d3dcompiler: Fill texture fields in D3D11_SHADER_VARIABLE_DESC with default values.
[wine.git] / dlls / api-ms-win-core-libraryloader-l1-1-0 / 
treef51a2a3a8eaf7719f88163a5830eaa601dd754c6
drwxr-xr-x   ..
-rw-r--r-- 53 Makefile.in
-rw-r--r-- 2049 api-ms-win-core-libraryloader-l1-1-0.spec