d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
[wine/dcerpc.git] / dlls / d3d8 / volume.c
blobcffc50b66a9b57291977cd88a476bfc291e5d6fe
1 /*
2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolume8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
32 IUnknown_AddRef(iface);
33 *ppobj = This;
34 return D3D_OK;
37 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
38 return E_NOINTERFACE;
41 ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
42 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
43 ULONG ref = InterlockedIncrement(&This->ref);
45 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47 return ref;
50 ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
51 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
52 ULONG ref = InterlockedDecrement(&This->ref);
54 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56 if (ref == 0) {
57 IWineD3DVolume_Release(This->wineD3DVolume);
58 HeapFree(GetProcessHeap(), 0, This);
60 return ref;
63 /* IDirect3DVolume8 Interface follow: */
64 HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
65 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
66 IWineD3DDevice *myDevice = NULL;
68 IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
69 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
70 IWineD3DDevice_Release(myDevice);
71 return D3D_OK;
74 HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
76 TRACE("(%p) Relay\n", This);
77 return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
80 HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
81 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
82 TRACE("(%p) Relay\n", This);
83 return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
86 HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
87 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
88 TRACE("(%p) Relay\n", This);
89 return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
92 HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
93 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
94 HRESULT res;
95 IUnknown *IWineContainer = NULL;
97 TRACE("(%p) Relay\n", This);
98 res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
100 /* If this works, the only valid container is a child of resource (volumetexture) */
101 if (res == D3D_OK && NULL != ppContainer) {
102 IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
103 IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
106 return res;
109 HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
110 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
111 WINED3DVOLUME_DESC wined3ddesc;
112 UINT tmpInt = -1;
114 TRACE("(%p) Relay\n", This);
116 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
117 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
118 wined3ddesc.Type = &pDesc->Type;
119 wined3ddesc.Usage = &pDesc->Usage;
120 wined3ddesc.Pool = &pDesc->Pool;
121 wined3ddesc.Size = &tmpInt;
122 wined3ddesc.Width = &pDesc->Width;
123 wined3ddesc.Height = &pDesc->Height;
124 wined3ddesc.Depth = &pDesc->Depth;
126 return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
129 HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
130 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
131 TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
132 return IWineD3DVolume_LockBox(This->wineD3DVolume, pLockedVolume, pBox, Flags);
135 HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
136 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
137 TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
138 return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
141 const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
143 /* IUnknown */
144 IDirect3DVolume8Impl_QueryInterface,
145 IDirect3DVolume8Impl_AddRef,
146 IDirect3DVolume8Impl_Release,
147 /* IDirect3DVolume8 */
148 IDirect3DVolume8Impl_GetDevice,
149 IDirect3DVolume8Impl_SetPrivateData,
150 IDirect3DVolume8Impl_GetPrivateData,
151 IDirect3DVolume8Impl_FreePrivateData,
152 IDirect3DVolume8Impl_GetContainer,
153 IDirect3DVolume8Impl_GetDesc,
154 IDirect3DVolume8Impl_LockBox,
155 IDirect3DVolume8Impl_UnlockBox
159 /* Internal function called back during the CreateVolumeTexture */
160 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
161 WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
162 IWineD3DVolume **ppVolume,
163 HANDLE * pSharedHandle) {
164 IDirect3DVolume8Impl *object;
165 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
166 HRESULT hrc = D3D_OK;
168 /* Allocate the storage for the device */
169 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
170 if (NULL == object) {
171 FIXME("Allocation of memory failed\n");
172 *ppVolume = NULL;
173 return D3DERR_OUTOFVIDEOMEMORY;
176 object->lpVtbl = &Direct3DVolume8_Vtbl;
177 object->ref = 1;
178 hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
179 Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
180 if (hrc != D3D_OK) {
181 /* free up object */
182 FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
183 HeapFree(GetProcessHeap(), 0, object);
184 *ppVolume = NULL;
185 } else {
186 *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
188 TRACE("(%p) Created volume %p\n", This, *ppVolume);
189 return hrc;