wined3d: Store surface/volume buffer objects in the sub-resource structure.
[wine.git] / libs / 
treeeb5af592fab26751b0bd1d792497de5bca27aef1
drwxr-xr-x   ..
drwxr-xr-x - port
drwxr-xr-x - wine
drwxr-xr-x - wpp