d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
[wine.git] / dlls / stress.dll16 / 
tree9c941270cccfdd1c81d609bb07d6bbe2cdafaf74
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-rw-r--r-- 77 Makefile.in
-rw-r--r-- 3124 stress.c
-rw-r--r-- 617 stress.dll16.spec