wined3d: Use a fragment shader to do P8 palette conversion in hardware.
[wine.git] / programs / winemenubuilder / 
treea947016142d51a28b653c9dc704d4b0c26564d09
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-rw-r--r-- 506 Makefile.in
-rw-r--r-- 7402 wine.xpm
-rw-r--r-- 35180 winemenubuilder.c