wined3d: Properly round negative values in shader_glsl_mov.
[wine.git] / dlls / pstorec / 
tree71a33f7cf7f2221a01d83b01bb66bbe7b85f0aa0
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-rw-r--r-- 289 Makefile.in
-rw-r--r-- 11274 pstorec.c
-rw-r--r-- 268 pstorec.spec