wined3d: Make the number of floating point shader constants dynamic.
[wine.git] / dlls / stdole32.tlb / 
treeb2e26b9c261d45a38692697a381860ff6f01862f
drwxr-xr-x   ..
-rw-r--r-- 211 Makefile.in
-rw-r--r-- 1016 rsrc.rc
-rw-r--r-- 3938 std_ole_v1.idl
-rw-r--r-- 27 stdole32.tlb.spec