2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
48 extern void (*wine_tsx11_lock_ptr
)(void);
49 extern void (*wine_tsx11_unlock_ptr
)(void);
51 /* As GLX relies on X, this is needed */
52 #define ENTER_GL() wine_tsx11_lock_ptr()
53 #define LEAVE_GL() wine_tsx11_unlock_ptr()
58 #define MAX_PALETTES 256
59 #define MAX_STREAMS 16
60 #define MAX_ACTIVE_LIGHTS 8
61 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
62 #define MAX_LEVELS 256
64 /* Other useful values */
65 #define HIGHEST_RENDER_STATE 174
66 #define HIGHEST_TEXTURE_STATE 29
67 #define HIGHEST_TRANSFORMSTATE 512
68 #define D3DSBT_RECORDED 0xfffffffe
70 /* CreateVertexShader can return > 0xFFFF */
71 #define VS_HIGHESTFIXEDFXF 0xF0000000
72 #define VERTEX_SHADER(Handle) \
73 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
74 #define VERTEX_SHADER_DECL(Handle) \
75 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
76 #define PIXEL_SHADER(Handle) \
77 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
79 /* Direct3D8 Interfaces: */
80 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
81 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
82 typedef struct IDirect3D8Impl IDirect3D8Impl
;
83 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
84 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
85 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
86 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
87 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
88 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
89 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
90 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
91 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
93 /** Private Interfaces: */
94 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
95 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
96 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
97 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
99 typedef struct D3DSHADERVECTOR
{
106 typedef struct D3DSHADERSCALAR
{
110 #define D3D8_VSHADER_MAX_CONSTANTS 96
111 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
113 typedef struct VSHADERDATA8
{
114 /** Run Time Shader Function Constants */
115 /*D3DXBUFFER* constants;*/
117 /** Shader Code as char ... */
122 /** temporary here waiting for buffer code */
123 typedef struct VSHADERINPUTDATA8
{
124 D3DSHADERVECTOR V
[17];
127 /** temporary here waiting for buffer code */
128 typedef struct VSHADEROUTPUTDATA8
{
129 D3DSHADERVECTOR oPos
;
130 D3DSHADERVECTOR oD
[2];
131 D3DSHADERVECTOR oT
[8];
132 D3DSHADERVECTOR oFog
;
133 D3DSHADERVECTOR oPts
;
134 } VSHADEROUTPUTDATA8
;
137 #define D3D8_PSHADER_MAX_CONSTANTS 32
138 typedef D3DSHADERVECTOR PSHADERCONSTANTS8
[D3D8_PSHADER_MAX_CONSTANTS
];
140 typedef struct PSHADERDATA8
{
141 /** Run Time Shader Function Constants */
142 /*D3DXBUFFER* constants;*/
144 /** Shader Code as char ... */
149 /** temporary here waiting for buffer code */
150 typedef struct PSHADERINPUTDATA8
{
151 D3DSHADERVECTOR V
[2];
152 D3DSHADERVECTOR T
[8];
153 D3DSHADERVECTOR S
[16];
154 /*D3DSHADERVECTOR R[12];*/
157 /** temporary here waiting for buffer code */
158 typedef struct PSHADEROUTPUTDATA8
{
159 D3DSHADERVECTOR oC
[4];
160 D3DSHADERVECTOR oDepth
;
161 } PSHADEROUTPUTDATA8
;
167 #define checkGLcall(A) \
169 GLint err = glGetError(); \
170 if (err != GL_NO_ERROR) { \
171 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
173 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
176 #define vcheckGLcall(A) \
178 GLint err = glGetError(); \
179 if (err != GL_NO_ERROR) { \
180 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
182 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
186 #include "d3dcore_gl.h"
188 #define USE_GL_FUNC(type, pfn) type pfn;
189 typedef struct _GL_Info
{
197 GL_PSVersion ps_arb_version
;
198 GL_PSVersion ps_nv_version
;
200 GL_VSVersion vs_arb_version
;
201 GL_VSVersion vs_nv_version
;
202 GL_VSVersion vs_ati_version
;
206 /** OpenGL EXT and ARB functions ptr */
208 /** OpenGL GLX functions ptr */
214 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
215 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
216 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
217 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
220 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
221 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
222 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
223 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
225 #define D3DCOLORTOCOLORVALUE(dw, col) \
226 (col).r = D3DCOLOR_R(dw); \
227 (col).g = D3DCOLOR_G(dw); \
228 (col).b = D3DCOLOR_B(dw); \
229 (col).a = D3DCOLOR_A(dw);
231 #define D3DCOLORTOVECTOR4(dw, vec) \
232 (vec).x = D3DCOLOR_R(dw); \
233 (vec).y = D3DCOLOR_G(dw); \
234 (vec).z = D3DCOLOR_B(dw); \
235 (vec).w = D3DCOLOR_A(dw);
237 #define D3DCOLORTOGLFLOAT4(dw, vec) \
238 (vec)[0] = D3DCOLOR_R(dw); \
239 (vec)[1] = D3DCOLOR_G(dw); \
240 (vec)[2] = D3DCOLOR_B(dw); \
241 (vec)[3] = D3DCOLOR_A(dw);
243 /* ===========================================================================
244 The interfactes themselves
245 =========================================================================== */
251 /*****************************************************************************
252 * Predeclare the interface implementation structures
254 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
255 extern ICOM_VTABLE(IDirect3D8
) mesa_d3d8vt
;
257 /*****************************************************************************
258 * IDirect3D implementation structure
260 struct IDirect3D8Impl
262 /* IUnknown fields */
263 ICOM_VFIELD(IDirect3D8
);
266 /* IDirect3D8 fields */
271 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
272 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
273 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
276 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
277 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
278 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
279 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
280 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
281 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
282 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
283 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
284 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
285 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
286 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
287 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
288 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
289 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
290 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
291 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
292 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
