2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "wine/debug.h"
27 #include "d3d8_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 /* IDirect3DBaseTexture8 IUnknown parts follow: */
32 HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
34 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
35 TRACE("(%p) : QueryInterface\n", This
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IClassFactory
)) {
38 IDirect3DBaseTexture8Impl_AddRef(iface
);
43 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
47 ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
) {
48 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
49 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
53 ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
) {
54 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
55 ULONG ref
= --This
->ref
;
56 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
58 HeapFree(GetProcessHeap(), 0, This
);
62 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
63 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
64 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
65 TRACE("(%p) : returning %p\n", This
, This
->Device
);
66 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
69 HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
70 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
71 FIXME("(%p) : stub\n", This
); return D3D_OK
;
73 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
74 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
75 FIXME("(%p) : stub\n", This
); return D3D_OK
;
77 HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
) {
78 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
79 FIXME("(%p) : stub\n", This
); return D3D_OK
;
81 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
) {
82 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
83 FIXME("(%p) : stub\n", This
); return D3D_OK
;
85 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
) {
86 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
87 FIXME("(%p) : stub\n", This
); return D3D_OK
;
89 void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
) {
90 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
91 FIXME("(%p) : stub\n", This
);
93 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
) {
94 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
95 TRACE("(%p) : returning %d\n", This
, This
->ResourceType
);
96 return This
->ResourceType
;
99 /* IDirect3DBaseTexture8 */
100 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
) {
101 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
102 FIXME("(%p) : stub\n", This
); return D3D_OK
;
104 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
) {
105 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
106 FIXME("(%p) : stub\n", This
); return D3D_OK
;
108 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
) {
109 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
110 FIXME("(%p) : stub\n", This
); return D3D_OK
;
113 ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
=
115 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
116 IDirect3DBaseTexture8Impl_QueryInterface
,
117 IDirect3DBaseTexture8Impl_AddRef
,
118 IDirect3DBaseTexture8Impl_Release
,
119 IDirect3DBaseTexture8Impl_GetDevice
,
120 IDirect3DBaseTexture8Impl_SetPrivateData
,
121 IDirect3DBaseTexture8Impl_GetPrivateData
,
122 IDirect3DBaseTexture8Impl_FreePrivateData
,
123 IDirect3DBaseTexture8Impl_SetPriority
,
124 IDirect3DBaseTexture8Impl_GetPriority
,
125 IDirect3DBaseTexture8Impl_PreLoad
,
126 IDirect3DBaseTexture8Impl_GetType
,
127 IDirect3DBaseTexture8Impl_SetLOD
,
128 IDirect3DBaseTexture8Impl_GetLOD
,
129 IDirect3DBaseTexture8Impl_GetLevelCount
,