wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / traffic / 
treeb64753e5a5efe3d112c21bab501b4d6ab776bc56
drwxr-xr-x   ..
-rw-r--r-- 252 Makefile.in
-rw-r--r-- 481 traffic.spec
-rw-r--r-- 1801 traffic_main.c