wined3d: Store surface/volume buffer objects in the sub-resource structure.
[wine.git] / loader / 
treec72a56c87e6dabed6325e851f1ce0a5643d3fe4f
drwxr-xr-x   ..
-rw-r--r-- 775 Makefile.in
-rw-r--r-- 6406 l_intl.nls
-rw-r--r-- 6793 main.c
-rw-r--r-- 1031 main.h
-rw-r--r-- 40597 preloader.c
-rw-r--r-- 9444 wine.de.UTF-8.man.in
-rw-r--r-- 1330 wine.desktop
-rw-r--r-- 10776 wine.fr.UTF-8.man.in
-rw-r--r-- 236152 wine.inf.in
-rw-r--r-- 9327 wine.man.in
-rw-r--r-- 10879 wine.pl.UTF-8.man.in
-rw-r--r-- 962 wine_info.plist.in