ***/
181 static void dump_light(LPD3DLIGHT light)
183 fprintf(stderr, " dwSize : %ld\n", light->dwSize);
186 static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,
187 LPD3DLIGHT lpLight)
189 ICOM_THIS(IDirect3DLightImpl,iface);
190 TRACE("(%p)->(%p)\n", This, lpLight);
191 if (TRACE_ON(ddraw))
192 dump_light(lpLight);
194 /* Copies the light structure */
195 switch (This->type) {
196 case D3D_1:
197 *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light));
198 break;
199 case D3D_2:
200 *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light));
201 break;
204 return DD_OK;
207 static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface,
208 LPD3DLIGHT lpLight)
210 ICOM_THIS(IDirect3DLightImpl,iface);
211 TRACE("(%p)->(%p)\n", This, lpLight);
212 if (TRACE_ON(ddraw))
213 dump_light(lpLight);
215 /* Stores the light */
216 switch (This->type) {
217 case D3D_1:
218 *((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight);
219 break;
220 case D3D_2:
221 *((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight);
222 break;
225 ENTER_GL();
226 if (This->is_active)
227 update(This);
228 LEAVE_GL();
230 return DD_OK;
233 static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface,
234 LPDIRECT3D lpDirect3D)
237 ICOM_THIS(IDirect3DLightImpl,iface);
238 TRACE("(%p)->(%p)\n", This, lpDirect3D);
240 return DDERR_ALREADYINITIALIZED;
244 /*******************************************************************************
245 * IDirect3DLight VTable
247 static ICOM_VTABLE(IDirect3DLight) light_vtable =
249 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
250 /*** IUnknown methods ***/
251 IDirect3DLightImpl_QueryInterface,
252 IDirect3DLightImpl_AddRef,
253 IDirect3DLightImpl_Release,
254 /*** IDirect3DLight methods ***/
255 IDirect3DLightImpl_Initialize,
256 IDirect3DLightImpl_SetLight,
257 IDirect3DLightImpl_GetLight
260 #else /* HAVE_MESAGL */
262 /* These function should never be called if MesaGL is not present */
263 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) {
264 ERR("Should not be called...\n");
265 return NULL;
268 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) {
269 ERR("Should not be called...\n");
270 return NULL;
273 #endif /* HAVE_MESAGL */