wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / newdev / 
treecc4d2cb70c936ea2f9089759bb020de13f4eddeb
drwxr-xr-x   ..
-rw-r--r-- 259 Makefile.in
-rw-r--r-- 1976 main.c
-rw-r--r-- 179 newdev.spec