wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / strmiids / 
tree41ff7dd265794f1ec027cd95d00f7d39de69a92e
drwxr-xr-x   ..
-rw-r--r-- 227 Makefile.in
-rw-r--r-- 1168 strmiids.c