wined3d: Keep a reference to the resource in shader resource views.
[wine.git] / dlls / ver.dll16 / 
tree7edfdce2d58c804d95a249d76bdd35afd9df6f0f
drwxr-xr-x   ..
-rw-r--r-- 119 Makefile.in
-rw-r--r-- 631 ver.dll16.spec
-rw-r--r-- 18419 version.c