wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context...
[wine.git] / dlls / propsys / tests / 
tree49a24c88d97102b9b9ac669322b99a247f3093df
drwxr-xr-x   ..
-rw-r--r-- 82 Makefile.in
-rw-r--r-- 89820 propsys.c