wined3d: Fix fragment shaders sampling directly into oC[n] in the ARB backend.
[wine.git] / programs / sdbinst / 
tree1a4b72465afc37535e47fed6eb802739761bd89b
drwxr-xr-x   ..
-rw-r--r-- 76 Makefile.in
-rw-r--r-- 1046 main.c