wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_hull_shader().
[wine.git] / dlls / powrprof / 
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-rw-r--r-- 117 Makefile.in
-rw-r--r-- 11708 powrprof.c
-rw-r--r-- 1068 powrprof.spec