wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_vshader().
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treef24e68adcefba20aeba9b61b86495ea37f0068ae
drwxr-xr-x   ..
-rw-r--r-- 128 Makefile.in
-rw-r--r-- 5351 device.c