wined3d: Use correct initial color for FFP texture blending in GLSL backend.
[wine.git] / dlls / msvcr120 / 
treec24ec6a8b538f34eb50c1c7d110b274c688895dc
drwxr-xr-x   ..
-rw-r--r-- 456 Makefile.in
-rw-r--r-- 121860 msvcr120.spec
drwxr-xr-x - tests