wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / mswsock / 
treea4b252fcd2a775cba92d8f0ccc526d847784a490
drwxr-xr-x   ..
-rw-r--r-- 296 Makefile.in
-rw-r--r-- 5936 mswsock.c
-rw-r--r-- 888 mswsock.spec
-rw-r--r-- 1103 version.rc