wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
[wine.git] / dlls / api-ms-win-core-heap-l1-2-0 / 
tree5839e783c4500cd3c6039fa37926b149d64b7481
drwxr-xr-x   ..
-rw-r--r-- 44 Makefile.in
-rw-r--r-- 861 api-ms-win-core-heap-l1-2-0.spec