293 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
294 IDirect3DDevice8
** ppReturnedDeviceInterface
);
296 /* ---------------- */
297 /* IDirect3DDevice8 */
298 /* ---------------- */
300 /*****************************************************************************
301 * Predeclare the interface implementation structures
303 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
305 /*****************************************************************************
306 * IDirect3DDevice8 implementation structure
308 struct IDirect3DDevice8Impl
310 /* IUnknown fields */
311 ICOM_VFIELD(IDirect3DDevice8
);
314 /* IDirect3DDevice8 fields */
315 IDirect3D8Impl
*direct3d8
;
317 IDirect3DSurface8Impl
*frontBuffer
;
318 IDirect3DSurface8Impl
*backBuffer
;
319 IDirect3DSurface8Impl
*depthStencilBuffer
;
321 IDirect3DSurface8Impl
*renderTarget
;
322 IDirect3DSurface8Impl
*stencilBufferTarget
;
324 D3DPRESENT_PARAMETERS PresentParms
;
325 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
335 /* State block related */
336 BOOL isRecordingState
;
337 IDirect3DStateBlockImpl
*StateBlock
;
338 IDirect3DStateBlockImpl
*UpdateStateBlock
;
340 /* Other required values */
341 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
342 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
344 /* palettes texture management */
345 PALETTEENTRY palettes
[MAX_PALETTES
][256];
351 D3DMATRIX lastWorld0
;
352 D3DMATRIX lastTexTrans
[8];
356 XVisualInfo
*visInfo
;
360 GLXContext render_ctx
;
363 /* OpenGL Extension related */
365 /* Cursor management */
373 UINT dummyTextureName
[8];
377 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
, REFIID refiid
, LPVOID
*obj
);
378 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
379 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
381 /* IDirect3DDevice8: */
382 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
383 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
384 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
385 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
386 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
387 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
388 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
389 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
390 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
);
391 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
392 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
393 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
394 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
);
395 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
);
396 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
397 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
);
398 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
399 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
** ppTexture
);
400 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
);
401 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
);
402 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
);
403 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
);
404 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
);
405 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
);
406 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
);
407 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, IDirect3DSurface8
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
408 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
);
409 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
410 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
);
411 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
412 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
414 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
417 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
);
418 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
419 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
420 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
421 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
422 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
423 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
);
424 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, D3DLIGHT8
* pLight
);
425 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL Enable
);
426 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL
* pEnable
);
427 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST
float* pPlane
);
428 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, float* pPlane
);
429 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD Value
);
430 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
);
431 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
432 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
433 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
434 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
435 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
436 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
437 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
438 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
439 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
** ppTexture
);
440 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
);
441 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
);
442 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
443 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
444 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
);
445 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
);
446 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
);
447 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
448 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
449 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
450 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT minIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
451 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
452 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
, D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
453 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
454 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
455 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
456 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
457 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
458 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
459 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
460 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
461 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
462 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
463 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
464 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
