wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / mssign32 / 
treea52169797a76fa70cbbda29d3a304aed05c20781
drwxr-xr-x   ..
-rw-r--r-- 254 Makefile.in
-rw-r--r-- 894 mssign32.spec
-rw-r--r-- 1224 mssign32_main.c