wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / d3dx9_37 / 
treea81e2eb647727a99e7c24e0166445085fe2e5d23
drwxr-xr-x   ..
-rw-r--r-- 359 Makefile.in
-rw-r--r-- 19950 d3dx9_37.spec
-rw-r--r-- 1723 d3dx9_37_main.c
-rw-r--r-- 1076 version.rc