465 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
466 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
467 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
468 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
469 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
470 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
471 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
472 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
473 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
474 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
475 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
477 /* internal Interfaces */
478 extern HRESULT WINAPI
IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface
);
479 extern HRESULT WINAPI
IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* RenderSurface
, IDirect3DSurface8
* StencilSurface
);
482 /* ---------------- */
483 /* IDirect3DVolume8 */
484 /* ---------------- */
486 /*****************************************************************************
487 * Predeclare the interface implementation structures
489 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
491 /*****************************************************************************
492 * IDirect3DVolume8 implementation structure
494 struct IDirect3DVolume8Impl
496 /* IUnknown fields */
497 ICOM_VFIELD(IDirect3DVolume8
);
500 /* IDirect3DVolume8 fields */
501 IDirect3DDevice8Impl
*Device
;
502 D3DRESOURCETYPE ResourceType
;
505 D3DVOLUME_DESC myDesc
;
506 BYTE
*allocatedMemory
;
518 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
519 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
520 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
522 /* IDirect3DVolume8: */
523 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
524 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
525 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
526 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
527 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
528 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
529 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
530 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
532 /* internal Interfaces */
533 extern HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
);
534 extern HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
);
536 /* ------------------- */
537 /* IDirect3DSwapChain8 */
538 /* ------------------- */
540 /*****************************************************************************
541 * Predeclare the interface implementation structures
543 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
545 /*****************************************************************************
546 * IDirect3DSwapChain8 implementation structure
548 struct IDirect3DSwapChain8Impl
550 /* IUnknown fields */
551 ICOM_VFIELD(IDirect3DSwapChain8
);
554 /* IDirect3DSwapChain8 fields */
555 IDirect3DSurface8Impl
*frontBuffer
;
556 IDirect3DSurface8Impl
*backBuffer
;
557 IDirect3DSurface8Impl
*depthStencilBuffer
;
558 D3DPRESENT_PARAMETERS PresentParms
;
560 /* OpenGL/GLX related */
562 Drawable swap_drawable
;
566 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
567 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
568 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
570 /* IDirect3DSwapChain8: */
571 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
572 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
575 /* ----------------- */
576 /* IDirect3DSurface8 */
577 /* ----------------- */
579 /*****************************************************************************
580 * Predeclare the interface implementation structures
582 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
584 /*****************************************************************************
585 * IDirect3DSurface8 implementation structure
587 struct IDirect3DSurface8Impl
589 /* IUnknown fields */
590 ICOM_VFIELD(IDirect3DSurface8
);
593 /* IDirect3DSurface8 fields */
594 IDirect3DDevice8Impl
*Device
;
595 D3DRESOURCETYPE ResourceType
;
598 D3DSURFACE_DESC myDesc
;
599 BYTE
*allocatedMemory
;
611 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
612 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
613 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
615 /* IDirect3DSurface8: */
616 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
617 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
618 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
619 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
620 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
621 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
622 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
623 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
625 /* internal Interfaces */
626 extern HRESULT WINAPI
IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface
, GLenum gl_target
, GLenum gl_level
);
627 extern HRESULT WINAPI
IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface
, const char* filename
);
628 extern HRESULT WINAPI
IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface
);
629 extern HRESULT WINAPI
IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface
, CONST RECT
* pDirtyRect
);
631 /* ------------------ */
632 /* IDirect3DResource8 */
633 /* ------------------ */
635 /*****************************************************************************
636 * Predeclare the interface implementation structures
638 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
640 /*****************************************************************************
641 * IDirect3DResource8 implementation structure
643 struct IDirect3DResource8Impl
645 /* IUnknown fields */
646 ICOM_VFIELD(IDirect3DResource8
);
649 /* IDirect3DResource8 fields */
650 IDirect3DDevice8Impl
*Device
;
651 D3DRESOURCETYPE ResourceType
;
655 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
656 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
657 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
659 /* IDirect3DResource8: */
660 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
661 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
662 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
663 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
664 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
665 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
666 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
667 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
669 /* internal Interfaces */
670 extern D3DPOOL WINAPI
IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface
);
673 /* ---------------------- */
674 /* IDirect3DVertexBuffer8 */
675 /* ---------------------- */
677 /*****************************************************************************
