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msvcrt: Bump MSVCRT_MB_LEN_MAX to 5 and use it in MSVCRT__wctomb_l for default buffer...
[wine.git]
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wined3d
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b33e428cb931f279b2555ce4a420259eb95f2d5a
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Makefile.in
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buffer.c
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context.c
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drawprim.c
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gl_compat.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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