d3d11: Use wined3d_device_context_draw().
[wine.git] / dlls / loadperf / 
tree9ba2d6f150ce5acc5a70638f87fdb222c8933ffc
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-rw-r--r-- 124 Makefile.in
-rw-r--r-- 533 loadperf.spec
-rw-r--r-- 4061 loadperf_main.c