678 * Predeclare the interface implementation structures
680 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
682 /*****************************************************************************
683 * IDirect3DVertexBuffer8 implementation structure
685 struct IDirect3DVertexBuffer8Impl
687 /* IUnknown fields */
688 ICOM_VFIELD(IDirect3DVertexBuffer8
);
691 /* IDirect3DResource8 fields */
692 IDirect3DDevice8Impl
*Device
;
693 D3DRESOURCETYPE ResourceType
;
695 /* IDirect3DVertexBuffer8 fields */
696 BYTE
*allocatedMemory
;
697 D3DVERTEXBUFFER_DESC currentDesc
;
701 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
702 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
703 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
705 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
706 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
707 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
708 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
709 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
710 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
711 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
712 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
713 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
715 /* IDirect3DVertexBuffer8: */
716 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
717 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
718 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
721 /* --------------------- */
722 /* IDirect3DIndexBuffer8 */
723 /* --------------------- */
725 /*****************************************************************************
726 * Predeclare the interface implementation structures
728 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
730 /*****************************************************************************
731 * IDirect3DIndexBuffer8 implementation structure
733 struct IDirect3DIndexBuffer8Impl
735 /* IUnknown fields */
736 ICOM_VFIELD(IDirect3DIndexBuffer8
);
739 /* IDirect3DResource8 fields */
740 IDirect3DDevice8Impl
*Device
;
741 D3DRESOURCETYPE ResourceType
;
743 /* IDirect3DIndexBuffer8 fields */
744 void *allocatedMemory
;
745 D3DINDEXBUFFER_DESC currentDesc
;
749 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
750 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
751 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
753 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
754 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
755 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
756 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
757 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
758 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
759 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
760 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
761 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
763 /* IDirect3DIndexBuffer8: */
764 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
765 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
766 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
769 /* --------------------- */
770 /* IDirect3DBaseTexture8 */
771 /* --------------------- */
773 /*****************************************************************************
774 * Predeclare the interface implementation structures
776 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
778 /*****************************************************************************
779 * IDirect3DBaseTexture8 implementation structure
781 struct IDirect3DBaseTexture8Impl
783 /* IUnknown fields */
784 ICOM_VFIELD(IDirect3DBaseTexture8
);
787 /* IDirect3DResource8 fields */
788 IDirect3DDevice8Impl
*Device
;
789 D3DRESOURCETYPE ResourceType
;
791 /* IDirect3DBaseTexture8 fields */
802 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
803 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
804 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
806 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
807 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
808 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
809 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
810 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
811 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
812 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
813 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
814 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
816 /* IDirect3DBaseTexture8: */
817 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
818 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
819 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
821 /* internal Interfaces */
822 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
);
823 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
);
826 /* --------------------- */
827 /* IDirect3DCubeTexture8 */
828 /* --------------------- */
830 /*****************************************************************************
831 * Predeclare the interface implementation structures
833 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
835 /*****************************************************************************
836 * IDirect3DCubeTexture8 implementation structure
838 struct IDirect3DCubeTexture8Impl
840 /* IUnknown fields */
841 ICOM_VFIELD(IDirect3DCubeTexture8
);
844 /* IDirect3DResource8 fields */
845 IDirect3DDevice8Impl
*Device
;
846 D3DRESOURCETYPE ResourceType
;
848 /* IDirect3DBaseTexture8 fields */
853 /* IDirect3DCubeTexture8 fields */
857 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
861 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
862 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
863 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
865 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
866 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
867 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
868 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
869 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
870 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
871 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
872 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
873 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
875 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
876 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
877 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
878 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
880 /* IDirect3DCubeTexture8 */
881 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
882 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
);
883 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
884 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
