wined3d: Use a fragment shader to do P8 palette conversion in hardware.
[wine.git] / programs / winedevice / 
tree630fc0ae7fb73e7f19ec95fdf0849e92cbefa585
drwxr-xr-x   ..
-rw-r--r-- 310 Makefile.in
-rw-r--r-- 8464 device.c