wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / wtsapi32 / 
tree9945cf063fc738dea13219e758b07ec17058ace9
drwxr-xr-x   ..
-rw-r--r-- 270 Makefile.in
-rw-r--r-- 6421 wtsapi32.c
-rw-r--r-- 1229 wtsapi32.spec