wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
[wine.git] / dlls / d3dx10_36 / 
tree5d063486f9ef4dcf3725c8cf3cb6ddeef195ccbb
drwxr-xr-x   ..
-rw-r--r-- 78 Makefile.in
-rw-r--r-- 16811 d3dx10_36.spec
-rw-r--r-- 1691 d3dx10_36_main.c
-rw-r--r-- 1091 version.rc