885 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
);
888 /* ----------------- */
889 /* IDirect3DTexture8 */
890 /* ----------------- */
892 /*****************************************************************************
893 * Predeclare the interface implementation structures
895 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
897 /*****************************************************************************
898 * IDirect3DTexture8 implementation structure
900 struct IDirect3DTexture8Impl
902 /* IUnknown fields */
903 ICOM_VFIELD(IDirect3DTexture8
);
906 /* IDirect3DResourc8 fields */
907 IDirect3DDevice8Impl
*Device
;
908 D3DRESOURCETYPE ResourceType
;
910 /* IDirect3DBaseTexture8 fields */
915 /* IDirect3DTexture8 fields */
920 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
924 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
925 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
926 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
928 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
929 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
930 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
931 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
932 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
933 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
934 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
935 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
936 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
938 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
939 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
940 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
941 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
943 /* IDirect3DTexture8: */
944 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
945 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
);
946 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
947 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
948 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
951 /* ----------------------- */
952 /* IDirect3DVolumeTexture8 */
953 /* ----------------------- */
955 /*****************************************************************************
956 * Predeclare the interface implementation structures
958 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
960 /*****************************************************************************
961 * IDirect3DVolumeTexture8 implementation structure
963 struct IDirect3DVolumeTexture8Impl
965 /* IUnknown fields */
966 ICOM_VFIELD(IDirect3DVolumeTexture8
);
969 /* IDirect3DResource8 fields */
970 IDirect3DDevice8Impl
*Device
;
971 D3DRESOURCETYPE ResourceType
;
973 /* IDirect3DBaseTexture8 fields */
978 /* IDirect3DVolumeTexture8 fields */
984 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
988 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
989 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
990 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
992 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
993 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
994 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
995 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
996 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
997 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
998 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
999 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
1000 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
1002 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1003 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
1004 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
1005 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
1007 /* IDirect3DVolumeTexture8: */
1008 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
1009 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
);
1010 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
1011 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
1012 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
1015 /* ==============================================================================
1016 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1017 ============================================================================== */
1019 /* State Block for Begin/End/Capture/Create/Apply State Block */
1020 /* Note: Very long winded but I do not believe gl Lists will */
1021 /* resolve everything we need, so doing it manually for now */
1022 typedef struct SAVEDSTATES
{
1023 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
1025 BOOL lights
[MAX_ACTIVE_LIGHTS
];
1027 BOOL stream_source
[MAX_STREAMS
];
1029 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
1032 BOOL vertexShaderConstant
;
1033 BOOL vertexShaderDecl
;
1035 BOOL pixelShaderConstant
;
1036 BOOL renderstate
[HIGHEST_RENDER_STATE
];
1037 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
1038 BOOL clipplane
[MAX_CLIPPLANES
];
1042 /* ----------------------- */
1043 /* IDirect3DStateBlockImpl */
1044 /* ----------------------- */
1046 /*****************************************************************************
1047 * Predeclare the interface implementation structures
1049 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1051 /*****************************************************************************
1052 * IDirect3DStateBlock implementation structure
1054 struct IDirect3DStateBlockImpl
{
1055 /* IUnknown fields */
1056 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1059 /* The device, to be replaced by a IDirect3DDeviceImpl */
1060 IDirect3DDevice8Impl
* device
;
1062 D3DSTATEBLOCKTYPE blockType
;
1064 SAVEDSTATES Changed
;
1068 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
1071 double clipplane
[MAX_CLIPPLANES
][4];
1074 UINT stream_stride
[MAX_STREAMS
];
1075 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
1079 IDirect3DIndexBuffer8
* pIndexData
;
1080 UINT baseVertexIndex
;
1083 IDirect3DBaseTexture8
*textures
[8];
1084 int textureDimensions
[8];
1085 /* Texture State Stage */
1086 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
1089 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
1092 D3DMATERIAL8 material
;
1095 DWORD renderstate
[HIGHEST_RENDER_STATE
];
1098 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
1101 D3DVIEWPORT8 viewport
;
1106 /* Vertex Shader Declaration */
1107 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
1112 /* Indexed Vertex Blending */
1113 D3DVERTEXBLENDFLAGS vertex_blend
;
1116 /* Vertex Shader Constant */
1117 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1118 /* Pixel Shader Constant */
1119 D3DSHADERVECTOR pixelShaderConstant
[D3D8_PSHADER_MAX_CONSTANTS
];
1122 /* exported Interfaces */
1123 /* internal Interfaces */
