wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader().
[wine.git] / dlls / msadp32.acm / 
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-rw-r--r-- 257 Makefile.in
-rw-r--r-- 74 msadp32.acm.spec
-rw-r--r-- 26628 msadp32.c