wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / xmllite / 
tree5bad81deadd8c41bf017e0370f7c9cdaa9ff442f
drwxr-xr-x   ..
-rw-r--r-- 252 Makefile.in
-rw-r--r-- 232 xmllite.spec
-rw-r--r-- 1396 xmllite_main.c