1124 /* temporary internal Interfaces */
1125 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1126 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1127 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1128 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1129 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1130 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1131 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1133 /* ------------------------------------ */
1134 /* IDirect3DVertexShaderDeclarationImpl */
1135 /* ------------------------------------ */
1137 /*****************************************************************************
1138 * Predeclare the interface implementation structures
1140 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1142 /*****************************************************************************
1143 * IDirect3DVertexShaderDeclaration implementation structure
1145 struct IDirect3DVertexShaderDeclarationImpl
{
1146 /* IUnknown fields */
1147 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1150 /* The device, to be replaced by a IDirect3DDeviceImpl */
1151 IDirect3DDevice8Impl
* device
;
1153 /** precomputed fvf if simple declaration */
1154 DWORD fvf
[MAX_STREAMS
];
1157 /** dx8 compatible Declaration fields */
1158 DWORD
* pDeclaration8
;
1159 DWORD declaration8Length
;
1162 /* exported Interfaces */
1163 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1164 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1165 /* internal Interfaces */
1166 /* temporary internal Interfaces */
1167 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1170 /* ------------------------- */
1171 /* IDirect3DVertexShaderImpl */
1172 /* ------------------------- */
1174 /*****************************************************************************
1175 * Predeclare the interface implementation structures
1177 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1179 /*****************************************************************************
1180 * IDirect3DVertexShader implementation structure
1182 struct IDirect3DVertexShaderImpl
{
1183 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1186 /* The device, to be replaced by a IDirect3DDeviceImpl */
1187 IDirect3DDevice8Impl
* device
;
1190 UINT functionLength
;
1191 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1193 /* run time datas */
1195 VSHADERINPUTDATA8 input
;
1196 VSHADEROUTPUTDATA8 output
;
1199 /* exported Interfaces */
1200 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1201 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1202 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1203 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1204 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1205 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1206 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1207 /* internal Interfaces */
1208 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1209 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1210 /* temporary internal Interfaces */
1211 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1212 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1214 /* ------------------------ */
1215 /* IDirect3DPixelShaderImpl */
1216 /* ------------------------ */
1218 /*****************************************************************************
1219 * Predeclare the interface implementation structures
1221 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1223 /*****************************************************************************
1224 * IDirect3DPixelShader implementation structure
1226 struct IDirect3DPixelShaderImpl
{
1227 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1230 /* The device, to be replaced by a IDirect3DDeviceImpl */
1231 IDirect3DDevice8Impl
* device
;
1234 UINT functionLength
;
1236 /* run time datas */
1238 PSHADERINPUTDATA8 input
;
1239 PSHADEROUTPUTDATA8 output
;
1242 /* exported Interfaces */
1243 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1244 /* internal Interfaces */
1245 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1246 /* temporary internal Interfaces */
1247 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, IDirect3DPixelShaderImpl
** ppPixelShader
);
1251 * Internals functions
1253 * to see how not defined it here
1255 void GetSrcAndOpFromValue(DWORD iValue
, BOOL isAlphaArg
, GLenum
* source
, GLenum
* operand
);
1256 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
);
1257 void set_tex_op(LPDIRECT3DDEVICE8 iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1259 SHORT
D3DFmtGetBpp(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1260 GLint
D3DFmt2GLIntFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1261 GLenum
D3DFmt2GLFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1262 GLenum
D3DFmt2GLType(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1264 GLenum
D3DFmt2GLDepthFmt(D3DFORMAT fmt
);
1265 GLenum
D3DFmt2GLDepthType(D3DFORMAT fmt
);
1267 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType
, int iNumPrim
);
1268 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType
);
1269 int D3DFVFGetSize(D3DFORMAT fvf
);
1271 int SOURCEx_RGB_EXT(DWORD arg
);
1272 int OPERANDx_RGB_EXT(DWORD arg
);
1273 int SOURCEx_ALPHA_EXT(DWORD arg
);
1274 int OPERANDx_ALPHA_EXT(DWORD arg
);
1275 GLenum
StencilOp(DWORD op
);
1278 * Internals debug functions
1280 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1281 const char* debug_d3dusage(DWORD usage
);
1282 const char* debug_d3dformat(D3DFORMAT fmt
);
1283 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1284 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1285 const char* debug_d3dpool(D3DPOOL Pool
);
1287 /* Some #defines for additional diagnostics */
1288 #if 0 /* NOTE: Must be 0 in cvs */
1289 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1290 of each frame, a check is made for the existance of C:\D3DTRACE, and if if exists d3d trace
1291 is enabled, and if it doesnt exists it is disabled. */
1292 # define FRAME_DEBUGGING
1293 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1294 the file is deleted */
1296 # define SINGLE_FRAME_DEBUGGING
1298 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1299 A check is made for the existence of C:\D3DSHOWFRAME, and if it exists will write the
1300 contents of the back buffer into /tmp/backbuffer_* after each primitive array is drawn
1301 for a single frame. At the end of the frame, the file is deleted. */
1303 # define SHOW_FRAME_MAKEUP 1
1306 extern BOOL isDumpingFrames
;
1307 extern LONG primCounter
;
1310 /* Per-vertex trace: */
1311 #if 0 /* NOTE: Must be 0 in cvs */
1312 # define VTRACE(A) TRACE A
1317 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1318 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1320 #endif /* __WINE_D3DX8_PRIVATE_H */