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ntdll: Use NtAllocateVirtualMemory to allocate all TEBs except the first one.
[wine.git]
/
dlls
/
d3d8
/
tree
b146f4c8eb5b7e750960c6b5102876645d2c6027
drwxr-xr-x
..
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Makefile.in
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basetexture.c
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cubetexture.c
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d3d8.spec
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d3d8_main.c
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d3d8_private.h
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device.c
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directx.c
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indexbuffer.c
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pixelshader.c
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resource.c
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stateblock.c
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surface.c
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swapchain.c
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drwxr-xr-x
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tests
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texture.c
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version.rc
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vertexbuffer.c
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vertexshader.c
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volume.c
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volumetexture.c
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