wined3d: Use the texture draw binding instead of the surface draw binding.
[wine.git] / dlls / wsnmp32 / 
treec3aba42f66ec3b57dc42ee2b60aba6c4c43bab77
drwxr-xr-x   ..
-rw-r--r-- 64 Makefile.in
drwxr-xr-x - tests
-rw-r--r-- 2202 wsnmp32.c
-rw-r--r-- 1199 wsnmp32.spec